Minecraft texture renderer written in pure PHP.
composer require blessing/texture-renderer
At all the code examples below, we assume you've prepared your texture source as the variable $source
.
The source can be a file path, a URL, or a string represents texture binary.
All the high level APIs will return a GD resource.
use Blessing\Minecraft;
$m = new Minecraft();
$resource = $m->renderSkin($source, /* optional */ $ratio, /* optional */ $isAlex);
$resource = $m->renderCape($source, $height);
$resource = $m->render2dAvatar($source, /* optional */ $ratio);
$resource = $m->render3dAvatar($source, /* optional */ $ratio);
This library contains two renderers: skin renderer and cape renderer.
The constructor of the skin renderer can accept many parameters (all are optional).
For example, you can specify $ratio
, $headOnly
, $horizontalRotation
, $verticalRotation
.
For details, please check out the source code.
use Blessing\Renderer\SkinRenderer;
$renderer = new SkinRenderer();
$resource = $renderer->render($source, $isAlex); // returns GD resource
As you can see above, the second parameter of the render
method will tell the renderer
whether your texture is of Alex model or not. Default value is false
.
Two arguments below are necessary.
The $height
stands for the height of rendered image.
use Blessing\Renderer\CapeRenderer;
$renderer = new CapeRenderer();
$resource = $renderer->render($source, $height); // returns GD resource
This utility can be used to detect if a texture is an alex texture.
use Blessing\Renderer\TextureUtil;
$isAlex = TextureUtil::isAlex($texture); // returns bool type
MIT License
2020-present (c) The Blessing Skin Team