Different usages in btCollisionWorld (Is this correct?) #3583
Levi-Armstrong
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In learning how to use Bullet I have been going through the different libraries and I have found slightly different implementation of very similar code. This leads me to believe one of them may be incorrect. This appears to have affect when checking collision with spheres due to this check. Also other places use this value along with
contactBreakingThreshold
which is not used in the sphere to sphere; should it be? What is the intended use of m_closestPointDistanceThreshold?btCollisionWorld::contactPairTest
btSingleContactCallback
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