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mutex.h
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/*
* GSD
*
* Copyright (C) 2008 mosa Ÿe5bW6vDOJ. <[email protected]>
*
* This is free software with ABSOLUTELY NO WARRANTY.
*
* You can redistribute it and/or modify it under the terms of
* the GNU Lesser General Public License.
*
*/
#ifndef MUTEXH
#define MUTEXH
#include <windows.h>
//-----------------------------------------------------------------------------
class CMutexBase
{
public:
virtual void lock() = 0;
virtual void unlock() = 0;
};
//-----------------------------------------------------------------------------
class CMutexLock
{
private:
CMutexBase *m_mutex;
public:
CMutexLock(CMutexBase *mutex)
{
m_mutex = mutex;
m_mutex->lock();
}
~CMutexLock()
{
m_mutex->unlock();
}
};
//-----------------------------------------------------------------------------
class CMutexUnlock
{
private:
CMutexBase *m_mutex;
public:
CMutexUnlock(CMutexBase *mutex)
{
m_mutex = mutex;
}
~CMutexUnlock()
{
m_mutex->unlock();
}
};
//-----------------------------------------------------------------------------
class CMutex : public CMutexBase
{
private:
HANDLE mutex;
int error;
public:
CMutex()
{
CMutex(NULL);
}
CMutex(const char *name)
{
mutex = CreateMutex(NULL, false, name);
error = GetLastError();
}
~CMutex()
{
if(mutex)
CloseHandle(mutex);
}
void lock()
{
if(mutex)
WaitForSingleObject(mutex, INFINITE);
}
void unlock()
{
if(mutex)
ReleaseMutex(mutex);
}
bool isAlreadyExists()
{
if(error == ERROR_ALREADY_EXISTS)
return true;
else
return false;
}
};
//-----------------------------------------------------------------------------
class CCriticalSection : public CMutexBase
{
private:
CRITICAL_SECTION cs;
public:
CCriticalSection()
{
InitializeCriticalSection(&cs);
}
~CCriticalSection()
{
DeleteCriticalSection(&cs);
}
void lock()
{
EnterCriticalSection(&cs);
}
void unlock()
{
LeaveCriticalSection(&cs);
}
bool tryLock()
{
return (TryEnterCriticalSection(&cs) != 0);
}
};
//-----------------------------------------------------------------------------
#endif