From 407bbae8e3f645a39d5dec5bf640b3ad16ee0a25 Mon Sep 17 00:00:00 2001 From: AlexanderJuestel Date: Tue, 8 Aug 2023 18:25:18 +0200 Subject: [PATCH] EditBibtex --- jose/paper.bib | 46 +++++++++++++++++++++++----------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/jose/paper.bib b/jose/paper.bib index 5f446c3..48e6042 100644 --- a/jose/paper.bib +++ b/jose/paper.bib @@ -86,30 +86,30 @@ @article{geomodeller } @inbook{gocad, -author="Mallet, J. L.", -editor="Turner, A. Keith", -title="{GOCAD}: {A} {C}omputer {A}ided {D}esign {P}rogram for {G}eological {A}pplications", -bookTitle="Three-Dimensional Modeling with Geoscientific Information Systems", -year="1992", -publisher="Springer Netherlands", -address="Dordrecht", -pages="123--141", -abstract="The GOCAD research program is specially devoted to the Geometric Modelling of complex geological objects in connection with Geophysical, Geological and Reservoir Engineering applications. It is based on a new interpolation technique called ``Discrete Smooth Interpolation'' (DSI) designed to account for the heterogeneous and imprecise data encountered in geology. The basic principle of the DSI method and the main specifications of the associated GOCAD software are presented in this paper.", -isbn="978-94-011-2556-7", -doi="10.1007/978-94-011-2556-7_11", -url="https://doi.org/10.1007/978-94-011-2556-7_11" +author={Mallet, J. L.}, +editor={Turner, A. Keith}, +title={{GOCAD}: {A} {C}omputer {A}ided {D}esign {P}rogram for {G}eological {A}pplications}, +bookTitle={Three-Dimensional Modeling with Geoscientific Information Systems}, +year={1992}, +publisher={Springer Netherlands}, +address={Dordrecht}, +pages={123-141}, +abstract={The GOCAD research program is specially devoted to the Geometric Modelling of complex geological objects in connection with Geophysical, Geological and Reservoir Engineering applications. It is based on a new interpolation technique called ``Discrete Smooth Interpolation'' (DSI) designed to account for the heterogeneous and imprecise data encountered in geology. The basic principle of the DSI method and the main specifications of the associated GOCAD software are presented in this paper.}, +isbn={978-94-011-2556-7}, +doi={10.1007/978-94-011-2556-7_11}, +url={https://doi.org/10.1007/978-94-011-2556-7_11} } @article{Wellmann2022, author = {Wellmann, Florian and Virgo, Simon and Escallon, Daniel and de la Varga, Miguel and Jüstel, Alexander and Wagner, Florian M. and Kowalski, Julia and Zhao, Hu and Fehling, Robin and Chen, Qian}, - title = "{Open {AR-Sandbox}: {A} haptic interface for geoscience education and outreach}", + title = {Open {AR-Sandbox}: {A} haptic interface for geoscience education and outreach}, journal = {Geosphere}, volume = {18}, number = {2}, pages = {732-749}, year = {2022}, month = {02}, - abstract = "{Virtual reality concepts have been widely adapted to teach geoscientific content, most notably in virtual field trips—with increased developments due to recent travel restrictions and challenges of field access. On the spectrum between real and fully virtual environments are also combinations of digital and real content in mixed-reality environments. In this category, augmented-reality (AR) sandboxes have been used as a valuable tool for science outreach and teaching due to their intuitive and haptic interaction-enhancing operation. Most of the common AR-sandboxes are limited to the visualization of topography with contour lines and colors, as well as water simulations on the digital terrain surface. We show here how we can get beyond this limitation, through an open-source implementation of an AR-sandbox system with a versatile interface written in the free and cross-platform programming language Python. This implementation allows for creative and novel applications in geosciences education and outreach in general. With a link to a 3-D geomodelling system, we show how we can display geologic subsurface information such as the outcropping lithology, creating an interactive geological map for structural geology classes. The relations of subsurface structures, topography, and outcrop can be explored in a playful and comprehensible way. Additional examples include the visualizations of geophysical fields and the propagation of seismic waves, as well as simulations of Earth surface processes. We further extended the functionality with ArUco-marker detection to enable more precise and flexible interaction with the projected content. In combination, with these developments, we aim to make AR-sandbox systems, with the additional dimension of haptic interactions, accessible to a wider range of geoscientific applications for education and outreach.}", + abstract = {Virtual reality concepts have been widely adapted to teach geoscientific content, most notably in virtual field trips—with increased developments due to recent travel restrictions and challenges of field access. On the spectrum between real and fully virtual environments are also combinations of digital and real content in mixed-reality environments. In this category, augmented-reality (AR) sandboxes have been used as a valuable tool for science outreach and teaching due to their intuitive and haptic interaction-enhancing operation. Most of the common AR-sandboxes are limited to the visualization of topography with contour lines and colors, as well as water simulations on the digital terrain surface. We show here how we can get beyond this limitation, through an open-source implementation of an AR-sandbox system with a versatile interface written in the free and cross-platform programming language Python. This implementation allows for creative and novel applications in geosciences education and outreach in general. With a link to a 3-D geomodelling system, we show how we can display geologic subsurface information such as the outcropping lithology, creating an interactive geological map for structural geology classes. The relations of subsurface structures, topography, and outcrop can be explored in a playful and comprehensible way. Additional examples include the visualizations of geophysical fields and the propagation of seismic waves, as well as simulations of Earth surface processes. We further extended the functionality with ArUco-marker detection to enable more precise and flexible interaction with the projected content. In combination, with these developments, we aim to make AR-sandbox systems, with the additional dimension of haptic interactions, accessible to a wider range of geoscientific applications for education and outreach.}, issn = {1553-040X}, doi = {10.1130/GES02455.1}, url = {https://doi.org/10.1130/GES02455.1}, @@ -130,15 +130,15 @@ @article{Lajaunie1997 } @book{bennison, - author="Bennison, G.M.", - title="An {I}ntroduction to {G}eological {S}tructures and {M}aps", - year="1990", - publisher="Springer New York, NY", - address="New York", - pages="1-70", - isbn="978-1-4615-9630-1", - doi="10.1007/978-1-4615-9630-1", - url="https://doi.org/10.1007/978-1-4615-9630-1" + author={Bennison, G.M.}, + title={An {I}ntroduction to {G}eological {S}tructures and {M}aps}, + year={1990}, + publisher={Springer New York, NY}, + address={New York}, + pages={1-70}, + isbn={978-1-4615-9630-1}, + doi={10.1007/978-1-4615-9630-1}, + url={https://doi.org/10.1007/978-1-4615-9630-1} } @book{powell,