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Customising the game and choosing your character #51

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5 of 11 tasks
chrismdp opened this issue Nov 14, 2020 · 3 comments
Open
5 of 11 tasks

Customising the game and choosing your character #51

chrismdp opened this issue Nov 14, 2020 · 3 comments
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enhancement New feature or request

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@chrismdp
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chrismdp commented Nov 14, 2020

I think I need to extend the new game process to include character choices:
people expect that kind of thing to greet them in a game like this, and it's a
first set of choices that people can take.

As part of this, I want to allow you to pick the type of neighbouring lands from the following list:

  • altitude (affects surround)
  • lawful/chaos
  • humidity high/medium/low (affects surround)
  • settlement none/sparse/heavy
  • good/evil?

The game will give you pointers as to what kinds of combinations of people
you'll get because of these.

I'll then remove the other people from the world, and instead have different events
cause by a combination of the neighbouring areas to cause people to come in
with certain stories.


  • Extend mapgen screen to be character creation, with skip button for new game.
  • Turn off click to select when main menu is there
  • Fix the fact that the overlaid pixi renderer isn't interactive. Perhaps a pointer-events issue?
  • Debug route for worldgen tooling
  • Update amplify redirects all to index.html / SPA
  • Build character customiser, with a pixi renderer in the window. #78
  • Allow choosing sea, wilderness, forest, desert, mountains in your six neighbouring lands
  • Toggle a city on each neighbouring land (minimum 1 city)
  • Choose one city as your starting location.
  • Backstory which changes underneath the lands.
  • House: choose a defining feature that always stays the same (green eyes/blonde hair/face shape etc)
@chrismdp chrismdp added the enhancement New feature or request label Nov 14, 2020
@chrismdp
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Can choose altitude (affects surround), lawful/chaos, humidity high/medium/low (affects surround), settlement none/sparse/heavy, good/evil?

@chrismdp
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Actually affecting surround is probably too much and too annoying. Only in the initial generation perhaps.

@Samvic101
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Cool

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