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Copy pathGame flow.rtf
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Game flow.rtf
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{\rtf1\ansi\ansicpg1252\cocoartf1504
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
{\*\expandedcolortbl;\csgray\c100000;}
{\*\listtable{\list\listtemplateid1\listhybrid{\listlevel\levelnfc23\levelnfcn23\leveljc0\leveljcn0\levelfollow0\levelstartat1\levelspace360\levelindent0{\*\levelmarker \{disc\}}{\leveltext\leveltemplateid1\'01\uc0\u8226 ;}{\levelnumbers;}\fi-360\li720\lin720 }{\listname ;}\listid1}}
{\*\listoverridetable{\listoverride\listid1\listoverridecount0\ls1}}
\paperw11900\paperh16840\margl1440\margr1440\vieww16060\viewh12100\viewkind0
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural\partightenfactor0
\f0\b\fs34 \cf0 Game flow:
\b0 \
\pard\tx220\tx720\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\li720\fi-720\pardirnatural\partightenfactor0
\ls1\ilvl0\cf0 {\listtext \'95 }Player can stand, hit, double or sometimes split;\
{\listtext \'95 }Decision is notified to game engine;\
{\listtext \'95 }Game engine return current status;\
{\listtext \'95 }Continue loop until stand;\
{\listtext \'95 }Dealer plays;\
{\listtext \'95 }End hands;\
}