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input.js
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"use strict";
var INACTIVE = 0;
var HELD = 1;
var PRESSED = 2;
var RELEASED = 3;
var leftStickX;
var leftStickY;
var rightStickX;
var rightStickY;
var pressed_keys;
var held_keys;
var pressed_keys_buffer = [];
var held_keys_buffer = [];
var released_keys = [];
var released_keys_buffer = [];
var debugText;
function pollInput() {
// debugText = '<pre>';
pressed_keys = pressed_keys_buffer;
pressed_keys_buffer = [];
held_keys = held_keys_buffer.slice(0);
released_keys = released_keys_buffer;
released_keys_buffer = [];
// if (!checkGamepad()) {
// checkKeyboard();
// }
// console.log('pressed_keys', pressed_keys);
// debugText += 'LeftStick (' + leftStickX + ", " + leftStickY + ")<br/>";
// debugText += 'RightStick (' + rightStickX + ", " + rightStickY + ")<br/>";
// debugText += 'Pressed Keys (' + pressed_keys + ")<br/>";
// debugText += 'Pressed Keys Buffer (' + pressed_keys_buffer + ")<br/>";
// debugText += 'Held Keys (' + held_keys + ")<br/>";
// debugText += 'Held Keys Buffer (' + held_keys_buffer + ")<br/>";
// debugText += '</pre';
// document.getElementById("debug").innerHTML = debugText;
}
function handleKeyDown(e) {
if(!e){ var e = window.event; }
switch(e.keyCode) {
case 37: case 39: case 38: case 40: // Arrow keys
case 32: e.preventDefault(); break; // Space
default: break; // do not block other keys
}
var key_name = codetokeymap[e.keyCode];
if (!held_keys_buffer.contains(key_name)) {
pressed_keys_buffer.push(key_name);
held_keys_buffer.push(key_name);
}
// console.log('pressed', key_name);
}
function handleKeyUp(e) {
if(!e){ var e = window.event; }
var key_name = codetokeymap[e.keyCode];
held_keys_buffer.removeItem(key_name);
released_keys_buffer.push(key_name);
}
function button(n, state) {
return buttons_state[n] === state;
}
function key(key_name, state) {
if (state === PRESSED) {
return pressed_keys.contains(key_name);
} else if (state === HELD) {
return held_keys.contains(key_name);
}
return false;
}
// var pressed_mouse_buttons;
// var released_mouse_buttons;
// var held_mouse_buttons;
// var held_mouse_buttons_buffer = [];
// var mouse_move_events = [];
// function handleMouseUp(e) {
// event.preventDefault();
// event.stopPropagation();
// }
// function handleMouseDown(e) {
// event.preventDefault();
// event.stopPropagation();
// }
// function handleMouseMove(e) {
// event.preventDefault();
// event.stopPropagation();
// mouse_move_events.push(e);
// }
document.addEventListener('keydown', handleKeyDown, false);
document.addEventListener('keyup', handleKeyUp, false);
// document.addEventListener('mousemove', mousemove, false);
// document.addEventListener('mouseup', mouseup, false);
// utils TODO, remove these, probably use babel
Array.prototype.removeIf = function(condition) {
for (var i = 0; i < this.length; i++) {
if (condition(this[i])) {
this.splice(i, 1);
i--;
}
}
return this;
};
Array.prototype.removeItem = function(item) {
for (var i = 0; i < this.length; i++) {
if (this[i] === item) {
this.splice(i, 1);
i--;
}
}
return this;
};
Array.prototype.contains = function(element) {
return this.indexOf(element) > -1;
}