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NetworkSession.h
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#ifndef _NETWORK_SESSION_H_
#define _NETWORK_SESSION_H_
#include <array>
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <mutex>
#include <optional>
#include <thread>
#include <vector>
#include "networking.pb.h"
class NetworkSession {
public:
using RpcResultCb = std::function<void(const uint8_t* data, size_t len)>;
public:
explicit NetworkSession(RpcResultCb resultCb);
void Start();
void Terminate();
bool DispatchRpc(const uint8_t* data, size_t len);
bool HasTerminated();
private:
struct SocketContext {
explicit SocketContext(int sock);
int sock{-1};
bool blocking{true};
};
struct Buffer {
size_t size{0};
std::unique_ptr<uint8_t[]> data;
};
private:
void WorkerMain();
void HandleRpcRequest(MsgRequest& request, const Buffer& payloadBuffer);
void SendResponse(MsgResponse& response, size_t size);
void HandleSocketOpen(MsgSocketOpenRequest& request, MsgResponse& response);
void HandleSocketClose(MsgSocketCloseRequest& request, MsgResponse& response);
void HandleSocketOptionSet(MsgSocketOptionSetRequest& request, MsgResponse& response);
void HandleSocketOptionGet(MsgSocketOptionGetRequest& request, MsgResponse& respose);
void HandleSocketAddr(MsgSocketAddrRequest& request, MsgResponse& response);
void HandleSocketBind(MsgSocketBindRequest& request, MsgResponse& response);
void HandleSocketConnect(MsgSocketConnectRequest& request, MsgResponse& response);
void HandleSelect(MsgSelectRequest& request, MsgResponse& response);
void HandleSocketSend(MsgSocketSendRequest& request, const Buffer& sendPayload,
MsgResponse& response);
void HandleSocketReceive(MsgSocketReceiveRequest& request, Buffer* receivePayload,
MsgResponse& response);
void HandleSettingsGet(MsgSettingGetRequest& request, MsgResponse& response);
void HandleGetHostByName(MsgGetHostByNameRequest& request, MsgResponse& response);
void HandleGetServByName(MsgGetServByNameRequest& request, MsgResponse& response);
void HandleSocketShutdown(MsgSocketShutdownRequest& request, MsgResponse& response);
void HandleSocketListen(MsgSocketListenRequest& request, MsgResponse& response);
void HandleSocketAccept(MsgSocketAcceptRequest& request, MsgResponse& response);
int32_t GetFreeHandle();
int SocketForHandle(uint32_t handle) const;
std::optional<uint32_t> HandleForSocket(int sock) const;
static bool bufferEncodeCb(pb_ostream_t* stream, const pb_field_iter_t* field,
void* const* arg);
static bool bufferDecodeCb(pb_istream_t* stream, const pb_field_iter_t* field, void** arg);
static bool payloadDecodeCb(pb_istream_t* stream, const pb_field_iter_t* field, void** arg);
private:
static constexpr size_t MAX_HANDLE = 32;
RpcResultCb resultCb;
std::vector<uint8_t> rpcRequest;
size_t rpcRequestSize{0};
bool rpcRequestPending{false};
std::vector<uint8_t> rpcResponse;
std::mutex dispatchMutex;
std::condition_variable dispatchCv;
std::thread worker;
bool hasStarted{false};
bool terminateRequested{false};
std::atomic_bool hasTerminated{false};
std::array<std::optional<SocketContext>, MAX_HANDLE + 1> sockets;
private:
NetworkSession(const NetworkSession&) = delete;
NetworkSession(NetworkSession&&) = delete;
NetworkSession& operator=(const NetworkSession&) = delete;
NetworkSession& operator=(NetworkSession&&) = delete;
};
#endif // _NETWORK_SESSION_H_