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day05.go
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package main
import (
"mathutil"
"os"
"panic"
"readers"
"strconv"
"strings"
)
func Day05Part1() int {
file, err := os.Open("assets/day05.txt")
panic.Check(err)
lines, err := readers.ReadStrings(file)
panic.Check(err)
pointVectors := ParsePointVectors(lines)
depthMap := make(map[mathutil.Point]int)
for _, vector := range pointVectors {
if vector.a.X != vector.b.X && vector.a.Y != vector.b.Y {
continue
}
if vector.a.X == vector.b.X {
minY := vector.a.Y
maxY := vector.b.Y
if minY > maxY {
minY = vector.b.Y
maxY = vector.a.Y
}
for y := minY; y <= maxY; y++ {
point := mathutil.Point{X: vector.a.X, Y: y}
depthMap[point]++
}
} else {
minX := vector.a.X
maxX := vector.b.X
if minX > maxX {
minX = vector.b.X
maxX = vector.a.X
}
for x := minX; x <= maxX; x++ {
point := mathutil.Point{X: x, Y: vector.a.Y}
depthMap[point]++
}
}
}
count := 0
for _, i := range depthMap {
if i >= 2 {
count++
}
}
return count
}
func Day05Part2() int {
file, err := os.Open("assets/day05.txt")
panic.Check(err)
lines, err := readers.ReadStrings(file)
panic.Check(err)
pointVectors := ParsePointVectors(lines)
depthMap := make(map[mathutil.Point]int)
for _, vector := range pointVectors {
if vector.a.X != vector.b.X && vector.a.Y != vector.b.Y {
var slope mathutil.Point
if vector.a.X < vector.b.X && vector.a.Y < vector.b.Y {
slope = mathutil.Point{X: 1, Y: 1}
} else if vector.a.X < vector.b.X && vector.a.Y > vector.b.Y {
slope = mathutil.Point{X: 1, Y: -1}
} else if vector.a.X > vector.b.X && vector.a.Y < vector.b.Y {
slope = mathutil.Point{X: -1, Y: 1}
} else {
slope = mathutil.Point{X: -1, Y: -1}
}
currentPoint := vector.a
depthMap[currentPoint]++
for currentPoint != vector.b {
currentPoint.Add(slope)
depthMap[currentPoint]++
}
continue
}
if vector.a.X == vector.b.X {
minY := vector.a.Y
maxY := vector.b.Y
if minY > maxY {
minY = vector.b.Y
maxY = vector.a.Y
}
for y := minY; y <= maxY; y++ {
point := mathutil.Point{X: vector.a.X, Y: y}
depthMap[point]++
}
} else {
minX := vector.a.X
maxX := vector.b.X
if minX > maxX {
minX = vector.b.X
maxX = vector.a.X
}
for x := minX; x <= maxX; x++ {
point := mathutil.Point{X: x, Y: vector.a.Y}
depthMap[point]++
}
}
}
count := 0
for _, i := range depthMap {
if i >= 2 {
count++
}
}
return count
}
type PointVector struct {
a mathutil.Point
b mathutil.Point
}
func ParsePointVectors(lines []string) []PointVector {
var vectors []PointVector
for _, line := range lines {
var coordinates []int
for _, pointValues := range strings.Split(line, " -> ") {
for _, coordinate := range strings.Split(pointValues, ",") {
coordinateInt, err := strconv.Atoi(coordinate)
panic.Check(err)
coordinates = append(coordinates, coordinateInt)
}
}
vectors = append(vectors, PointVector{
a: mathutil.Point{X: coordinates[0], Y: coordinates[1]},
b: mathutil.Point{X: coordinates[2], Y: coordinates[3]},
})
}
return vectors
}