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# Build 5.10.4 Release ??/??/2024
* DATABASE CHANGED! (Bitmap field in CMCHAR table is now larger)
1. Races/GenRaces support parameters for cultural abilities.
2. Better MSSP/MSDP support. New INI entry: MSXPVARS.
3. Ability CODES & DOMAINS can now be added to via the INI file/control panel.
4. Deity powers, curses, blessings all now support arguments
5. New skills: Improved Revoke, Hard to Starboard, Staff Sweep, Staff Block
6. GenAbilities: better argument parsing (see Game Builders Guide)
7. New command: NOSPAM
8. AutoGenInstances will now respect multiple entrances. See RandomAreas guide.
9. Two new Pride/TOP Stat config settings, PRIDECATS and PRIDECOUNT in INI file
10. TOP command now only displays text files in resources/text/topplayers.txt, etc
11. TOP pride stats are retained for deleted players & accounts, until they fall off.
12. New Zappermask: +-DOMAIN
13. Thin Areas will now develop their correct area stats eventually
14. Can now modify GenAbility IDs, and create new ones based on existing ones.
15. Regeneration property now has many finer controls
16. GMCP now supports char.effects.get
17. New chants: breath color, know animal, enhance potion, spark runes, inspect shard
18. All Qualifies list now supports secret flag
19. New formula: proficiency gain; see ini file
20. Note: Due to InterMud 3 changes, some will see a harmless one-time error at startup.
21. New Prayer: Pacify -- a targeted Calm with duration
22. Proficiency cap from practicing now in INI file (see PRACMAXPCT)
23. Unit Tests (TEST command) are now friendlier and more accessible
24. Wish/Limited Wish now has a configuration file in resources/skills/wish.txt
25. Unleveling and Unleveling from XP loss can be disabled in the INI file
26. Unleveling no longer removes a level 0 class, but still takes from other classes
27. SCORE command has more arguments for narrowing the results.
28. Prop_ItemNoRuin can now be used to Always ruin an item.
29. Class Skills, including All Qualifys, now support expertises as requirements.
30. New Command "AutoAttack" for toggling auto attack. Also available in Config.
31. Players can now drop, get, etc all weapons, armor, items, or money.
32. TOP/Pride stats now preserves previous-period stats.
33. CRON jobs now support new intervals and better formula support (HELP CRON)
34. New example script playerBackups.js for making player backups as cmare xml.
35. New example script topMonthlyRpt.js for making TOP player reports every month.
36. New example script topMonthlyAwards.js for giving TOP player awards every month.
37. New thief skills: Runecasting, Kidnapping, Urchinize, Tarot Reading, Find Runaway
38. Prophecy prayer will now also use new random predictions file
39. New property: ScriptLater for, well, scripting later
40. Generate command now supports object type SCRIPTS
41. StdPlanarAbility, etc now works on exits and portals
42. Spell_Teleport can now generate random areas when places on exits and portals.
43. The XML files feature from quest scripts can now be used in mobprog scripts also.
44. New prayer: Divine Quest, mostly to use in blessings or curses.
45. New spell: Tap Scroll, Mystic Task, mostly for use in scripts
46. Achievements now supports LEVELUP, LEVELDOWN, CLASSLEVELUP, CLASSLEVELDOWN, EFFECTSHAD events.
47. POSE command now supports HERE argument.
48. New Achievement award types: ITEM, and MOB
49. New chants: Release Magic, Tasseography, Curse Mood, Enhance Jewelry, Extend Fortune
50. Areas now track several more stats and most common race, see LIST AREAS for more info.
51. New thief skills: My Urchins, Astrology, Name Urchin, Promote Urchin, Call Urchins
52. New chants: Suppress Fortune, Enhance Shard, Bountiful Womb, Curse Fortune, Palm Reading
53. New common skill: Shard Making, Improved Herbalism
54. New skills: Staff Spin, Scroll Familiarity, Trade Charting, Staff Thrust, Caravan Travel
55. New chants: Steal Fortune, Strengthen Seed, Endow Club, Reverse Fortune, Endow Gemstones
56. New thief skills: Conceal Pathway, Urchin Spy, Fortune Telling
57. New chants: Curse Seed, Endow Jewelry, Endow Ioun Stone, Stabilize Form
58. New rideable type: furniture-hook
59. HELP can now match on common recipes to tell you which skill produces them.
60. Many resource files can be 'extended' by adding versions with .1, .2, etc after the extension.
61. Std/Gen Journals now support post and msg size limits, and post expiration.
62. CONSIDER and GCONSIDER now support the "all" syntax.
63. ACCOUNT now supports a sort field.
64. Corpses can now be generated with some cause-of-death blurbs, see CORPSE_BLURBS in LISTS.INI.
65. New MOB class: StdCraftBroker, allows players to craft for each other async. See Archons Guide
66. Magical Ability code on armor now applies only to non-multiwear armor.
67. Game Channels can now be tied to Discord channels via Discord Apps and Bots.
68. New shopkeeper type: children seller (for an orphanage).
69. New RP/MUSH-like command 'DIEROLL'.
70. User selection masking now supports "LAST.", like GET LAST.SWORD
71. FTELL will now invoke GTELL, but only for your followers.
72. GROUP now supports LEADER keyword to change your group leader.
73. FORMATION can now put anyone in front row, and attacks initiated by formation make front row tank.
74. New item type: GenBurnOven -- an oven that requires burning fuel inside.
75. New Property: TriggeredAffects, for having effects that are triggered :)
76. New race: Rust Monster
77. ORDER now works with animal followers for specific commands in LISTS.INI file
78. Can now LIST DBCONNECTIONS to check database status
79. New character class: Gypsy - thief subclass with druid highlights
80. New command: AUTOTELLNOTIFY, with CONFIG support also, for account-based muds.
# Build 5.10.3 Release 01/01/2024
*. CoffeeMud now officially requires jdk 1.8. ATM, it will still compile in 1.6 tho.
1. New Paladin skills: Unholy Strike, Chaos Rage, Paladin's Fear, Paladin's Corruption
2. New Paladin skills: Incite Fight, Dark Hammer, Paladin's Wickedness, Crushing Aura
3. New Paladin skills: Craft Unholy Reaver, Righteous Defense, Exploiting Aura
4. Paladin's can now be Anti-Paladins if they maintain chaotic evil.
5. New Items: CubicGate, GenGiftContainer, GenTent, GenStove, Spear (polearm)
6. New Achievement stuff: Tattoo reward type, ENTITLED achieve type
7. Tattoos like 'RACE_*" or "CHARCLASS_*" now open up otherwise skill-restricted options.
8. Liege xp bonus can no longer be gained from non-combat or role-playing xp vassel gains.
9. New CharStat XPADJPCT - for adding bonus % xp (or loss if negative)
10. Prop_NoPurge now supports an expiration date/timestamp
11. New StdMob type: CombatDummy, for testing.
12. New spells: Wizard's Mark, Suppress Aroma, Store Aromas
13. New prayers: Undeath Guard, Animate Shadow, Animate Limb
14. GOTITEM Achievement type now supports multiple item masks.
15. New standard races: Ghast, Ghoul, Ghost, Mummy, Spectre, Vampire, and Zombie
16. Undead race mixing now has its own special rules, which Prayer_Animate* will use
17. WaterCurrents messaging can now be customized.
18. Default days/month is now 24, default months/yr now 7. Postmen retain mail for 40 months.
19. GenRaces now support multiple natural weapon choices, better reflecting StdRaces.
20. AFK status produced from the AFK command is now sticky until explicitly toggled.
21. Prop_RoomForSale now allows disabling the robbery laws on a property-by-property basis.
22. SAVE= rooms will properly rejuv before saving, Thin areas now allow property taxes
23. Prop_NoTeleport now supports redirection, and custom messages
24. Mirrors now act like LOOK SELF
25. STAT commands supports new POBJECT (player objects) arg.
26. New command: MEND, for invoking the proper common skill. Mend spell renamed to Lesser Mend.
27. Gaoler can now wear leather.
28. Temporary skills now show up in the SKILLS/SPELLS/etc command as dark grey.
29. You can no longer cast speak or cast verbal spells unless you can breathe where you are.
30. ALIAS now supports a copy command.
31. New skill: Stoicism
32. Pregnant people now get food addictions, and Addictions can now include resource name
33. Amputation now works on corpses.
34. Prop_*Adjusters now support ambiance+- arguments.
35. New property: Prop_PropSetter, for potentially permanent object changes.
36. Rituals now support TIMEOUT, INCLUDE and ASSIST tasks for cooperative magic!
37. PROMPT now supports group size / max group members, and CONFIG/Attribute blocks
38. MG Journal browser now supports Journal Limit / pages.
39. Decoration now supports hiding items in plain sight/semi-hidden.
40. Quests can now suppress local laws while they are running.
41. Prop_ClosedDayNight can now generate near-closing greetings.
42. MudChat now how syntax for adding marginal entries over the chat.dat entries.
43. Loyalty will report itself when the leader looks at the loyal follower.
45. EXAMINE/LONGLOOK at mobs will now show wear positions like EQ LONG
46. CATALOG now supports spawn caps, random (masked) room spawns, and mob spawns.
47. SERVEing another player now requires that their NOFOLLOW flag be off.
48. ACHIEVEMENTS command now always supports including awards in lists.
49. Channels now support SEARCH:
50. Subscribe now supports channels and their backlogs
51. Titles now support random selection lists.
52. Prop_UseEmoter* and Prop_Sounder support trigger mob masks now.
53. Generic Abilities can now be COPYed, and Standard ones badly. CREATE will now convert.
54. New standard races: GiantBear, GiantBoar, DireBear, DireBoar, DireCat
55. New skills: Racial Mount, Call Steed, Rope Tricks, Awe Mounts, Bronco Busting
56. The racial skill "Buck" will now invoke automatically for certain races of mobs
57. New skills: Set Polearm, Dismounting Blow, Herding, Shepherding, Long Reach
58. New skills: Soothe Mount, Tend Mount, Favored Mount 1...4, Forceback, Rearguard
59. New skills: Indoor Riding, Command Mount, Unwavering Mark, Graceful Dismount
60. New skills: Mount Taming, Mounted Tactics, Ridethrough, Vanguard, Mounted Retreat
61. New skills: Confident Vanity, Lassoing, Jousting, Rope Trip, Fierce Mount
62. (Power) LEVEL expertises now grant points to proficiency on all skills/spells/etc.
63. New skills: Holy Mount, Unholy Mount, Rope Disarm, Armored Vanity, Mounted Leap
64. TEAR/DESTROY can now be used to tear cloth into strips for bandaging or whatever
65. New skills: Companion Mount, Hold The Line, Faithful Mount, Break Mount, Caravan Tactics
66. New skills: Lucky Vanity, Sweeping Trip, Ride to the Rescue, Rope Dismount, Runover
67. Command FOLLOW can now be used with sailing ships and caravans.
68. New skills: Riding Fight, Hog Tie, Stable Mount, Caravan Commander, Planar Mount
69. New skills: Protected Mount, Trample, Combat Recall
70. New Achevement type: SCRIPTED, and new Scriptable command: MPACHIEVE
71. Layer info added to VIEW and slightly more apparently in LONGLOOK.
72. Conquest now requires dead mob lvl diff <= EXPRATEx2 (from ini file) HELP CONQUERABLE
73. GenTraps now support custom reset ticks for builder-set traps.
74. New common skills: Mycology, and Master Mycology. (Herbology now also Recipe Driven/Editable)
75. New poison: Sickening (for mushrooms that aren't rotten, but aren't good for you either).
76. Languages now support special 'say' verbs. Std languages updated, especially animal-speaks.
77. Instanced areas can now be reset/flushed and timed-out from Scripts. See Archons Guide.
# Build 5.10.2 Release 4/28/2023
* DATABASE CHANGED! (Enlarged CMDATE, and new expiration date added to CMJRNL table)
1. GMODIFY can now affect Areas.
2. New Races; Mustalids, Badger, Otter, Wolverine, Giant Otter, Dire Otter, Mustie
3. Genders are now defined in lists.ini
4. Socials update
5. New Deviations features: mob power levels, sorting
6. New Deviations button in the MUDGrinder map and room editors
7. New Chants: Summon Squall
8. Looking UP into a generated sky now gives some basic info.
9. New Exit type: Skyway -- for supporting the above.
10. New Achievement type: CHARITY
11. New Disable flag: FATIGUE
12. New skill: Await Clan Ship
13. The "Know Plants" skill will now report on edible-ness.
14. Some divination spells are now more mob-follower-friendly. (e.g. Find Directions)
15. New Spell "Majesty", the effects of which can only be wished for.
16. Prop_ShortEffects expanded to include remotely-cast effects also.
17. ACCOUNT command can now show chars with waiting mail, or missed tells.
18. Prop_WearAdjuster allows dressing and content manipulation, from outside (saddlebags).
19. New item: GenBagOfHolding
20. REMOVE command can now target a wear location.
21. Warrants skill can now accept a filter argument
22. Shopkeepers listing their own inventory can see amount of stock.
23. WillQualify and Qualify commands now have UNIQUE argument.
24. New INI entry: XPMOD, and changes to Prop_ModExperience also.
25. Common Account menu now configurable (help/acctmenu.txt)
26. New forum posts now support attachments.
27. WeatherAffects behavior can now be more independent of the actual weather.
28. New language: FoxSpeak
29. New Spell "Know Province"
30. Duelers can now engage in unfair fights.
31. New command: Calendar, plus auto-notifications for the start of Holidays in channels.
32. Painting skill now has recipes file.
33. GenAbility affect adjustments and tick override now support variables.
34. Messing up a crafting skill results in a Ruined item instead of nothing.
35. NastyAbilities now has CHECKLEVEL argument.
36. Can now SLEEP UNTIL RESTED to remove fatigue
37. MOB armor suggested values now balance player attack values. *ness Behaviors modified.
38. StdMOBS will now auto-scale by their set levels, making them much more useful.
# Build 5.10.1 Release 1/01/2023
1. FasterRecovery expanded and new char stat REJUVRATE for Prop*Adjuster
2. Ability Components now support their own private socials list.
3. Deity and Component rituals and triggers now have their own MUDGrinder editor.
4. PLAYERDEATH now supports PURGE X for a "lives remaining" type effect.
5. New chant: Summon Animals
6. Stat and train costs can now be specified in terms of a local currency
7. WHERE Archon command now supports MQL updates via WHERE UPDATE: ...
8. Disease_Vampirism greatly expanded, and its features argument-controllable
9. New INI entry DEFAULTABILITYARGS for setting default property/skill arguments.
10. LOGOUTMASK now supports a tick argument for how long to keep the mob in game.
11. Decorating is now recipe driven, and has numerous new options
12. Commands now support copying other player settings:
CONFIG COPY [playername] /CHANNELS COPY [playername]/COLORSET COPY [playername]
