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dust.tscn
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[gd_scene load_steps=5 format=2]
[sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -2.00573, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=2]
curve = SubResource( 1 )
[sub_resource type="ParticlesMaterial" id=3]
flag_disable_z = true
spread = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 20.0
angular_velocity = 338.43
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 3.0
scale_curve = SubResource( 2 )
[sub_resource type="Animation" id=4]
resource_name = "default"
length = 0.3
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
[node name="Particles2D" type="Particles2D"]
emitting = false
amount = 20
lifetime = 0.3
one_shot = true
explosiveness = 0.83
process_material = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "default"
anims/default = SubResource( 4 )