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vario_settings.c
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/*
* vario_settings.h
*
* Created on: 7 june 2012
* Author: timothee
*/
#include <stdint.h>
#include <stdio.h>
#include <stdbool.h>
#include "vario_settings.h"
#include "buzzer.h"
#include "button.h"
#include "oscillator.h"
#include "uart.h"
#include "target.h"
enum VarioStates
{
VARIO_STATE_IDDLE,
VARIO_STATE_PLAY_START,
VARIO_STATE_PLAYING
};
#define VARIO_SETTING_MODE_TO_VALUE 10
static uint8_t VarioSettingMode = VARIO_SETTING_DEFAULT; // x+0.1m/s (3 = +0.3m/s)
static uint8_t VarioSettingValue = VARIO_SETTING_MODE_TO_VALUE*VARIO_SETTING_DEFAULT+14;
static uint8_t VarioSettingPlayState = 0;
static uint16_t VarioSettingPlayDelay;
static uint8_t VarioSettingPlayLoop = 0;
static uint16_t VarioSettingPlayPause = VARIO_SETTING_PLAY_PAUSE;
void VarioSettingMenu(void)
{
uint8_t button_state, button_prev_state;
uint16_t timeout = VARIO_SETTING_MENU_TIMEOUT;
VarioSettingEnterSound();
while(ButtonState()) // wait for button to be released
delay_ms(1);
CheckBuzzerStart();
VarioSettingPlayDelay = VARIO_SETTING_PLAY_DELAY/3;
VarioSettingPlayState = VARIO_STATE_IDDLE;
button_prev_state = ButtonState();
do
{
CheckBuzzer(true);
button_state = ButtonState();
if ((!button_state)&&(button_prev_state))
{
timeout = VARIO_SETTING_MENU_TIMEOUT;
VarioSettingButtonPushed();
}
button_prev_state = button_state;
VarioSettingPlay();
BuzzerTask();
}while( (Button() != BUTTON_LONG) && timeout-- );
VarioSettingExitSound(); // exit Vario settings
}
void VarioSettingEnterSound(void)
{
BuzzerSetBlocking(600,120);
BuzzerSetBlocking(0,30);
BuzzerSetBlocking(800,60);
BuzzerSetBlocking(0,200);
BuzzerSetBlocking(600,120);
BuzzerSetBlocking(0,30);
BuzzerSetBlocking(800,60);
BuzzerSetBlocking(0,200);
}
void VarioSettingExitSound(void)
{
BuzzerSetBlocking(600,120);
BuzzerSetBlocking(0,30);
BuzzerSetBlocking(800,60);
BuzzerSetBlocking(0,200);
BuzzerSetBlocking(600,120);
BuzzerSetBlocking(0,30);
BuzzerSetBlocking(800,60);
BuzzerSetBlocking(0,200);
BuzzerStopSound();
}
uint8_t VarioSettingGetValue()
{
return VarioSettingValue;
}
void VarioSettingSetValue(uint8_t value)
{
VarioSettingValue = value*10+14;
}
#undef DEBUG
void VarioSettingPlay(void)
{
#ifdef DEBUG
char printf_buff[32];
printf_buff[0] = 0;
char printf_len = 0;
#endif // DEBUG
switch(VarioSettingPlayState)
{
case VARIO_STATE_IDDLE:
#ifdef DEBUG
printf_len += snprintf(printf_buff+printf_len, sizeof(printf_buff)-printf_len, "VARIO_STATE_IDDLE\n\r");
UartXmitString(printf_buff);
#endif // DEBUG
if (VarioSettingPlayDelay-- == 0)
{
VarioSettingPlayLoop = VarioSettingMode;
VarioSettingPlayState = VARIO_STATE_PLAY_START;
VarioSettingPlayDelay = VARIO_SETTING_PLAY_DELAY;
}
break;
case VARIO_STATE_PLAY_START:
#ifdef DEBUG
printf_len += snprintf(printf_buff+printf_len, sizeof(printf_buff)-printf_len, "VARIO_STATE_PLAY_START\n\r");
UartXmitString(printf_buff);
#endif // DEBUG
if (VarioSettingPlayLoop--)
{
VarioSettingPlayPause = VARIO_SETTING_PLAY_PAUSE;
VarioSettingPlayState = VARIO_STATE_PLAYING;
BuzzerSetQueue(VARIO_SETTING_SOUND_FREQ, VARIO_SETTING_SOUND_BIP_ON_LEN);
}
else
{
VarioSettingPlayDelay = VARIO_SETTING_PLAY_DELAY;
VarioSettingPlayState = VARIO_STATE_IDDLE;
}
break;
case VARIO_STATE_PLAYING:
#ifdef DEBUG
printf_len += snprintf(printf_buff+printf_len, sizeof(printf_buff)-printf_len, "VARIO_STATE_PLAYING\n\r");
UartXmitString(printf_buff);
#endif // DEBUG
if (!VarioSettingPlayPause--)
{
VarioSettingPlayState = VARIO_STATE_PLAY_START;
}
break;
}
}
void VarioSettingButtonPushed(void)
{
VarioSettingMode++;
if ( VarioSettingMode > VARIO_SETTING_MAX)
{
VarioSettingMode = VARIO_SETTING_MIN;
}
VarioSettingSetValue(VarioSettingMode);
VarioSettingPlayState = VARIO_STATE_IDDLE;
VarioSettingPlayDelay = VARIO_SETTING_PLAY_DELAY/3;
}