You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I saw on your todo list is already the point 'fullscreen'. I just wanted to point out that full-screen is very important for Windows 10 Firefox users. Currently when you navigate to http://brianpeiris.github.io/RiftSketch with Nightly and DK2 on Win10 only the position tracking is active and the graphics output still is rendered to the browser window. I believe to fix this a call to 'setFullScreen(true)' in VREffect.js would be required. At least all the other demos on the http://mozvr.com/ page work perfectly on my machine and switching to fullscreen mode seems to be the only difference. (Unfortunately the classic F11 fullscreen-mode is not enough.)
The relevant call is probably:
canvas.mozRequestFullScreen({vrDisplay: vrHMD});
The text was updated successfully, but these errors were encountered:
Thanks for the feedback. The latest code in the master branch fixes compatibility, which also includes fullscreen support via webvr-boilerplate. If you test it out, I'd love to know if it works in Windows 10. Still working on releasing it though.
Yes, the master branch version allows me to successfully switch into VR mode on my Win10 machine! The only problem: As reported in #47 the editor is displayed rotated 90° to the right. Is there a way to move my position and orientation in the VR world?
I was using Firefox nightly 44.0a1 (2015-10-13) with DK2 SDK 0.7, Win10, NVidia GTX980Ti.
Cool. No way to rotate your body right now. As a workaround, you can turn your head to look in the opposite direction and then reset the HMD orientation with Ctrl/Alt+Shift+z
I saw on your todo list is already the point 'fullscreen'. I just wanted to point out that full-screen is very important for Windows 10 Firefox users. Currently when you navigate to http://brianpeiris.github.io/RiftSketch with Nightly and DK2 on Win10 only the position tracking is active and the graphics output still is rendered to the browser window. I believe to fix this a call to 'setFullScreen(true)' in VREffect.js would be required. At least all the other demos on the http://mozvr.com/ page work perfectly on my machine and switching to fullscreen mode seems to be the only difference. (Unfortunately the classic F11 fullscreen-mode is not enough.)
The relevant call is probably:
The text was updated successfully, but these errors were encountered: