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战斗服如果担心效率不高.可以考虑单独起一个服做战斗服务器集群,根据负载情况增减节点,寻路一般可以考虑前端处理寻路节点.后端验证.是否需要在lua里面感觉不用先担心性能问题.做完之后如果有性能问题在考虑C服务.一般来说都是白白担心了. |
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比较复杂的逻辑,比如寻路 或者 核心战斗, 你们是直接在lua里面写吗? 还是在C写注册给lua调用?
我想直接在lua里面完成这些事情,效率会不会差很多?
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