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load.py
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load.py
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import pygame
import menu
import game
import fajl_kezelesek
#load game felülete
def load(gombok):
#szöveg
font = pygame.font.SysFont('Arial', 42)
black = pygame.Color('#000000')
white = pygame.Color('#FFFFFF')
text = font.render('Üres', True, black)
text1 = font.render('Mentések',True,white)
#ablak
window = pygame.display.set_mode((800,800))
pygame.display.set_caption('pipacs farm')
pygame.display.set_icon(pygame.image.load('logo.png'))
window.fill(pygame.Color('#000000'))
#mentések
window.blit(pygame.image.load('mentes.png'), (gombok[0].x,gombok[0].y))
window.blit(pygame.image.load('mentes.png'), (gombok[1].x,gombok[1].y))
window.blit(pygame.image.load('mentes.png'), (gombok[2].x,gombok[2].y))
#feliratok a gombokra
window.blit(text1, (300, 0))
#elso gomb felirata
for i in range(3):
if fajl_kezelesek.betoltes()[i] == 1:
text21 = font.render(str(fajl_kezelesek.nev_beolvas(i)), True, black)
window.blit(text21, (gombok[i].x + 190,gombok[i].y + 90))
else:
window.blit(text, (gombok[i].x + 190,gombok[i].y + 90))
window.blit(pygame.image.load('back.png'), (0,0))
pygame.display.update()
#kilépés eleje
quit = False
while not quit:
pygame.init()
event = pygame.event.wait()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
if x > gombok[3].x and x < gombok[3].szel and y > gombok[3].y and y < gombok[3].mag:
menu.main()
#gombok
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
x, y = event.pos
for i in range(3):
if x > gombok[i].x and x < (gombok[i].szel + gombok[i].x) and y > (gombok[i].y + 75) and y < (gombok[i].mag + gombok[i].y):
if fajl_kezelesek.betoltes()[i] == 1:
return (i + 1)
#kilépés vége
if event.type == pygame.QUIT:
quit = True