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CardGames.Command.pas
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{******************************************************************************}
{ }
{ CardGames.Command: }
{ Command Pattern of Card Games }
{ }
{ Copyright (c) 2024 }
{ Author: Carlo Barazzetta }
{ Contributor: Lorenzo Barazzetta }
{ }
{ https://github.com/carloBarazzetta/CARD_Games_Delphi }
{ }
{******************************************************************************}
{ }
{ Licensed under the Apache License, Version 2.0 (the "License"); }
{ you may not use this file except in compliance with the License. }
{ You may obtain a copy of the License at }
{ }
{ http://www.apache.org/licenses/LICENSE-2.0 }
{ }
{ Unless required by applicable law or agreed to in writing, software }
{ distributed under the License is distributed on an "AS IS" BASIS, }
{ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. }
{ See the License for the specific language governing permissions and }
{ limitations under the License. }
{ }
{******************************************************************************}
unit CardGames.Command;
interface
uses
CardGames.Model
, CardGames.Controller
, CardGames.View
, CardGames.Observer
;
type
TPickCardCommand = class(TInterfacedObject, ICardCommand)
private
FController: TGameController;
FPickedCard: TCardGameCard;
FMode: TPickCardMode;
public
constructor Create(const AController: TGameController;
const AMode: TPickCardMode);
procedure Execute;
procedure Undo;
end;
TPlayCardCommand = class(TInterfacedObject, ICardCommand)
private
FController: TGameController;
FPlayedCard: TCardGameCard;
public
constructor Create(const AController: TGameController;
const ACard: TCardGameCard);
procedure Execute;
procedure Undo;
end;
TMoveCardCommand = class(TInterfacedObject, ICardCommand)
private
FController: TGameController;
FCardToMove: TCardGameCard;
FSourceView: TBaseView;
FTargetView: TBaseView;
public
constructor Create(const AController: TGameController;
const ACardToMove: TCardGameCard; const ASourceView, ATargetView: TBaseView);
procedure Execute;
procedure Undo;
end;
implementation
{ TPickCardCommand }
constructor TPickCardCommand.Create(const AController: TGameController;
const AMode: TPickCardMode);
begin
FController := AController;
FMode := AMode;
end;
procedure TPickCardCommand.Execute;
begin
FPickedCard := FController.CurrentPlayer.PickCardFromDeck(FMode);
end;
procedure TPickCardCommand.Undo;
begin
(*
if Assigned(FPickedCard) then
begin
FController.MoveCard(FPickedCard, );
FController.GameTable.PutCardInDeck(FPickedCard);
end;
*)
end;
{ TPlayCardCommand }
constructor TPlayCardCommand.Create(const AController: TGameController;
const ACard: TCardGameCard);
begin
FController := AController;
FPlayedCard := ACard;
end;
procedure TPlayCardCommand.Execute;
begin
FController.CurrentPlayer.PlayCard(FPlayedCard);
end;
procedure TPlayCardCommand.Undo;
begin
(*
FController.GameTable.RemoveCardFromTable(FPlayedCard);
FController.CurrentPlayer.AddCardToHand(FPlayedCard);
*)
end;
{ TMoveCardCommand }
constructor TMoveCardCommand.Create(const AController: TGameController;
const ACardToMove: TCardGameCard; const ASourceView, ATargetView: TBaseView);
begin
FCardToMove := ACardToMove;
FSourceView := ASourceView;
FTargetView := ATargetView;
FController := AController;
end;
procedure TMoveCardCommand.Execute;
begin
FController.MoveCard(FCardToMove, FSourceView, FTargetView);
end;
procedure TMoveCardCommand.Undo;
begin
FController.MoveCard(FCardToMove, FTargetView, FSourceView);
end;
end.