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bonzaiferroni edited this page Jan 15, 2017 · 26 revisions

This code is still being tested. If you are using it, let me know if you run into any problems.

Traveler is a general-purpose tool for moving your creeps around.

single-lane creep movement

####Features:

  • Efficient path-caching and CPU-use (you can see how it compares with creep.moveTo() here)
  • Ignores creeps in pathing by default which allows for fewer PathFinder calls and single-lane creep movement
  • Detects hostile rooms and will path around them once discovered
  • Effective long-range pathing
  • Lots of options (read below)

travelTo(creep, goal, [options])

Move creep to goal.

Arguments

  • creep: Creep The creep you want to move.
  • goal: Object Object with a property { pos: RoomPosition }.
  • options: Object
  • ignoreRoads: boolean Creeps won't prefer roads above plains (will still prefer them to swamps). Default is false.
  • ignoreCreeps: boolean Will not path around other creeps. Default is true.
  • ignoreStuck: boolean Will not path around other creeps even if stuck. Default is false.
  • ignoreStructures: boolean Will not path around structures. Default is false.
  • preferHighway: boolean Creep prefer to travel along highway (empty rooms in between sectors). Default is false
  • allowHostile: boolean Hostile rooms will be included in path. Default is false.
  • allowSK: boolean SourceKeeper rooms will be included in path. (if false, SK rooms will still be taken if they are they only viable path). Default is false.
  • range: number Range to goal before it is considered reached. The default is 1.