Glossy and Diffuse Shaders (How to?) #246
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pragma37
adamwparker
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Does anyone know how I can get a similar Glossy and Diffuse shader similar to Eevee? The reason I want these is for how they react to an HDRI reflection map. I've managed to get the HDRI reflection map into Malt and working as expected, but now I want to create a standard Glossy and Diffuse shader using that HDRI. Any tips would be greatly appreciated. Thanks! BTW Malt 1.0 is working great! The design is great and I have not had any technical issues. |
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Answered by
pragma37
Feb 12, 2022
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adamwparker
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I'd like to provide at least basic PBR support, but I haven't got into it yet.
Here are some quickly put together hdri helper functions. (Just keep in mind this is completely wrong from a phsyical standpoint):