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There is no real framestep backwards. It is in reality just an ordinary seek.
Sync Renderer is practically unmaintained. So issues are low priority.
At quick glance I don't see any obvious differences in the code with regards to frame stepping when compared to EVR-CP.
(Minor issue that few users will care about, workaround exists - please disregard if there is no trivial fix)
To Recreate (latest 2.3.7 or old v1.9, doesn't matter):
Result:
Workaround:
After many framestep-forward, do one framestep-backward to sync time
Notes:
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