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你这样做,逻辑编写难度会大幅度提升,或者参考下星际公民的动态网格技术。其实你可以优先考虑,把耗时的逻辑,用C/Cpp实现,这样做成本是最低的。 |
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我想的是利用现在的代码,在场景里做放对象的代理,场景里基本不用改东西,原来对对象的操作,全部由场景里的对象代理转发给对象服务处理。 |
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对象的逻辑都放在场景里,单个场景只能支持400人左右在线。现在想拆分下,不知道合不合适
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