13. New archon LIST option: Orphans, for rooms without incoming exits
14. MODIFY command supports MQL with MODIFY UPDATE:...
15. DESTROY command supports MQL with DESTROY DELETE: from ...
16. Clan Government role 'CLAN_MOTD' changed to 'READ_MOTD'. 'CREATE_MOTD' added.
17. New Zappermask: +-CLANLEVEL, for filtering a members clan's level
18. New Bombs: Bomb_SpellBlast
19. New Spell: Spell_DetonateBombs
20. Prop_Closed* properties now support a zappermask for the object.
21. New common skill: Black Marketeering, for Thieves, Burglars, and Gaolers
22. New poisons: anesthesia, and hallucinogen, hazia, and new Drug Cutting recipes
23. Gaolers now get Drug Cutting, Slave Marketeering, Pimping, and new Thief Skill: Roofie
24. BUY/SELL/VALUE/BID/BORROW/etc... now supports with/to/from to designate shopkeepers
25. New Disease: Hatred
26. New Thief skill: Smuggle. Also, laws.ini has example banned item laws.
27. Gaolers now affect conquered area loyalty via their torture techniques.
28. New expertise: torturing
29. New Gaoler skills: Child Labor, Track Criminal, Spread Apathy, Spread Hatred
30. Quest SPAWNABLE now supports ANY, ONCE, ALLONCE, and ANYONCE. You should update your holiday.quest file if necc.
# Build 5.10.0 Release 9/23/2022
1. New Scriptable functions: ROOMPC and AREAPC
2. Caravans now have their own internal Directions (fore, back, right, left, up, down)
3. Crafting INFO feature will now give the approx. time to craft
4. New common skill: Shrooming, for growing mushrooms/fungus
5. Newly crafted Clan Journals now writeable only by clan role power (journal). INI updated.
6. New clan govt roles: CREATE_LAW (for law books), and JOURNAL (for writing to journals)
7. Clans now support mud-yearly dues
8. New weather type: FOG, with weatheraffects support
9. New chant: Summon Fog
10. MUDGrinder Player Manager now links to a WhiteList editor.
11. New spells: Greater Claireaudience, Greater Clairevoyance, Greater Scry
12. Smelting, Wainwright, Papermaking, and Siegecrafting recipes updated
13. New account flag: NOCHARPURGE to protect all account players
14. New base materials/raw env resources: NICKEL, PALLADIUM, VEGETABLE
15. New thief skills: silent wear, silent hold, silent wield
16. ResourceOverride now has more options and applications
17. New Zappermask flags: +-RIDE, +-FOLLOW
18. Prop_LangTranslator now has a ridiculously expanded functionality
19. AnimalTraining now supports mundane things like sit, kill, etc.
20. AREAS now supports EXPLORED argument
21. New command: ASSIST
22. PUSH and PULL now take a tick, and can fail from weight, but supports assist
23. New Prayer: Eternal Item
24. Players can now rush thier crafting, as per the new expertise, w/o learning it
25. New Generic ability type: GenWrightSkill - for making large construction skills
26. ShipWright, Caravan Building, and Clan Caravan Building now have editable recipes
27. Prop_NoCraftability can now be applies to recipes, and has a zappermask.
28. Caravan Building now has a full complete recipe set.
29. CHANNELS command can now be used to turn all on/off at once.
30. Suffix and Prefix Titles will automatically combine. See help.
31. New property: Prop_Fumble, to cause skill failures
32. Addictions now supports multiple additions, and sniffing magic dust
33. New Clan Item: StdClanConcierge (and Gen*) for clans getting around
34. MOB max items, max carry weight, and max followers are now in INI file/grinder.
35. Statistics for accounts/ips online will now be tracked and shown.
36. Reaction Factions can now be permanently saved from the MUDGrinder also.
37. AutoTitles now support Max players -- use sparingly, causes DB scans.
38. New Generic Trap type, for many new traps for damage, from skills or scripts
39. The recipes for lacquering, dying, and similar paint skills are now editable
40. The recipes for Lay Traps and Lay Minor Traps are now editable
41. New bombs: sonic, heat, sticky, shaped
42. Make Bombs can now make their products obviously bombs instead of obsfucated
43. New thief skills: Set Timer, Detect Bombs, Heretical Faith
44. Updates to several language vocabularies
45. Help now shows "see also help on..." that is auto-magically generated.
46. Can now create/modify/destroy HELP entries.
47. Hirelings now report their time remaining, and can be queried on that subject.
48. MPAFFECT Scriptable command can now have number of ticks specified.
49. New command: HISTORY, for showing command history to players
50. New archon command(s): basically do scriptable commands from the cl (MPCOMMAND)
51. ALIAS command now supports TEST argument
52. New races: Shrimp, Tuna, Half Ogre, Drider, Birdman, Tiefling
53. New common skill: Animal Trapping, requires a cage, for trapping small game
54. New Scriptable command: MPHIT, for forcing an immediate weapon attack
55. Tents and other ENTER-IN type rideables now protect against some weather affects
56. Archons can now create/list/mod/del periodic script runs (cron jobs)
57. New skill: Skill_Math. It's a calculator. woohoo.
58. Player Prompt now supports % visited area and world
59. Journals now support message COPY option for admins
60. New optional player date-based bonuses system called AutoAwards (or just Awards)
61. REPORT commands can now filter by domain
62. Lanterns, like drinkables, have liquid type and capacity that determines duration now.
63. Ability Components now support deity-like trigger rituals for invoking skills/spells/etc
64. New Fighter Skills: Bear Hug, Clinch Hold, Choke Hold, Sleeper Hold, Headlock, Arm Hold
65. New Fighter Skills: Double Arm Hold, Leg Hold, Finger Lock, Ankle Lock, Wrist Lock
66. New Fighter Skills: Elbow Lock, Bulldog, Gutbuster, Knee, Elbow Jab, Earbox
67. Deities should be given weapons to influence craft holy avenger and other holy magic.
68. New Fighter Skills: Forearm Block, Breakout
69. New INI entry TRAINCOSTS for setting (or removing) costs for various things.
70. Shutdown-restart has been removed. It never really worked right anyway.
# Build 5.9.12 Release 1/17/2022
*. DB Changes: CMCOLR field in CMCHAR increased in size to 255 chars, CMSNAM field added to CMBKLG
1. Prop_Have/WearAdjuster supports item sets now
2. MANACOST and MANAMINCOST entries in coffeemud.ini allows more flexible skill costs
3. Skill use will now attempt to check range before consuming mana/resources
4. New locale types: undergroundcitystreet and underwatercitystreet
5. New command: abilities
6. Default MINMANACOST is now skill level or 10, whichever is greater.
7. Many crafting skills now support FROM syntax to specify specific resources.
8. Metacraft will select random resource by weight. New value filter for metacraft in Random Generator.
9. All achievements now support PLAYERMASK, even if it makes no sense.
10. Lots of new achievements -- mostly skill proficiency related
11. Prop_InstantDeath can now kill you less instantly.
12. STARTMANA, STARTMOVE, and STARTHP in ini file can append to class changes/level.
13. New INI entry: BONUSACT -- for global action bonus tweeking
14. Crafting skill INFO command now supports expertises and specific resources
15. CLASSSYSTEM has new class limit boundary options, and new GAIN and SWITCH for train cost.
16. New achievement flag: REMORT, for forcing remorting players to re-acquire player achievements.
17. Alchemy now supports powders/dusts
18. New prayer: sense chants
19. Weaponsmith/Fletching/leatherworking now supports min/max range data
20. New achievement type GROUPKILL
21. Socials now support flags. Initial flags for confirming, target confirming.
22. New Property: Prop_MultiEffects, for stacking the same prop multiple times.
23. Import, Export now support class, race, ability as specific object.
24. New Mood: Silly
35. Nwe items: GenCaravan, a land-based sailing ship, and GenGangline, for making mob follower teams
36. New common skill: CaravanBuilding, for, well, building caravans.
37. Magic Powders can now be sniffed to self-enchant
38. New common skill: Improved Alchemy
39. New prompt flags: combat-only sections, non-combat-only sections
40. Expertises now support .2 files like achievements, and MODIFY EXPERTISE now works.
41. Prop_RoomView has new parms, LONGLOOK, and ATTACK to give ship-like abilities, and dirs.
42. New misc property: AmbianceAdder, for adding random ambiances to things.
43. New Items: GenCastle, GenClanCastle -- stationary boardables.
44. Clans can now make GenClanCastles using ClanCrafting.
45. AREAVISIT achievement type now supports CONFLICT argument.
46. Refusing to create a new character no longer counts against login attempts.
47. New spells: Greater Levitate, Greater Mend, Deflection, Harden, Improved Harden
48. Rodsmithing, Staffmaking, Wandmaking, Fletching, Gunsmithing, Siegecraft all support X handed items
49. New misc property: Carnivorous, for particular races, such as cats, orcs, and goblins
50. Thrown weapons are now cheaper for crafters to make
51. Clan Who now uses list members instead of clan benefits
52. Clan members who can order conquered are also above the law.
# Build 5.9.11.1 Release 02/26/2021
Bug Fix Release:
1. Fixed experience gains when EFFECTCXL is 0.
2. Changed EFFECTCXL default back to 0.
3. Fixed Enchanted Item mana-checks.
# Build 5.9.11 Release 02/20/2021
1. a(n) is now official filter syntax for a/an
2. Shutdown command now supports AT syntax to set a RL time certain.
3. Languages now support a translation ID to assist shopkeepers with slang languages.
4. New Locale: ShoreGrid
5. Amputation can be done to player followers, with their permission.
6. Look can now target items in open containers
7. Prop_*Adjuster now supports ABLEPROFS and ABLELVLS, and will give log errors in arguments
8. Socials now support qualifying zappermasks to use the social
9. WILLQUALIFY now supports NOx syntax to filter OUT things.
10. Building skills: exits now support exit descriptions, with @x1 to substitute next room display.
11. GenAbility now supports customizable Target Fail message
12. Player visitation is now tracked in the most recent instanced area, but still not saved to db.
13. New faction change events: DYING, AREAEXPLORE, AREAASS, AREAKILL, and flag: RESTIME, and parm: WITHIN
14. New misc ability: InstanceArea, for creating modified instances out of existing areas
15. New achievement type: INSTANCEEXPIRE - for tying an achievement to having been in an instance
16. ShopKeepers, et al can each of their own unique currency setting
17. Scriptable MPGSET, STAT, etc.. now supports MAX char states (MAXHITS, etc)
18. Achievements now support expiration/duration.
19. More new faction change events: all coffeemud message (CMMsg) types.
20. New Thief Skills: Mask Faith, False Faith, Graverobbing, Repurpose Text, Whiplash
21. New Prayers: Deplete Scroll, Attune Scroll, Empower Scroll, Tongues, Fluency, Sense Devotion
22. Zappermasks now support +-WEEK, +-DAYOFYEAR, +-YEAR, +-WEEKOFYEAR, and X or Y or Xnd Y syntax
23. New injury system: Scarring
24. New Prayers: Empower Shield, Read Language, Store Prayer, Lesser Warding Glyph, Deflect Prayer
25. New Thief skills: Borrow Boon, Unearth Demography, Digsite, False Service, Blend In, Sense Digs
26. Zappermasks now support +-OR to introduce separate conditions
27. Deities can now be picked at char creation, see DEITYPOLICY in ini file or M.G. control panel
28. Many GREET style Scriptable triggers now support zapper masks instead of pct chance
29. Scriptable has new GROUP_GREET_PROG for greetings that trigger at most once per tick.
30. New Prayers: Deplete Relic, Attune Relic, Empower Relic, Transfer Bane, Release Prayer, Transfer Boon
31. New Skills: Whiplash, Research Item, Research Region Map, AutoHammerRing, Befoul Shrine
32. New Prayers: Improved Warning Glyph, Sense Parish, Reflect Prayer, Amplify Unholy Weapon
33. New Prayers: Empower Holy Weapon, Empower Sacred Weapon, Imbue Shield, Share Boon, Empower Just Weapon
34. New Thief skills: Heroic Reflexes, Condemn Mark, Steal Boon, Whip Strip, Incite Divine Feud
35. New Prayers: Empower Unjust Weapon, Empower Modest Weapon, Greater Warding Glyph, Find Sacred Item
36. New Prayers: Empower Holy Weapon, Empower Unholy Weapon, Empower Sacred Weapon, Protect Sacred Item
37. New Prayers: Imbue Holy Weapon, Imbue Unholy Weapon, Umbue Sacred Weapon, Imbue Just Weapon
38. New Prayers: Imbue Foul Weapon, Imbue Modest Weapon, Protect Item, Sacred Imbuing Quest
39. The AS and AT commands now support PLAYERS to do things as or at all the players online.
40. GMODIFY now has PLAYERS option to alter/scan all players. Dang, this command is dangerous.
41. MOTD command can now be used to set motd.txt file, which is also now deleted every day.
41. New random quest template category: auto, for making quests w/o quest givers.
42. New mood: reflective
43. Factions can now be set as being non-inheritable by children
44. New prayers: Planar Pilgrimage, Sense Resistances, Protection from Bless
45. New Thief skills: Use Potion, Case Joint
46. New class: Reliquist
47. Builder version of OUTFIT can now be targeted, and give metacrafted gear
48. Std/Gen Languages can now be marked as natural to differentiate human from encryption/animal sounds
49. New user config: NOREPROMPT -- for getting new prompts only when user input received
50. New fighter skill: Stance.
51. Fighters lose wand use, Rangers swap wands for shards, Paladins wands for relics.
52. Several exotic (elemental/golem) races were balanced a bit, for transmutation purposes.
53. Racial transformations via magic will undo previous char stat changes and apply new ones correctly.
54. Two new INI entries: EFFECTCAP (cap effects), and EFFECTCXL (which is complicated, related to XP).
55. New Clan Item type: GenClanSailorsCap, allowing clans to assign ship captains at will.
56. New achievement type: SKILLPROF for becoming proficient, DECONSTRUCTING for learning recipes
57. Wealth now shows bank balances
# Build 5.9.10 Release 6/16/2020
1. Wands/etc have enchant type as a restriction, WandMaking/StaffMaking/Rodsmithing support.
2. New PLAYERDEATH option: RETAIN -- to allow player mobs to keep their items on death.
3. Scriptable GSTAT now supports BASESTRENGTH, BASEDEXTERITY, etc.. and BASEDAMAGE, etc..
4. New skills: Shard Use, Relic Use, Light Placebo, Placebo, Krakenform, Planar Tactics
5. New prayers: enchant relic, recharge relic, read prayer, clarify prayer, planar plague
6. New chants: Enchant Shards, Recharge Shards, Read Runes, Refresh Runes, Fishy Fecundity
7. New songs: Restore Music, Enchant Instrument, Recharge Instrument, Read Music, Saudade
8. New questmaker templates: competitive/normal_collect5, competitive/normal_delivery4, normal/travel4
9. Crafting skills can now list recipes by level range, eg list 5-, list -5, list 10-20
10. New disable flags: AUTOMOODS, DIS955RULE
11. New Scriptable triggers: CAST_PROG and CASTING_PROG
12. New questmaker templates: normal_dispel1
13. New achievement field: VISIBLEMASK
14. Prop_RoomDark/Lit now support HOURS argument.
15. New climate type: VOID, for disabling weather locally
16. New domain types: indoor seaport, cave seaport
17. New locales: Void, CaveSeaPort, WoodSeaPort
18. New generic skill type: GenGatheringSkill, with CL and MudGrinder support
19. Quest engine now supports saved generic abilities, ability groups, etc
20. Game Builders Guide updated for writing MOBPROG for quests, and new quest fields
21. New item StdQuestBoard/GenQuestBoard for a new way to accept quests.
22. New property: Prop_QuestGiver for quests from rooms, items, areas, etc.
23. New expertise: Energist, replaces old Airelist. New Airelist is for gas attacks.
24. Added crime tracking to statistics, and support in stats and mudgrinder
25. ShopKeepers (of all stripes) now have a View Types/Flags field to control VIEW cmd.
26. Grinder Area editor now includes Mobs and Items editors.
26. Grinder area editor now includes a Tree selector for Areas
27. New Planar reactions/faction, new eliteing system for planes. See planesofexistence.txt
28. New achievement type: AREAVISIT
29. Planes of Existence have categories, opposed plans, and can now be edited from CL and MudGrinder.
30. New spells: Imprisonment, Planarmorph Self, Planarmorph, Improved Planarmorph, Planar Block
31. The hit point/mana/move colors will now go yellow < 50% and red < 25%.
32. When coming off AFK, the system will now mention any missed Tells.
33. New spells: Planar Bubble, Planar Timer, Planar Extension, Planar Banish, Planar Burst
34. Siplet and MUDGrinder and fakedb now supports UTF-8
35. Crafting recipes can now include behaviors as well as effects.
36. New spells: Planar Distortion, Improved Planar Distortion, Find Planar Familiar, Planar Ward
37. EXAMINE can now see clothing layers with sufficient level and int.
38. New spells: True Name, Planar Enthrall
39. New prayers: maligned portal, benigned portal, elemental portal
40. New chants: planar link, planar adaptation
41. New skills: Cosmic Adaptation, Planar Enemy, Planar Veteran
# Build 5.9.9 Release 12/18/2019
* Minor database change: CMQUESID in CMQUESTS, CMRCID in CMGRAC, CMPKEY in CMPDAT enlarged. Mostly optional.
1. New prayers: empower unholy weapon, morph unholy weapon, faithful hellhound, discipline
2. New prayers: remove inhibitions, preserve knowledge
3. Prop_OpenCommand and Prop_CloseCommand have expanded arguments.
4. Room-based Gathering skills now decrease yield with repeated spams of the same room.
5. WHO list will now sort archons to the top. WHO Account will sort by account name.
6. Monthly TOP reports will, at the end of the month, now be saved in DBFS dir /resources/reports
7. MUD Clients that only support 16 colors, can have 256-color ansi codes translated to 16. See HELP ANSI.
8. ANSI-256 color codes are now all in /resources/skills/colors.txt
9. Shopkeeper VIEW on an ability will give it's help entry.
10. New command: WORTH, mostly for legacy mud support.
11. New RPAWARDS: EMOTE-x and CHANNEL. See coffeemud.ini file for more information
12. Lacquering/Dyeing now support 256 colors and REMOVE, recipes updated and re-formatted.
13. Wish now has a one rl-day cool-down.
14. Siplet now supports ANSI-256
15. New Scriptable command: MPCASTEXT, MPLINK, MPUNLINK, and MPPUT
16. New MOB class: GenRideableUndead, with Raise Undead support in prayers.
17. New internal property: ExtraData, for attaching random data to specific objects.
18. New common skills: Master Dyeing, Master Lacquering, Improved Teaching
19. Players >= last player level no longer gain experience above a 2% over cap.
20. New disease: Color Blindness. All Canine-related races now have it.
21. MANACOMPOUND system expanded to support multiple rules, masks, and ability cooldowns
22. New PROMPT variable to list your skills on cooldown/mana compounding.
23. New command: SUBSCRIBE, for getting notifications about journal posts
24. New INI entries: MAXITEMSWORN, to limit total items worn, and MAXWEARPERLOC to limit replicated parts
25. Combat stats now recorded for players at each level. STAT COMBAT will give a limited view.
26. Banker ability to hold items and make loans can be disabled on a per-mob basis. See GenBanker in Archon's Guide.
27. New property: Prop_LimitedEquip, for limiting the number of times a specific item can be equipped
28. New Scriptable triggers: putting_prog, speak_prog
29. New locales for Sailing Ship prototyping: ShipDeck, ShipLightGunDeck, ShipHold, ShipMagazine, ShipQuarter, etc.
30. New Aggressive behaviors option: NOGANG.. to prevent aggro mobs from ganging up on players
31. CONFIG now has HELP, and also supports new player PRIVACY flag.
32. New Command Line builder tool: TEMPLATE -- for saving your favorite kinds of things.
33. New languages: PigLatin (for Archons), and Pirate (which the Pirate class now gets instead of thieves cant)
34. New common skill/property: BookLoaning, similar to merchant, but for loaning instead of buying.
35. FileManager in MUDGrinder now has file rename/move feature.
36. New property: Prop_LimitedContents, for limiting the number of items of a type in a container or room
37. Massive number of new shipwrighting recipes.
38. Factions now support SINK and SUNK faction events, Achievements now support SINKSHIP type.
39. Alterer nerf: Wish is now level 60, and new spell: Limited Wish, gained at 30.
40. Channels now support ACCOUNTLOGINS and ACCOUNTLOGOFFS for those using the account system.
41. Where command now supports new MQL syntax, see AHELP WHERE (and RandomAreas guide) for more info
42. Prayer Deaths Door moved to Healer 25, self-cast only. New Prayer: Protection from Death, in its place at 19.
43. Quest Maker Wizard now supports reward items, and will reselect quest givers
44. New property: Prop_RoomRedirect, and the MODIFY command now supports modify room <roomid> syntax.
45. New Scriptable functions: ITEMCOUNT, CANHEAR, CANSEE, QUESTAREA, EXPERTISE
46. New Archon command: ASYNC, for running long commands in the background.
47. New questmaker templates: normal_capture2, normal_capture3, normal_capture4, normal_collect3, normal_collect4
48. The GENERATE command can now generate random quests. See the RandomAreas doc for more info.
49. New Behavior: RandomQuests for areas or mobs.
50. More new questmaker templates: normal_killer2, normal_escort1, normal_escort2, normal_mystery1, normal_mystery2
51. New DEBUG options: SCRIPTVARS and SCRIPTTRACE
52. Yet more questmaker templates: *_delivery3, competitive_protect1, competitive_protect2
53. Prop_Unsellable has new arguments
54. New command: NOSELL -- for marking items unsellable
55. New Spell: Shoddy Aura
56. GenAbility now supports both a quiet and public skill effect, and an uninvoke message
57. AS command now supports PORT argument for multi-host muds.
58. Barbarians now get a max dex bonus when going shirtless. I love this. ;)
59. New skills: Monkey Grip
60. New chants: Uplift
61. Forum Journals now support forum Categories
62. MUDGrinder statistics report now has Social and Command reports
63. Achievement triggers now support commands, for what that's worth.
64. Can now jump overboard from a ship.
# Build 5.9.8 Release 4/8/2019
1. New skills: Informant, AutoSwipe, Find Clan Home, Find Clan Ship, Letter of Marque
2. New wainwrighting & smelting recipes
3. Longlook to mobs now shows interesting body part info.
4. Combining BRIEF and COMPRESS now results in SUPERBRIEF!
5. Added new GMODIFY fields: RESOURCE (string substitute for MATERIAL), and MATERIALTYPE
6. New standard races: Pegasus, Pegacorn
7. Improvements to glassblowing and boatwright recipes.
8. Journal messages can now be forwarded to the senders game mailbox, even if smtp server isn't running.
9. Can now use CREATE A CAT/COW to quickly generate a GenMOB of a particular race.
10. Items in npc mob inventory can now be set to populate only at boot time.
11. Private property left untampered for mud-months will get increasingly "Dusty". Use CLEAN.
12. Channel backlogs can now be managed from the Journal Browser in the MUDGrinder
13. New Achievement Award: NOPURGE -- for protecting players from auto-purge.
14. New Spell: Prestidigitation
15. New parameter to the Prop_*SpellCast properties for setting ticks on some spells only.
16. Material type for Precious Stones (Diamonds, Gems, etc) given new friendly name of "Gemstone"
17. <VARIES> tags in room descriptions now includes a Zappermask option -- see the Archon's Guide.
18. Journal entries, including those with embedded replies, can be edited from the MUDGrinder.
19. MUDGRinder: Mobs can now be added and edited directly in ShopKeeper inventory
20. Clans can restrict their lower ranks from certain rooms with clan ward and improved clan ward spells.
21. Version command now shows system up time, and scheduled shutdown time.
22. New DISABLE flag: languages
23. Clans hostile to each other can attack each others controlled areas.
24. Clans friendly/ally with each other gain certain home privileges in each others clan halls.
25. Faithhelper, Racehelper, Alignhelper, and Playerhelper all now support max combatants argument.
26. Eight new Clan Trophies added, including several Monthly awards. Check the INI file changes!
27. Clans with no activity in the previous month will go into an informative Stagnant/Inactive status.
28. Archons can now Stat Clan "clanname", so see current and monthly statistics on a clan, also BASEstats
29. Clan Governments now support miscellaneous variables. Right now, TAX is the only supported one.
30. Can now craft Clan Tabbards, for extra clan experience granting.
31. Clan Governments now support custom titles per type, and each position can also support their own titles.
32. Clans can now be tattooed
33. Clans now have their own set of achievements, see achivements in MG or achievements.ini for more info.
34. New account achievement: characters, to create achievements for creating more characters
35. Can now CLANACCEPT ALL, also CLANACCEPT with no arguments lists applicants. Ditto CLANREJECT
36. New command: CLANMOTD - for setting a login news message for clan members
37. CLANWHO can now get used to get clan member information
38. Clan Positions can now limit number of holders by percentage of membership
39. New Clan Governments: Co-Op, Meritocracy, Plutocracy
40. New Diseases: Tourettes (similar to spell), Zika, Scabies, Foot Fungus, Eczema
41. New Diseases: Vertigo, Filth Fever, Royalty Rot, Nausea, Diabetes, Anemia
42. New MOBPROG functions: ISMONTH, ISYEAR, ISRLHOUR, ISRLDAY, ISRLMONTH, ISRLYEAR, HASTATTOOTIME, ISHOUR
43. All the ClassNESS behaviors (Fighterness, Thiefness, etc) can have min/max ticks and chance).
44. New account and player flags: NOTOP and NOSTATS, to keep players off the top lists
45. New clan flags: NOTROPHY, to prevent a clan from earning trophies
46. Lots of new landscaping, irrigation, masonry, etc recipes.
47. Ranged songs/plays/dances are now OPT-IN instead of automatic. See help on e.g. Long Dancing
48. Yet more changes to the buy/sell formula vis-a-vis charisma.
49. Lock/Unlock message now includes the name of the key. Also, new <O-WITHNAME> to support this.
50. New item types: GenFixture and GenFurniture, to make ungettables that can be pushed and pulled.
51. Artisans with a specific focus will get a special character class name that can be toggled with ARTFOCUS.
52. Factions now support social change triggers
53. Can now browse the postal system in the player manager in mudgrinder.
54. Any faction can now be added to the prompt using the new %f, %F syntax
55. New optional faction: Law/Chaos inclination. See FACTIONS in ini file for where to include it.
56. New optional prayers: Dispel Law, Dispel Chaos, Infuse Discipline, Infuse Moderation, Infuse Impunity,
57. New optional prayers: Hunt Law, Hunt Chaos, Protection from Chaos, Protection from Law,
58. New optional prayers: Sense Chaos, Sense Law, Taint of Chaos, Word of Law, Word of Chaos
59. New optional chants: White Moon, Purple Moon, Natural Order
60. New property: Prop_ShortEffects
61. New optional skill mana usage system: MANACOMPOUND - see ini file or mudgrinder
62. WebMacroCreamer now supports @elif?...@ syntax. Also new Macro: CheckFactionLoaded
63. New Archon skill CRECORD -- a developer tool for auto-snooping combat logs.
64. New spells: Improved Repairing Aura, Mass Repairing Aura
65. Prop_Doppleganger can now apply to areas and has new args
# Build 5.9.7 Release 08/29/2018
1. Scholars gain XP from visiting bookstores, and can study dissertations.
2. A lot of the old static strings in rideables are now customizable by editors, Shipwright/Wainwright
3. Small boats can TENDER themselves to large ships now, and be RAISEd and LOWERd.
4. New Area field: Player Level, for overriding median level as a fake statistic.
5. MUDGrinder Statistic Report now has Areas Report, just like command line did.
6. New Command and Property: Gait - similar to mood or pose, for your walk-around.
7. Can now retrieve lost password from player access menu.
8. New Properties: Banishment, Prop_MoveRestrictor
9. ROMGangMember behavior messages now customizable.
10. Scavenger behavior now allows an item zappermask to limit types of items picked up.
11. New Diseases: Writers Block, Apathy, Blindness, Anosmia, Deafness, Muteness
12. New Skills: Hammering, Find Home, Find Ship, Food Preserving, Autoswim, Autocrawl
13. Lassos are more farmer friendly now -- can be untied after throwing, no combat starting, etc.
14. Wands and Staffs now have their max charges settable from common skill recipes.
15. New LIST COMMANDJOURNALS
16. Shipwright has all new recipes with new wonders to behold.
17. REPORT command can now report expertises and languages also.
18. New Spells: Conjure Ammunition, Harden Bullets, Light Blindness, Mystic Loom
19. ZapperMask now supports +-ACCOUNTS and +-LOCATION
20. New Prayer: Mass Forgive
21. New common skills: Legendary Weaponsmithing, Floristry, Master Herbology, WandMaking
22. Prop_LocationBound is more flexible with ABSOLUTE, PLAYEROK, and TIMEOUT arguments
23. Scriptable commands QUESTMOB, QUESTOBJ, and QUESTSCRIPTED can now scan ALL quests
24. ShapeShift forms 6-11 added, and shapeshift now governed by skills/shapeshift.txt
25. New Race flag: infatigueable -- prevents fatigue, given to undead and golems.
26. New standard Races: Flesh Golem, Grizzly Bear, Polar Bear, Crab, SeaHorse, GiantCrab, GiantSeaHorse
27. Light Sensitivity (Drow racial trait) is now less onerous.
28. Siplet has better drag-move ability, resize ability from bottom bar, and font
resize with ctrl-uparrow and ctrl-downarrow
29. Siplet will now auto-populate the text area when editing room descriptions.
30. New item type: GenBagOfEndlessness -- remember to set the capacity to 0
31. Experience can now be gained from role playing, see RPAWARD in the INI file
32. Experience can now be deferred for a later command, see EXPDEFER in the INI file
33. LISTFILE now has "condition" msgs for armor and weapons, and entries are overridable.
34. PROWESSOPTIOS and the LISTFILE can now be used to show skill proficiency as words.
35. New LOGOUTMASK to limit when a player can logout of the game.
36. New Archon Skill: Mark OOC -- to stop a player from receiving RolePlay XP.
37. New Scriptable Command: MPRPEXP, for granting RolePlay xp through scripts.
38. New Properties: Prop_UseEmoter and Prop_UseEmoter2, for quick and easy item emoting.
39. New Faction Change Event: SOCIAL -- for triggering faction change from socials
40. Faction Change Events can now trigger gains of XP or RolePlay XP, and have a % chance
41. New common skills: Master Floristry, Ship Lore, Branding, Rodsmithing, Staffmaking
42. New mob types: GenCow, Alligator, Snake, Dolphin, Walrus, Seal, Whale
43. PROWESSOPTIOS and the LISTFILE can now be used to show char stats as words.
44. Prop_ItemSlotFiller now supports ADDS argument for another way to add stuff.
45. New skills: Autoclimb, High Jump, Grazing, Stigma, Adorable, Gore, Wild Tag Turf
46. New skills: Smells Like Cherries, Throw Feces, Shoot Web, Blessing, Milkable
47. New skills: Hamstring, Scavenge, Food Begging, Bear Foraging, Track Friend
48. New skills: Racial Enemy, Combat Frenzy, Quills, Poisonous Bite, Boatwright
49. New races: Orangutan, Millipede, Cricket, Porcupine, Beaver, Corn Snake
50. New channel flags: REALNAMEOOC, and REALNAMEOOCNOADMIN
51. ShapeShift.txt races have changed, and most got new racial abilities
52. Prop_ItemSlot now supports LEVEL argument to affect the level of the item.
53. Can now ignore an account, which seems obvious when I think about it.
54. Most crafting expertises split-up and made more expensive -- backward comp.
55. Can now disable showing experience in Score and in the Prompt using DISABLE cmd.
56. New Property: Prop_UseAdjuster, mostly insane, but good for special potion effects.
57. New Expertises: Vigorous cooking, Imbued Distilling, Fortified Baking, Adv Crafting
58. New chants: Airy Aura (Mer)
59. Achievements now includes social tracking.
60. New common skills: Boatwright (is the OLD Shipwright), and Shipwright (large sailing ships)
61. New skills: Familiarity_Axe/Sword/etc, Familiarity_Armor/Shield - for crafted items
62. New common skills: Decorating, CargoLoading, GaolFood
63. Artisan class has been re-imagined using a Skill Tree instead of the normal system.
64. Socials can now have multi-word targeted variations for further specificity.
65. New skills: Hard to Port, Hard to Stern, Tie Down, Abandon Ship, Play Instrument
66. New spells: Greater Enchant Armor, Greater Enchant Weapon
67. Fishing now has fishing.txt, with lots of expanded override fish-types.
68. Smelting has been altered to work more like textiling, expanding its range of possibilities.
69. Costuming and Master Costuming have been radically changed to be learn-only fake overlays.
70. Hunting now has a hunting.txt, plus some water-based things to hunt
71. New Expertises: Adv cooking
72. Crafting expertise keywords can now be hidden from item name
73. LongLook at food and drink now gives additional info.
74. New PROMPT codes: %y and %Y, for showing common skill progress.
75. Common skills now support dot-selection and list armor wear loc, list weapon class/type
76. Building skills now support INFO, and xp to Artisans.
77. Standardized email disclaimers, and there's now an unsubscribe link and account unsubscribe.
78. New Property: Prop_Sounder, like Sounder behavior, but without tick triggers.
79. New Archon Skills: Shame, with new Property: Shaming. Also Peacefully cmd.
80. Laws now include banishment, public shaming, prison breaks -- see laws.ini
81. New skills: Lobotomizing, Groin, Nippletwist, Prisoner Transfer, Prison Assignment
82. Prop_*Resist* can now limit debuf durations.
83. New Tech components: Inertial Dampeners, Gravity Generators
84. Can now send misc JDBC properties using DBPARMS in ini file, and also DBTRANSACT is new.
# Build 5.9.6 Release 12/31/2017
*. Sections in the default coffeemud.ini file were moved around. Don't be alarmed. :)
1. Hunger and Thirst system can now be tweeked. See coffeemud.ini file
2. Entering SHUTDOWN RESTART HARD will now attempt to run a restart.sh/restart.bat.
3. GMODIFY now supports changing the CLASS of objects, including rooms.
4. RESET RELEVEL tool added to refactor an areas level range.
5. New skills: Studying, Labeling, Organizing, Dissertating, Shush, Titling
6. Areas can now be unloaded. And then loaded back again. See UNLOAD and LOAD.
7. New FORMULA_s in the coffeemud.ini for total and individual combat experience.
8. Movement = weight/3 now required to push/pull, and the moves are consumed.
9. Rooms with certain tree-fruit resources can now be chopped OR gathered.
10. "STINK" is now a way to access Hygeine in prompt, stat, and scripting.
11. New shopkeeper type: instrument seller
12. Mineable dirt and drillable water added to several room types as resources.
13. New spells: Portal Other, Minor Image, Lesser Image, Greater Image, Superior Image
14. ShopKeepers now have an Item Buy mask to narrow further what they will buy.
15. New MOB type: StdLibrarian, also GenLibrarian. For borrowing items.
16. New Disease: Planar Instability
17. Account menu now supports ANSI command.
18. Players can now use KILL/ATTACK, with a weapon, to a fight a MOBEater stomach, but will lose.
19. New input parser: RAW-INPUT-PROCESSOR, to capture char creation and prompt filtering
20. New items: StdPlayerBook, and GenPlayerBook - a version of StdBook with data tied to players.
21. New Properties: Prop_Unsellable, Prop_CloseCommand, Copyright
22. New Languages: InvisibleInk, Encrypto -- random simplistic encryption (word and letter rot)
23. New skills: Decipher Script, BookEdit, BookNaming, Transcribing, Secret Writing
24. Siplet Web-Sockets are now optimized and great! Some js fixes, and new info in Web Server Guide.
25. New skills: Honorary Degree skills: Fighter, Mage, Bard, Cleric, Commoner, Druid, and Thief.
26. New skills: Cataloging, Attribute Training, Recollecting, Publishing, Encrypted Writing
27. Rangers and Barbarians can now make Antidotes using Apothecary instead of poisons.
28. Players can now eat from containers.
29. New Item Type: StdPaper, a single-page, simple form of the Book, GenPaper also
30. PaperMaking now supports special parameters for GenBook and GenPaper
31. New skills: Planar Lore, Racial Lore, Surveying, Guildmaster, Lecturing
32. New expertises for new skill Domains: Educating, and Legal Lore
33. New commoner class: Scholar, with achievements to match
34. New item type: StdDice and GenDice .. give them a THROW (or ROLL)
35. , (comma) is now a way to specify a social precisely. e.g. ,smile
36. New Property: Prop_WearOverride, for making gear for races that can't wear gear.
37. New CommandJournal flags: ASSIGN, REPLYSELF, REPLYALL for assigning to people and categories.
38. Locksmith can now label keys. Weavers can now label containers (bags, sacks, baskets..)
39. New Property: Prop_OutfitContainer, for making gear sets you can swap in/out.
40. List <journal>, <journal> review, and <journal> transfer now support to-name filters.
41. Drow is no longer, by default, a selectable player race. It can still be enabled in the coffeemud.ini file.
42. New chants: Summon Sun, Fertile Cavern, Sunbeam
# Build 5.9.5 Release 04/10/2017
*. Database Schema Updated for CMGRAC. See the Installation Guide about running DBUpgrade.
