From 772bd71b16efa6447deed90abd7b760b3338fb54 Mon Sep 17 00:00:00 2001
From: Nat Quayle Nelson
Date: Sat, 8 Feb 2025 16:55:48 -0600
Subject: [PATCH] Him/her -> them
---
doc/documentation.lyx | 6 +++---
doc/game/Combat.html | 2 +-
doc/game/Editor.html | 2 +-
doc/game/Mage.html | 2 +-
doc/game/Priest.html | 4 ++--
doc/game/Tips.html | 4 ++--
rsrc/dialogs/help-combat.xml | 2 +-
rsrc/dialogs/help-magic.xml | 2 +-
rsrc/strings/help.txt | 4 ++--
rsrc/strings/mage-spells.txt | 2 +-
rsrc/strings/priest-spells.txt | 2 +-
src/game/boe.party.cpp | 2 +-
12 files changed, 17 insertions(+), 17 deletions(-)
diff --git a/doc/documentation.lyx b/doc/documentation.lyx
index bf7177540..a0eaf4062 100644
--- a/doc/documentation.lyx
+++ b/doc/documentation.lyx
@@ -324,7 +324,7 @@ Now that you have some armor and weapons, it's time to put on your new gear.
Click on another PC's name.
It will become the active character, and that PC's inventory will appear
below.
- You can also type the PC's number to make him/her active, a very useful
+ You can also type the PC's number to make them active, a very useful
shortcut.
\end_layout
@@ -359,7 +359,7 @@ Talking to people
\begin_layout Standard
To get anywhere in Blades of Exile, you'll need to talk to many, many people.
Might as well try this now.
- Hit 't' and then click on a person to talk to him/her/it.
+ Hit 't' and then click on a person to talk to them.
The talking window will appear.
\end_layout
@@ -2462,7 +2462,7 @@ Dead people can be brought back to life.
This can be done using certain priest spells, or at the healers you will
find in some of the towns.
If the killing blow does enough damage, it will turn the PC into dust.
- It will then be much more difficult to raise him/her from the dead.
+ It will then be much more difficult to raise them from the dead.
\end_layout
\begin_layout Subsection
diff --git a/doc/game/Combat.html b/doc/game/Combat.html
index d272bc5ef..4e219da15 100644
--- a/doc/game/Combat.html
+++ b/doc/game/Combat.html
@@ -121,7 +121,7 @@ Killing Stuff
Dead people can be brought back to life. This can be done using certain priest spells,
or at the healers you will find in some of the towns. If the killing blow does enough
damage, it will turn the PC into dust. It will then be much more difficult to raise
-him/her from the dead.
+them from the dead.
Killing Enemies:
Whenever you kill an enemy, the person dealing the death blow gets
some experience, and everyone else gets a much smaller amount. Should this experience give
diff --git a/doc/game/Editor.html b/doc/game/Editor.html
index d2fea8f28..8c564368b 100644
--- a/doc/game/Editor.html
+++ b/doc/game/Editor.html
@@ -46,7 +46,7 @@ A Serious Warning
Using the Main Screen
Once you've opened a save file, you'll see your party displayed on the main screen. One
character's button will be blue. This is the active character. Click on another character
-to make him/her active.
+to make them active.
To the right is the active character's inventory. To drop an item, click the D button.
To identify an item, click the I button.
To the right are the five buttons you can use to edit this character:
diff --git a/doc/game/Mage.html b/doc/game/Mage.html
index df5776d7f..2bbdee621 100644
--- a/doc/game/Mage.html
+++ b/doc/game/Mage.html
@@ -88,7 +88,7 @@ Level 3
don't want to use all the missiles, hit space to cast the spell.
Web: (C 6, R 8) This spell covers a large circle with icky webs, slowing down everyone
inside. The webs last until torn down.
-Resist Magic: (C 4) You can cast this spell on another PC to make him/her resistant to
+Resist Magic: (C 4) You can cast this spell on another PC to make them resistant to
magical damage and effects. Note this does not help against damage from fire and
cold.
diff --git a/doc/game/Priest.html b/doc/game/Priest.html
index 9d7ff3443..c91aa275a 100644
--- a/doc/game/Priest.html
+++ b/doc/game/Priest.html
@@ -28,7 +28,7 @@ Level 1
amount of damage to it. It has no effect on non-undead.
