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It shouldn't affect performance, but that doesn't mean Malt is not doing anything even if it's not rendering.
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Hi there, I've been working in relatively complex scenes and I was wondering if the performance of a rig is supposed to be affected even when the viewport is not on render mode? I thought this was the case because Malt's pop up window is always on even when the viewport is set to solid mode, but is this the expected behaviour?
The way around has been to animate on eevee and just switch to Malt for visualization/modeling/material adjustments
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