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I think it's just the overhead given by the engine. So most probably the remaining time is just some computation done directly by C++ which isn't attributed directly to any resource, but yet the resource manager tick still has to wait for it. So yeah, basically i think it's just FiveM's runtime.
What happened?
Looking at this image : https://i.imgur.com/URbI2VB.png
I noticed that 0.73+0.03+0.03+0.02+0.02+0.02+0.01+0.01 = 0.87ms (!= 1.29ms)
Expected result
Either showing the correct value, or adding a value that is currently not displayed somehow
Reproduction steps
Importancy
Slight inconvenience
Area(s)
FiveM
Specific version(s)
FiveM canary client
Additional information
No response
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