1. New chants: Phosphorescence, Land Legs, BurrowSpeak, Call Companions, Animal Companion
2. Anarchy clan govt type now has Clan Experience spell as an instant benefit.
3. Pirates no longer regain lost limbs after death.
4. New resource: DIRT. Mass Grave now populates its room with the stuff.
5. GModify now supports query-able stat "CLASSTYPE"
6. New Skills: Wilderness Sounds, Hardiness, Stonecunning, Keenvision, Burrow Hide
7. New Skills: Cultural Adaptation, Fast Slinging, Sling Proficiency, Diligent Studying
8. New Prayers: Taint of Evil, Disown
9. Centaur gets Hardiness, Drow adds Light Sensitivity and Taint of Evil,
10. Duergar get -10% XP, Dwarfs get Stonecunning, Elfs Keenvision
11. Races can now have a XP adjustment, see Archon's Guide
12. New Language: WormSpeak
13. Gnomes get BurrowSpeak and Burrow Hide, Goblins +5% XP, Half Elfs Cultural Adaptation
14. Racial cultural abilities now support level and auto-gain/qualify.
15. New Spells: Darkness Globe, Untraceable, Astral Step
16. Achievement type GOTITEM now supports NUM argument.
17. New Properties: Prop_OpenCommand, Bad Reputation, Slow Learner
18. ZapperMask now supports IFSTAT, CLASSTYPE, SUBNAME, WEAPONTYPE, WEAPONCLASS, WEAPONAMMO
19. 14 new Proficiency Skills, for overriding Class Restrictions
20. Halflings get Fast Slinging, Sling Proficiency, Humans get Diligent Studying
21. New Skills: Devour Corpse, Tail Swipe, Long Breath, Eagle Eyes, Vicious Blow, Mind Suck
22. Ogres got Bad Reputation, Gnoll gets Devour Corpse, Svirfneblin gets Untraceable
23. Githyanki get Astral Step, Lizard Men get Tail Swipe, Long Breath, MindFlayer get Mind Suck
24. Aarakocran gets Eagle Eyes, Merfolk get Land Legs, Orc gets Vicious Blow
25. New Standard Race: Pixie
26. (Internal) Char Stats now supports crit damage bonuses for weapons and magic
27. Races and Char Class can be disabled, finally, from the ini/mudgrinder. See DISABLE=
28. Internally disabled Races/Char Classes can be enabled from the ini/mudgrinder. See ENABLE=
29. Some subtle new GenAbility features: uninvoke script trigger, uninvoking effects
30. Minstrels now get pan pipes as standard outfit
31. Trap_CaveIn allows overriding of the messaging.
32. ShipWright now supports building and demolishing doors on ships.
33. Reset genmixedracebuilds will now rebuild all the generic mixed races you have.
34. Archons can now do CREATE MIXEDRACE raceid1 raceid2
35. New common skills: Composting, Tanning, Fish Lore, Baiting
36. Builders can now use LIST GENSTATS <class or item> to view named generic stats.
37. Universal Starting Items can now be distinguished by race.
38. New GenExit/GenPortal tags, and new NOWEAR flag for items in MUDPercolator
39. Some of the one-off Racial Categories have been consolidated.
40. CommonSpeaker behavior now allows a language argument.
41. New standard Locales: LongRoad, LongerRoad, LongestRoad - cost more movement
42. New Achievement triggers: playerborn, births, racebirth, playerbornparent
43. Babies born as players no longer get bonuses per se -- only through acheivements.
44. New INI entry: PROWESSOPTIONS, for controlling how combat/armor prowess is displayed.
45. New Archon Skill: Infect, for giving mobs/players random diseases.
46. Unpaid property taxes now generate both tell and email warnings.
47. INVENTORY command now has LONG argument, similar to LONGLOOK.
48. New Skills: Boulder Throwing
49. GMCP changes: char.login, char.items.contents, room.mobiles, room.items.*, room.players
50. Sailor behavior now supports aggro mask and relative level checks.
51. You can now create unlinked exits in the MUDGrinder.
# Build 5.9.4 Released 08/03/2016
1. Qualify now shows language limits
2. New Prop_NoTeleport exceptions
3. ALIAS commands now supports "noecho" prefix to prevent echos.
4. New property: Prop_HereEnabler, like the other Prop_Here* and Prop_*Enabler props.
5. New Archon ability: Matrix Possess
6. Common Skills now support INFO argument to get info on recipe items.
7. New Area type: SubThinInstance, for making thin instance clones of existing areas.
8. EQUIP LONG now shows all items being worn and tattoos, even at other layers.
9. CoffeeMud now supports Twitter. See the end of the Installation Guide.
10. Prop_StatTrainer has new parameter: BASEVALUE, for making it more flexible.
11. Prop_StatAdjuster has new parameter: ADJMAX, for giving mobs more POWAH!
12. New Spell: Spell_Planeshift, for going to other planes of existence
13. Prop_AbsorbDamage has several new parameters, and can now effect rooms/areas
14. Clerics and Druids also get planar travelling spells: Plane Walking and Planar Travel
15. New racial ability for horse-like races: Buck
16. Achievements command has lots of new options
17. The Skills Report on the Statistics MUDGrinder page can now group by name, type, domain.
18. New Achievement trigger, FACTIONS (with an S), for counting groups of factions.
19. Several new REMORTRETAIN options for expanding or fine tuning the remort process.
20. New Dragonbreath parameters and types
21. Races and Clan Governments now support parameters for granted abilities.
22. New internal mob saving throws (more damage mitigators/enhancers), including weapon types.
23. Bunch of new races for the outer planes.
24. New Thief Skills: Superstitious, Rope Swing, Improved Boarding, Locate Alcohol, Hold Your Liquor
25. Papermaking now supports containers, for gift bags, paper sacks, etc.
26. MORGUE/DEATH/BODY/START rooms support levels and masks now.
27. The Swim skill, when used as a racial ability, does not have a usage cost any more.
28. Lassos and Nets no longer do physical damage
29. Internal DB: CMCLAS field in CMCHAR table expanded to 250 chars. An optional DB upgrade!
30. New ZapperMasks: +ISHOME -ISHOME, for masking mobs who are away from their areas
31. Prop_*Adjuster now supports multiplying values, see help on Prop_HaveAdjuster
32. Concierge behavior can now create portals if you want.
33. Stolen property (property taken from a home or owned ship) cannot be sold to shopkeepers.
34. New config option and Command: NOBATTLESPAM, for getting only damage summaries.
35. New auto-diseases: Sea Sickness, Scurvy
36. Sailing Ship now have TENDER command to extend gangplanks between peaceful ships
37. New Skills: Sea Legs, Ride the Rigging, Belay, Buried Treasure, Wenching
38. New Skills: Treasure Map, Walk the Plank, Sea Mapping, Plunder, Sea Charting
39. New Skills: Dead Reckoning, Sea Navigation, Scuttle, Fence Loot, Pet Spy
40. New Skills: Pirate Familiar, Pub Contacts, Combat Repairs, Foul Weather Sailing
41. New Skills: Pay Off, Pet Steal, Merchant Flag, Pieces of Eight, Articles
42. New Skills: Ramming Speed, Smuggler's Hold, Hide Ship, Intercept Ship, Await Ship
43. New Skills: Mast Shot, Warning Shot, Silent Running, Water Tactics, Trawling
44. New Skills: Diving, Siege Weapon Specialization, Deep Breath, Avoid Currents
45. If it's not already obvious, new char class in beta: Pirate
46. Internal: Web Server upgraded to rev 2.4 (SSL fixes and Protocol switching)
47. Mundane STAT command now supports HEALTH, RESISTS, ATTRIBUTES
48. New Spell: Lighthouse
49. DAYSCLANOVERTHROW separated from DAYSCLANDEATH -- see INI file.
50. New Skills: Naval Tactics, Salvaging, Sea Maneuvers, Crows Nest, Hire Crewmember
51. New Skills: Morse Code, Stowaway
52. Can now LIST AREATYPES
53. Individual diseases can now be disabled from the DISABLE= entry in the INI file.
54. New Commoner class in beta: Sailor
55. Patroller now works with Sailing Ships.
56. New CONFIG option: TELNET-GA, and CONFIG command can now be used to toggle them all.
57. New Expertises: Ranged Sailing, Reduced Sailing, Power Sailing, Extended Sailing
58. New Achievements for Pirate, Sailor, and Mer
# Build 5.9.3 Released 05/08/2016
1. Follower behavior now has a few more options.
2. STAT [MOBNAME] will now give full editor stats also, and
3. STAT [ITEMNAME/AREANAME/EXITNAME/ROOMNAME] now gives editor stats without editing
4. New Locales: WaterSurfaceColumn and UnderWaterColumnGrid, and Salt water varieties.
5. LIST TIMEZONES can now show all your areas grouped by common calendar.
6. Smelting recipes are now editable from MG and CL.
7. Prop_OpenPassword can now have a language qualifier
8. LIST AREA SHOPS will now show local shop inventories with prices
9. Archon QUESTS [QUEST NAME] and LIST QUESTWINNERS can now show all winners of quests.
10. New CHANNEL flag: NOLANGUAGE, to turn off foreign languages when using the channel.
11. LIST QUESTNAMES can show a map between quest names (ids) and display names.
12. LIST ABILITYDOMAINS will show a list of, well, ability domains
13. ID on private property will now show size and features, as will VIEW of titles on shopkeepers.
14. Scripting trigger matches P syntax now truly is Precise (noteable bug fix).
15. Conquerable will now transfer private property to conqueror, see new OWNERSHIP flag.
16. Prop_Lot*ForSale and Prop_RoomPlus now support grid-connecting the walls of rooms for looping.
17. New Scriptable commands: MPOLOADSHOP and MPMLOADSHOP, and funcs: SHOPHAS, SHOPITEM, NUMITEMSSHOP
18. New Achievements trigger: CLASSLEVELSGAINED -- several more achievements that use it also.
19. MudChat now supports talking spontaneously on a schedule, and responses may contain scriptable funcs.
20. Trailto now accepts full tracking flag set as arguments, as well as other new tweek settings
22. Rules for mixing races can now be tweeked a little. See coffeemud.ini RACEMIXING.
21. Can now add/edit items directly to shopkeeper inventory from MUDGrinder!!!
22. New item type: GenSiegeWeapon, for combat between ships
23. New item type: GenGrapples, for creating a portal between two ship bridges
24. New behavior: Sailor, for allowing mobs to sail and fight on the big ships
25. New Common Skill: Siegecraft, for making siege weapons for ship combat
25. Sailing Ship combat is in beta, see help SAILING and help SHIP COMBAT
26. New disable flag: FOODROT for disabling the automatic raw food rottability
# Build 5.9.2 Released 02/09/2016
1. Apprentice now gets bonus common skill.
2. Prop_ItemBinder can now bind to a group.
3. POSSESS can now target a room or area
4. Can now edit recipes of Construction, Masonry, Excavation, Landscaping, etc from CL or MG
5. Save command will now prompt for confirmation with delta message.
6. New channel flag: ACCOUNTOOCNOADMIN - for a more nuanced Account Name-based channel
7. Metacraft can now craft everything from specific skills. See help.
8. New Chants: Bloody Water, Find Driftwood, Filter Water, Aquatic Pass, Sense Water, Summon Coral, Flood
9. New Chants: Underwater Action, Water Hammer, Drown, Call Mate, Summon School, High Tide, Land Lungs
10. New Chants: Reef Walking, Capsize, Feeding Frenzy, Calm Seas, Summon Jellyfish, Flippers, Waterguard
11. New Chants: Sift Wrecks, Favorable Winds, Tide Moon, Tidal Wave, Predict Tides, Tsunami, Whirlpool
12. New races: SmallFish, Angelfish, Merfolk, Selkie, Swordfish, Dolphin, Seal, Walrus, Whale
13. New language: Aquan
14. New Druid Shapeshift forms: Fish and Sea Mammal (I bet you saw this coming)
15. Archon AutoInvoke now saves settings. Default no-invoke list now in lists.ini
16. CoffeeTable statistics will now track activity by Area also.
17. Ship Title copies can now be purchased and traded, just like land titles.
18. CATALOG command can now be used to list categories.
19. Anchors Down on sailing ships now prevents WaterCurrent effects (duh!)
20. Sailing Ships now get area weather messages and affects
21. Default autoreaction shopkeepers will now adjust prices based on faction.
22. Legal system now supports punishment caps on repeat crimes.
23. New Locale type: Whirlpool.
24. Autoreaction ranges adjusted, and aggressive tagged to only affect near levels
25. New Aggressive/MobileAgressive flag: CHECKLEVEL, see help on those behaviors.
26. Archon wands/staffs now have GAIN ability to grant spells
27. Yet more Druid stuff: Sea Lore, Summon Chum, and Water Cover
28. New Druid sub-class: Mer (skill-only at this point, but mostly tested and working)
29. Golem races can now see in the dark.
30. Shopkeepers will now include the size of bulk sales in devalue rates.
31. GMODIFY change parms ADDABILITY, ADDEFFECT, ADDBEHAVIOR now support parms in parenthesis ().
e.g. CHANGE=ADDABILITY=Prop_ReqSafePet(MSG=no!)
32. Any item can now appear 'compressed' in room desc. See item editors.
33. Any container can have directly accessible contents. See item editors.
34. Races now support natural immunities (mostly for disease). MG and CL editor support added.
35. Added the rest of the Tech resource types .. mind your items with custom resource defs!
36. Some new tech power generator types, and new fuelless engine type and options. Also, Light Switch!
37. Internal: "ShipTech" Package renamed to "CompTech" to reflect reality that not all components are for ships.
38. MOTD can now review previous news, and EMAIL BOX and MOTD PREVIOUS supports message limits
39. Total Minutes played now recorded along with time for Player Leveling Stats
40. ColorSet can be used to set any channel color now.
41. Unattackable mobs no longer count in area statistics.
42. Space Ship Shield generator done, mudgrinder and cl editor included.
43. New resources added: salt and spice
# Build 5.9.1 Released 01/04/2016
1. "Who accounts", used by an archon, can quickly list the account name of each player online.
2. New Achievement event "GOTITEM", and new rewards (see new stats below and achievements.ini)
3. New Player stats for Bonus char creation points, common skill limits
4. New Account stats for Bonus char per account, chars online, char creation points, common skill limits
5. New Property: Prop_ItemBinder, for binding items to char, acct, clan. How did that get missed all these years?
6. New version of Siplet (the web client). Now uses WebSockets for streaming joy.
7. New disease: Sleepwalking. Very rare, but can be caught through extreme fatigue.
8. New Beastmaster / Ranger skill: Animal Bonding.
9. Masonry/Construction now have their own recipe files. Not much you can do with them, but still better than code.
10. Artisans now get bonus xp for crafting items, with some minor anti-botting measures in.
11. Due to a strange accident, lots of Wizard-class bugs fixed. It's still an unavailable class.
12. New Property: Prop_LotForSale, like Prop_LotsForSale, but you only have to buy the property once.
13. New Property: Prop_RoomPlusForSale, like Prop_RoomForSale, but you are allowed to expand it for free.
14. Prop_ReqCapacity now has a new argument to interact with Prop_LotForSale, and special circumstances for it.
15. New property building skills: Landscaping, Excavation, and Unknown/Unfinished skills: Welding, Irrigation
16. Lots of bugs fixed.
# Build 5.9.0 Released 12/20/2015
1. Web Server upgraded to 2.3
2. coffeemud.ini entry FLEE has new (blank) option to basically disable fleeing and break a bunch of skills.
3. Scriptable: When reading script vars, scopes local->quest bound->global will be checked in order.
4. New DEBUG flag -- INPUT, for debugging ALL user input in string form
5. New Property: Prop_RestrictSkills - for limiting skill use by location, or as a curse affect.
6. New package application: VFShell, a command line tool for access full coffeemud file system without the mud.
7. Basic MCP support added to CoffeeMud. ZMUD Editor package supported. mcppkgs directory for others.
8. New DISABLE flag: HYGEINE, for disabling the natural hygenic system -- the magic version left intact.
9. New support for a permanent ip blocking system. See BLACKLISTFILE in coffeemud.ini
10. Ability-crimes in the legal system now supports skill types and skill domains. See laws.ini.
11. Scriptable EXECMSG/CNCLMSG now supports specified major/minor codes. See Scriptable Guide.
12. STAT command now supports LEVELTIMES to view when a player leveled up from the command line.
13. Tweek to prompts for SimpleMU, plus some prompt behavior settings. See coffeemud.ini PROMPTBEHAVIOR.
14. Can now temp add/remove misc DISABLE flags from Control Panel "Switches" screen.
15. PUT can now target non-container items. Mentioned because such a low-lvl change requires watching.
16. Internal/Scripting -- the COMMANDFAIL message type implemented for most basic player commands.
17. Items can now have slots -- see help Prop_ItemSlot and Prop_ItemSlotFiller for more information.
18. New DISABLE flag: ANSIPROMPT for character creation tweaking.
19. New Achievements system: see /resources/achievements.txt, MUDGrinder, or the GameBuildersGuide for more info.
20. New Misc Property: AutoStack -- for automatically stacking/packaging identical items.
21. New command for muds using the account system: SWITCH, for quickly switching between other players on the same acct.
22. The Deviations command now shows mob money deviations.
23. Mundane STAT command now supports experience point stats.
24. Made some of the weather effects spam slightly more frequent, and added a msg for cold and heat.
25. Mana/Health/Move recovery formulas tweaked with caps. See coffeemud.ini
26. Lots of refactoring done. Sorry about that. This is a big part of the reason for the minor version number change.
27. Most of the CONFIG toggle commands now have optional OFF parameter to force them off.
28. When Lay Traps/Set Snare is used to set the same trap on the same object, and that trap is sprung, it will reset it.
29. Added some color to the Group command so health/mana/moves can be monitored at a glance.
30. New Necromancer prayers: Mass Grave, Designation.
31. Web Servers can now be stopped/started at runtime with CREATE WEBSERVER [name] and DESTROY WEBSERVER [name]
32. Apprentices can no longer gain experience beyond that necessary for their next level.
33. Prop_Resistance (and the other resistance props) now supports ability types and domains.
34. New player command: Account, for seeing account info
35. New command: Remort. Yes, CoffeeMud now has a more traditional remort system. See coffeemud.ini, and the Achievement tie-in.
36. Accounts now support tattoos at that level. All the tattoo properties have been adjusted accordingly.
37. New Zapper Mask: ACCCHIEVES for filtering account achievements. TATTOO is for player achievements.
38. Scriptable now has HASACCTATTOO and MPACCTATTOO for adjusting and checking account-level tattoos.
39. Note: "titles.txt" has been renamed to "titles.ini". The system will still load the old name, but be aware!
40. New Zapper Mask: ANYCLASSLEVEL for filtering players by the levels in previous classes.
41. You can now turn off post office mail forwarding with FORWARD STOP.
42. Import/Export now supports the Catalog.
43. Programmer's Guide updated with information about the Database Tables.
44. New Archon Skill: Accuse -- for creating on-the-fly criminals out of anyone anywhere.
45. Leiges no longer have to be online to gain experience from vassals.
46. TaxiBehavior/Concierge now has more features! See their help entries.
47. Mages and Shaman now qualify for Alchemy
# Build 5.8.5 Released 12/23/2014
1. Sailing ship creation and distribution now actually works.
2. Sailing Ships are now only as fast as their item's "ability" score. (1 means 1 move per tick, etc)
3. Sailing Ships now properly count as Property for the purposes of certain spells and skills.
4. Shipwright can retitle/redescribe sailing ship rooms now.
5. Improvement to context-usage when targeting items, mobs, or exits, e.g.: look item.3
6. MUDGrinder item adder/editor will now only show options appropriate to the area theme -- keep this in mind!
7. There is now a mundane/player version of the STAT command for -- wait for it -- viewing character stats
8. Several electronic/tech/space editor fields finally added to MUDGrinder item editor.
9. ShopKeeper view now shows more useful information about ships for sale.
10. New resource: aluminum
# Build 5.8.4 Released 12/01/2014
*. Database Schema Updated for CMBKLG and CMCLIT. See the Installation Guide about running DBUpgrade.
1. Channels now save their back messages to the database for perpetual enjoyment. See DISABLE,CHANNELBACKLOG in coffeemud.ini.
2. Bit geeky, but exposed the Cross Class skill analysis and Recovery Rates analysis from MUDGrinder (char class and control panel respec)
3. Scroll Scribing is now available to low level mages and arcanists for limited scroll making, and new transcribing feature.
4. Bankers can now handle deposited containers as a single deposited object. Players can now have their safety deposit box type thingys.
5. Weaving has gotten a little recipe love; not much, but a little.
6. New Delver chant: Magma Cannon
7. Broken limbs are now a thing, but not as severe as amputation. Falling and taking damage will cause it. Bandaging and healing can help.
8. New Charlatan skills: Break A Leg, Monologue, Cast Blocking, Strike The Set, Upstage, Exit Stage Left, Curtain Call, Ad Lib
9. New Expertise: Acting
10. New Alterer spells: Polymorph Object, Magic Bullet, Flame Arrow, Shape Object, Keen Edge, Fabricate
11. New Illusionist spells: Color Spray, Disguise Undead, Disguise Self, Disguise Other, Simulacrum, Invisibility Sphere
12. New Abjurer spell: Anti-Plant Shell
13. New Evoker spells: Purge Invisibility, Helping Hand, Produce Flame, Forceful Hand, Pocket
14. New Conjurer spells: Watchful Hound, Insect Plague
15. New Cleric spells: Death Guard, Death Knell, Sense Injury, Anti Undead Field, Hold Undead, Incite the Dead
16. More Cleric spells: Mercy, Awaken, Dream Feast, Corpse Walk, True Resurrection, Devourer Curse, Snake Staff
17. Even More Cleric spells: Protection from Outsiders, Unholy Portent, Joyous Rapture, Protection from Curses, Bloatbomb
16. New Oracle spells: Sense Faithful, Speak with Dead
17. New Purist spells: Judgement, Piety Curse, Sanctimonious