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Implement a binding scope object which is returned from bind()-functions. As long as this object is in scope, the GPU object remembers that it is bound and does not re-bind itself internally. Otherwise, a GPU object must bind itself when necessary.
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Implement a binding scope object which is returned from bind()-functions. As long as this object is in scope, the GPU object remembers that it is bound and does not re-bind itself internally. Otherwise, a GPU object must bind itself when necessary.
The text was updated successfully, but these errors were encountered: