-
Notifications
You must be signed in to change notification settings - Fork 48
/
Copy pathREADME
39 lines (36 loc) · 1.96 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
// =====================================================================
//
// Game Title
// Copyright 2011 BYXB LLC. All Rights Reserved.
//
// This software has been licensed to Adobe Systems Inc. for
// use in educational, training, and for promotional and
// demonstration purposes. All rights are otherwise retained
// by BYXB LLC and subject to the following license:
//
// The software code contained herein is licensed under the Creative
// Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// To view this license, see http://creativecommons.org/licenses/by-nc-
// sa/3.0/ or send a letter to Creative Commons, 444 Castro Street,
// Suite 900, Mountain View, California, 94041, USA.
//
// The characters, story, and all artwork and game-play text contained
// herein ARE NOT licensed for any commercial publication or use,
// regardless of whether the usage is "paid" or "free", and may not be
// reproduced, republished, modified or derivative works created
// therefrom without express written consent.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-
// INFRINGEMENT. IN NO EVENT SHALL BYXB LLC BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE, MISUSE, OR INABILITY TO USE THE SOFTWARE.
//
// For more information see http://www.byxb.com/.
//
// =====================================================================
To use this source, import the project into Flash Builder 4.5.
You will need to have access to a playerglobal.swc that supports Flash Player 11. Please update the project properties to point to your player global, otherwise a build error will occur.
Look in the media directory for some of the asset files and tools I used to make the project.