-
Notifications
You must be signed in to change notification settings - Fork 132
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add support for pygame-ce #1278
Comments
FYI: I didn't follow all the details but someone at least somewhat affiliated with pygame-ce was trying to build it for Android; I'm not sure where it stands now though. |
The instructions for building Android packages are here. But a complete user interface framework like Pygame, Kivy or PyQT is likely to require significant changes to add Android support, which could only be done by someone familiar with the framework's internals. |
Originally posted by @oddbookworm in beeware/briefcase#1906 (comment) Alright, I started trying to work through that guide. Question: Originally posted by @mhsmith in beeware/briefcase#1906 (comment) Unfortunately yes. But Android has its own APIs for all the things a game library would need – graphics, sound, input, etc. So the first thing you should check is the state of SDL's Android support, and which libraries it actually requires on that platform. |
Yeah, I was never successful lol. I'm probably going to try again at some point, but I've got a lot going on that'll probably delay it |
@damusss If you're willing to give it a shot, then go for it lol. Although, I suspect (as has already been mentioned) that this will require changes on the pygame-ce side as well, so maybe it would be better for someone with more experience to handle? |
It'd be great if I could run pygame-ce (2.5.2) applications on a phone. Not pygame, I mean pygame-ce. Thank you if you consider it. If you tell me how, I could even try and make the PR myself, but I have no idea how to "support" a library.
The text was updated successfully, but these errors were encountered: