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Waiting for dolphin... #150

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SlashAcorn opened this issue Jun 22, 2022 · 3 comments
Open

Waiting for dolphin... #150

SlashAcorn opened this issue Jun 22, 2022 · 3 comments
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@SlashAcorn
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Describe the bug
When I start the .love file it says it is waiting for dolphin with the dolphin logo moving. Even when I have dolphin open, it doesn't work on faster melee or regular dolphin.

Desktop (please complete the following information):

  • OS: Arch Linux with the 5.18.5 kernel
  • Dolphin Version: Faster Melee - Slippi (2.4.0)

To Reproduce

  1. Download and run the m'overlay .love file and run it
  2. Open Dolphin (this can go first, I tried both)
  3. The window that opens just says Waiting for Dolphin, Press ESC for options.

Expected behavior
I expected it to recognize dolphin and continue past that screen, I don't know what it is meant to do after that except for showing my controller inputs

Screenshots
image

Debug console output

[DEBUG - 18:29:53] Love2D 11.4.0 - Mysterious Mysteries
[DEBUG - 18:29:53] Lua 5.1 (LuaJIT 2.1.0-beta3)
[DEBUG - 18:29:53] M'Overlay (2.0.3i)

Additional context
None

@SlashAcorn SlashAcorn added the Bug Something isn't working label Jun 22, 2022
@bkacjios
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I actually use Arch Linux as well, and it's working fine for me. How are you launching Faster Melee? Command line? AppImage? Slippi Launcher?

@SlashAcorn
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So sorry I forgot about this but I use the slippi launcher appimage (I also sometimes launch the faster melee appimage found in ~/.config/Slippi\ Launcher/netplay/) and neither of them work.

@darkralts
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darkralts commented Mar 20, 2023

NOTE: In order for the love to read dolphins memory you will need to set the love binary file to have ptrace access with sudo setcap cap_sys_ptrace=eip /usr/bin/love

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3 participants