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rage::netGameEvent pool space (pool usage vtable 0x141b1f580) #2296
Comments
Unrelated to the concern itself, but:
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@blattersturm maybe even on all builds so it will be consistent? |
yeah that'd be reasonable |
In this specific case the problem was from calling Such crashes will be way easier to understand as of this commit: |
What happened?
Good evening
I am reaching out with significant desperation to seek assistance.
After extensive research, I am trying to understand what might be causing this client crash. Unfortunately, I am unable to pinpoint the issue.
I appeal to any skilled and kind-hearted person for help in resolving this problem, which likely stems from my server's code.
Ran out of rage::netGameEvent pool space.
Pool usage:
unknown (vtable 0x141b1f580): 510 entries
unknown (vtable 0x141b1fef0): 1 entries
Expected result
Returned an error understandable (to me) or simply did not crash
Reproduction steps
Unfortunately, I have no idea, as I'm trying to find out the source of the problem.
Importancy
Slight inconvenience
Area(s)
FiveM, OneSync, Natives
Specific version(s)
FiveM : 2802 / FXServer-master SERVER v1.0.0.7114 win32
Additional information
I fear that my problem is not appropriate for a GitHub issue.
This issue is recurring (in my project) (759 / day for ~200 players server), and I'm starting to think that there is a problem with the code on my server.
The problem might stem from a bad practice in my code.
After more than four days of research, I still haven't found a solution. I've even reviewed the Git history of my project to reverse some changes, but the problem persists.
Thanks in advance to anyone who can help! I am available to provide any additional information if necessary.
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