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Currently, if the websocket disconnects during play, it doesn't try to reconnect. This will eventually happen to every session and is probably the biggest usability issue at the moment.
There is a related issue with getting your room subscriptions tied up. Upon disconnect, it should make note of which subscriptions where active and when it reconnects it should unsubscribe.
The text was updated successfully, but these errors were encountered:
Currently, if the websocket disconnects during play, it doesn't try to reconnect. This will eventually happen to every session and is probably the biggest usability issue at the moment.
There is a related issue with getting your room subscriptions tied up. Upon disconnect, it should make note of which subscriptions where active and when it reconnects it should unsubscribe.
The text was updated successfully, but these errors were encountered: