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Frame bleed on tinted sprites in some situations #550

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islemaster opened this issue Dec 7, 2018 · 0 comments
Open

Frame bleed on tinted sprites in some situations #550

islemaster opened this issue Dec 7, 2018 · 0 comments
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bug Something isn't working p0 Things to fix ASAP
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@islemaster
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When tinting certain sprites (at least the Moose) we can end up with artifacts from adjacent frames. You can see them flickering in this animation at the edges of the green moose.

peek 2018-12-07 14-52

Noticed on https://studio.code.org/projects/dance/40Pkt9eperMbkUY8c1KMldHZsnWrBU8c3ng3ofN9YOM/view

The solution is to add a pixel or two of additional padding between frames when we pack the spritesheets. TexturePacker already has a setting for this.

@islemaster islemaster added the bug Something isn't working label Dec 7, 2018
@islemaster islemaster added this to the Post HOC milestone Dec 7, 2018
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