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Recently, I got to the ref center in summer on 90 day seasons, and of course went to clear the backl bay since i was reasonably well equipped.
Only instead of the usual mix of tough/fat zeds and a shocker, I was greated with a bunch of hulks and a gasoline zed who;se fire i had to extinguish via debug.
Considering this is supposed to be an early-mid game mission. Probably shouldnt be letting that happen, especially not the gas zed. Since without debug that ref center would have burned to the ground because npcs are stupid and would have shot it even if i didnt.
Steps To Reproduce
1): Make a new world/save
2): Progress long enough in that zombie evolution starts to max out.
3): Go to the ref center and accept the "Clear Back Bay" mission from the merchant.
4): Inspoect said back bay, if a gas zed or hulk spawns, you should probably leave
Describe the bug
Recently, I got to the ref center in summer on 90 day seasons, and of course went to clear the backl bay since i was reasonably well equipped.
Only instead of the usual mix of tough/fat zeds and a shocker, I was greated with a bunch of hulks and a gasoline zed who;se fire i had to extinguish via debug.
Considering this is supposed to be an early-mid game mission. Probably shouldnt be letting that happen, especially not the gas zed. Since without debug that ref center would have burned to the ground because npcs are stupid and would have shot it even if i didnt.
Steps To Reproduce
1): Make a new world/save
2): Progress long enough in that zombie evolution starts to max out.
3): Go to the ref center and accept the "Clear Back Bay" mission from the merchant.
4): Inspoect said back bay, if a gas zed or hulk spawns, you should probably leave
Screenshots
No response
Versions and configuration
Bright Nights [bn],
Daala's Tweaks [DaalaTweaks],
No Rail Stations [No_Rail_Stations],
Disable NPC Needs [no_npc_food],
Limit Fungal Growth [limit_fungal_growth],
Manual Bionic Installation [manualbionicinstall],
No Filthy Clothing [no_filthy_clothing],
No Lifting Reqs [disable_lifting],
Prevent Zombie Revivication [no_reviving_zombies],
Simplified Nutrition [novitamins],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
UDP Redux [udp_redux],
Lones Atomic additions [lones atomic additions],
Lones Translocator Gates [translocator_gates],
C.R.I.T. Expansion [crt_expansion],
Aftershock [aftershock],
Battle Maid Redux [battle_maid],
Bio-Synth Robot expansion [gekkobots],
Cataclysm++ [Cata++],
Really Dark Skies [realdarkskies],
The Arcology Mod [arcology],
Lones Tweaks [lonestweaks],
Bountiful Nature [Bountiful_Nature_BN],
Item Category Overhaul [Item_Category_Overhaul],
Chorus's Gear [Chorus_Weapons],
Chorus's CBMs [Chorus CBMs],
Chorus's Martial Arts [Chorus_MA],
Chorus's Primitive Living [Chorus Primitive],
Chorus's Starts [Chorus_Starts],
Pneumatic fun [pneumo_fun],
Blazemod - Vehicle Additions Pack [blazemod],
Really Dark Skies plus Cataclysm++ [realdarkskies_CATA_patchmod],
Really Dark Skies plus C.R.I.T. [realdarkskies_CRIT_patchmod],
Really Dark Skies plus Bio-Synth Robot Expansion [realdarkskies_gekkobots_patchmod],
Really Dark Skies plus more Biocrystal Zombies [realdarkskies_More_StrayS_patchmod],
Really Dark Skies - Stray Casualties [realdarkskies_faction_warfare]
]
Additional context
No response
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