Terrible collision with static trimesh since update #4262
xhighway999
started this conversation in
General
Replies: 1 comment
-
It seems this commit causes this 28b951c . Any ideas how to fix this ? |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hey,
after updating Bullet Physics to the latest version something how static trimesh collisions are handled must have changed.
My game uses the static trimesh for level collisions. That weird collision behavior was introduced after updating bullet to the newest master (of this git repo). Video as reference: https://youtu.be/9HOU5IksyBo
[UPDATE: After testing different versions i can tell that this bug occurs starting with version 3.22]
Beta Was this translation helpful? Give feedback.
All reactions