Location: (C 1) Returns the party's x-y location in the town or outdoors.
Sanctuary: (C 1) The target of this spell becomes magically shielded.
-For a time, monsters probably won't be able to attack him/her. The effects disappears
+For a time, monsters probably won't be able to attack them. The effects disappears
when the PC attacks someone.
Symbiosis: (C 3) This spell has the caster absorb the damage taken by another
character. The higher the caster's level, the less damage the caster takes per health
@@ -60,7 +60,7 @@ Level 2
monster.
Disease: (C 4, R 6) The victim of this spell is afflicted by a disease, which slowly
weakens it. The disease lasts a long time.
-Awaken: (C 2) Casting this on a character immediately wakes him/her up.
+Awaken: (C 2) Casting this on a character immediately wakes them up.
Level 3
diff --git a/doc/game/Tips.html b/doc/game/Tips.html
index e623c1bac..b11dd38d1 100644
--- a/doc/game/Tips.html
+++ b/doc/game/Tips.html
@@ -75,7 +75,7 @@ Readying armor and weapons
in italics. This is the active character. This character's inventory is given in the item
screen below it. Click on another PC's name. It will become the active character, and that
PC's inventory will appear below. You can also type the PC's number (using the numbers
-along the top of the keyboard, not the keypad) to make him/her active, a very useful
+along the top of the keyboard, not the keypad) to make them active, a very useful
shortcut.
Go to one of your PCs inventory pages. Click on the name of, say, a suit of armor. The
name of that item will now appear in italics. That means you're wearing it! Click it again
@@ -90,7 +90,7 @@
Readying armor and weapons
Talking to people
To get anywhere in Blades of Exile, you'll need to talk to many, many people. Might as
well try this now. Click the mouth button (or hit t) and then
-click on a person to talk to him/her/it. The talking window will appear.
+click on a person to talk to them. The talking window will appear.
Notice the buttons at the bottom of this area. Click on Name and Job, and you'll get
the basic information that character has to say.
To ask someone about something, click on the word after they say it. If someone says "I
diff --git a/rsrc/dialogs/help-combat.xml b/rsrc/dialogs/help-combat.xml
index f41bb690c..4b3742142 100644
--- a/rsrc/dialogs/help-combat.xml
+++ b/rsrc/dialogs/help-combat.xml
@@ -10,7 +10,7 @@
Your PCs will act one at a time.
To move, click on the terrain screen in the direction you want to move, or use the keypad.
- To have the PC stand ready, click on him/her.
+ To have the PC stand ready, click on them.
The buttons on the bottom act as follows:
diff --git a/rsrc/dialogs/help-magic.xml b/rsrc/dialogs/help-magic.xml
index fe77f8cea..24be42e27 100644
--- a/rsrc/dialogs/help-magic.xml
+++ b/rsrc/dialogs/help-magic.xml
@@ -38,7 +38,7 @@
Note that spell effects are cumulative.
Two poison spells do more than twice the damage of one poison spell.
If a fear spell doesn't work, the next one will be more likely to.
- Casting 3 bless spells on a PC will make him/her a powerhouse.
+ Casting 3 bless spells on a PC will make them a powerhouse.
SPELL MENUS -
diff --git a/rsrc/strings/help.txt b/rsrc/strings/help.txt
index aadea0414..cdd2dcbdc 100644
--- a/rsrc/strings/help.txt
+++ b/rsrc/strings/help.txt
@@ -6,8 +6,8 @@ Everyone responds to 'Look', 'Name', and 'Job' (use the buttons at the bottom).
Shortcuts: To get previous response, press the Back button (or hit space). You can press any of the bottom buttons by typing the first letter in the word. Hit Record to write notes in journal, and hit Bye (or type Escape) to stop talking.
