Replies: 6 comments
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Good news! You don't need to know Go to do it. See https://github.com/boyter/scc/blob/master/languages.json as the definition for each type. Otherwise post a link to the language definition here and ill hook it up. |
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Cool, thanks! I'll probably submit a PR today
…On Sun, May 12, 2024, 7:05 PM Ben Boyter ***@***.***> wrote:
Good news! You don't need to know Go to do it. See
https://github.com/boyter/scc/blob/master/languages.json as the
definition for each type.
Otherwise post a link to the language definition here and ill hook it up.
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Addressed by #458
On Mon, May 13, 2024 at 7:52 AM Patrick Oberholzer <
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… Cool, thanks! I'll probably submit a PR today
On Sun, May 12, 2024, 7:05 PM Ben Boyter ***@***.***> wrote:
> Good news! You don't need to know Go to do it. See
> https://github.com/boyter/scc/blob/master/languages.json as the
> definition for each type.
>
> Otherwise post a link to the language definition here and ill hook it up.
>
> —
> Reply to this email directly, view it on GitHub
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Merged! You will need to wait for a new release or build to get it, but thankfully there is a bug I am working on so you might get it in a few days. |
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Latest release 3.3.4 should have this for you. |
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Awesome, thanks!
…On Thu, May 16, 2024, 7:25 PM Ben Boyter ***@***.***> wrote:
Latest release 3.3.4 should have this for you.
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WGSL (WebGPU Shading Language) would be a nice thing to have added. It seems pretty simple to add; from what I can tell it doesn't even use strings. I think the only consideration would be comments, which seem to me to just be c-like comments. I'd add it myself and PR, but I don't know Go.
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