Experimental 2.5D voxel-like rendering of height map (CPU rendered)
Just does ray-casting like the original Wolfenstein 3D, but instead of stopping at the first block it will continue through all the blocks to render a height map.
Experimental 2.5D voxel-like rendering of height map (CPU rendered)
Just does ray-casting like the original Wolfenstein 3D, but instead of stopping at the first block it will continue through all the blocks to render a height map.