To cast a spell, first click on the number of the person to cast (to the upper left). Then click on the button by the spell to cast (hit Space to see other spells). Finally, if it's a spell cast on a party member, click on the correct Target button.
Shortcut: Typing the letter after a spell picks the spell, and typing '1'-'6' picks a caster. Option clicking a spell button brings up a spell description. Finally, you can often cast spells faster using the Mage Spells and Priest spells menus.
-This menu always contains all the spells an active PC can cast. Click on the name of a PC to make him/her active. Then select a spell from this menu to cast. Then, if you need to pick someone to cast the spell on, a window will come up for you to do so.
-This is where you improve a character's skills when creating or training him/her. Press the '+' button to buy a skill, and the '-' button to undo the choice. The Cancel button undoes your work, and Keep keeps your choices.
+This menu always contains all the spells an active PC can cast. Click on the name of a PC to make them active. Then select a spell from this menu to cast. Then, if you need to pick someone to cast the spell on, a window will come up for you to do so.
+This is where you improve a character's skills when creating or training them. Press the '+' button to buy a skill, and the '-' button to undo the choice. The Cancel button undoes your work, and Keep keeps your choices.
Option-click the buttons by a skill to get a description of the skill and advice on how much to buy. When training a character, you need both gold and skill points (which you get by killing things and getting experience).
This menu contains the monsters you have magically obtained information about. To make a monster appear here, cast Scry Monster on it.
diff --git a/rsrc/strings/mage-spells.txt b/rsrc/strings/mage-spells.txt
index 988e5ebdb..02659b22f 100644
--- a/rsrc/strings/mage-spells.txt
+++ b/rsrc/strings/mage-spells.txt
@@ -27,7 +27,7 @@ This powerful spell creates a line of force walls, which are like fire walls but
When cast, a group of monsters appears and attacks all enemies of the caster. The number of monsters depends on the level of the caster. After a time, they disappear.
This spell is like flame, but the caster gets to select several targets. The number of missiles increases with the level of the caster. If you don't want to use all the missiles, hit the space bar to cast the spell.
This spell covers a large circle with icky webs, slowing down everyone inside. The webs last until torn down.
-You can cast this spell on another PC to make him/her resistant to magical damage and effects. Note this does not help against damage from fire or cold.
+You can cast this spell on another PC to make them resistant to magical damage and effects. Note this does not help against damage from fire or cold.
This makes poison run thick in the veins of the target. Repeated castings will have a devastating effect.
Slams the target with a heavy, pointed bolt of ice. Effective against monsters who are resistant to fire. Damage increases as the level of the caster increases.
Makes all monsters within a 12 space radius move at half speed for a time.
diff --git a/rsrc/strings/priest-spells.txt b/rsrc/strings/priest-spells.txt
index eda395372..db809eb8f 100644
--- a/rsrc/strings/priest-spells.txt
+++ b/rsrc/strings/priest-spells.txt
@@ -3,7 +3,7 @@ Increases the health of the selected PC a small amount, up to the PC's maximum h
Reduces the amount of poison running around in the veins of the selected PC.
When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
Displays the party's x-y location in the town.
-The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack him/her. The effects disappear when the PC attacks someone.
+The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack them. The effects disappear when the PC attacks someone.
This spell has the caster absorb the damage taken by another character. The higher the level, the less damage the caster takes per health point healed.
Casting this spell gives the party a little more food.
When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.
diff --git a/src/game/boe.party.cpp b/src/game/boe.party.cpp
index a809d4af4..79605f882 100644
--- a/src/game/boe.party.cpp
+++ b/src/game/boe.party.cpp
@@ -1839,7 +1839,7 @@ static bool pick_spell_caster(cDialog& me, std::string id, const eSkill store_si
static bool pick_spell_target(cDialog& me, std::string id, const eSkill store_situation, short& last_darkened, const short store_spell) {
static const char*const no_target = " No target needed.";
- static const char*const bad_target = " Can't cast on him/her.";
+ static const char*const bad_target = " Can't cast on them.";
static const char*const got_target = " Target selected.";
short item_hit = id[id.length() - 1] - '1';
std::string casting = id;