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All of my textures are *.png
When I load my file I get the following error from the javascript console:
(47) [.WebGLRenderingContext-05FC9EA8]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
When I look at my loaded resources, all of the images are powers of 2 (and they should be powers of two because I force that when I export them).
I am on 64 bit Windows Chrome Version 43.0.2357.132 m under Windows 7 Professional SP1.
It has been suggested in forums for other game engines that this is caused by trying to bind textures to geometry before the textures are loaded.
If anyone is interested, I would be happy to share my *.dae and images.
The text was updated successfully, but these errors were encountered:
All of my textures are *.png
When I load my file I get the following error from the javascript console:
(47) [.WebGLRenderingContext-05FC9EA8]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
When I look at my loaded resources, all of the images are powers of 2 (and they should be powers of two because I force that when I export them).
I am on 64 bit Windows Chrome Version 43.0.2357.132 m under Windows 7 Professional SP1.
It has been suggested in forums for other game engines that this is caused by trying to bind textures to geometry before the textures are loaded.
If anyone is interested, I would be happy to share my *.dae and images.
The text was updated successfully, but these errors were encountered: