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Copy pathUtil.cs
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Util.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SystemPlus.Extensions;
namespace ProjectEarthLauncher
{
public static class Util
{
public static string[] Split(this string s, string separator, StringSplitOptions options = StringSplitOptions.None)
=> s.Split(new string[] { separator }, options);
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
{
// Get information about the source directory
DirectoryInfo dir = new DirectoryInfo(sourceDir);
// Check if the source directory exists
if (!dir.Exists)
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
// Cache directories before we start copying
DirectoryInfo[] dirs = dir.GetDirectories();
// Create the destination directory
Directory.CreateDirectory(destinationDir);
// Get the files in the source directory and copy to the destination directory
foreach (FileInfo file in dir.GetFiles()) {
string targetFilePath = Path.Combine(destinationDir, file.Name);
file.CopyTo(targetFilePath);
}
// If recursive and copying subdirectories, recursively call this method
if (recursive) {
foreach (DirectoryInfo subDir in dirs) {
string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
CopyDirectory(subDir.FullName, newDestinationDir, true);
}
}
}
public static void HandleBack()
{
ConsoleExtensions.WriteLine("Back", true);
getKey:
if (Console.ReadKey(true).Key != ConsoleKey.Enter)
goto getKey;
Console.Clear();
}
}
}