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FerrFisica.py
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import bpy
import fnmatch
def ColisaoArcosDef():
context = bpy.context
scn = context.scene
bpy.context.scene.frame_end = 110
if len(bpy.context.selected_objects) != 2:
print("Selecione dois objetos!")
# Substituir por mensagem de erro!
else:
print("Tudo certo")
# Inverte gravidade.
bpy.context.scene.gravity[2] = -9.81
ObjOriginais = bpy.context.selected_objects
for i in bpy.context.selected_objects:
bpy.ops.object.select_all(action='DESELECT')
i.select_set(True)
bpy.context.view_layer.objects.active = i
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
for i in ObjOriginais:
i.select_set(True)
if bpy.context.selected_objects[0].location[2] == bpy.context.selected_objects[1].location[2]:
print("Os objetos estão na mesma altura!")
if bpy.context.selected_objects[0].location[2] > bpy.context.selected_objects[1].location[2]: # if bpy.context.selected_objects[0].location[2] > bpy.context.selected_objects[1].location[2]:
ArcadaSup = bpy.context.selected_objects[0]
ArcadaInf = bpy.context.selected_objects[1]
print("Obj[0] mais alnto")
if bpy.context.selected_objects[0].location[2] < bpy.context.selected_objects[1].location[2]: # if bpy.context.selected_objects[0].location[2] < bpy.context.selected_objects[1].location[2]:
ArcadaSup = bpy.context.selected_objects[1]
ArcadaInf = bpy.context.selected_objects[0]
print("Obj[1] mais alto")
# Seleciona arcada inferior e cria vertex group
bpy.ops.object.select_all(action='DESELECT')
ArcadaInf.select_set(True)
bpy.context.view_layer.objects.active = ArcadaInf
try:
bpy.ops.object.modifier_remove(modifier="ArchSupTouch")
bpy.ops.object.vertex_group_remove(all=False, all_unlocked=False)
bpy.ops.rigidbody.object_remove()
ArcadaSup.animation_data_clear()
print("APAGADOS o grupo e o modificador.")
except:
print("Não foi criado grupo.")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type="VERT")
bpy.ops.mesh.select_all(action='SELECT')
vg = ArcadaInf.vertex_groups.new(name="ArchInf")
scn.tool_settings.vertex_group_weight=1
bpy.ops.object.vertex_group_assign()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.rigidbody.object_add()
bpy.context.object.rigid_body.enabled = False
bpy.context.object.rigid_body.collision_shape = 'MESH'
bpy.context.object.rigid_body.collision_margin = 0
#Arco Superior
bpy.ops.object.select_all(action='DESELECT')
ArcadaSup.select_set(True)
bpy.context.view_layer.objects.active = ArcadaSup
try:
bpy.ops.object.modifier_remove(modifier="ArchSupTouch")
bpy.ops.object.vertex_group_remove(all=False, all_unlocked=False)
bpy.ops.rigidbody.object_remove()
ArcadaSup.animation_data_clear()
print("APAGADOS o grupo e o modificador.")
except:
print("Não foi criado grupo e modificador.")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type="VERT")
bpy.ops.mesh.select_all(action='SELECT')
vg = ArcadaSup.vertex_groups.new(name="ArchSup")
scn.tool_settings.vertex_group_weight=0
bpy.ops.object.vertex_group_assign()
bpy.ops.object.mode_set(mode='OBJECT')
# Vertex proximity
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "ArchSup"
bpy.context.object.modifiers["VertexWeightProximity"].target = ArcadaInf
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist =0
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = .5 #3
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'LINEAR'
bpy.context.object.modifiers["VertexWeightProximity"].name = "ArchSupTouch"
bpy.context.object.modifiers["ArchSupTouch"].show_expanded = False
bpy.ops.rigidbody.object_add()
bpy.context.object.rigid_body.collision_shape = 'MESH'
bpy.context.object.rigid_body.collision_margin = 0
# override = {'scene': bpy.context.scene,
# 'point_cache': bpy.context.scene.rigidbody_world.point_cache}
# bpy.ops.ptcache.bake(override, bake=True)
# bpy.context.scene.update()
# bpy.ops.rigidbody.bake_to_keyframes(frame_start=1, frame_end=110)
# bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
bpy.ops.screen.animation_play()
class ColisaoArcos(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.colisao_arcos"
bl_label = "Archs Collision"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if len(bpy.context.selected_objects) == 2:
return True
else:
if len(bpy.context.selected_objects) != 2:
return False
def execute(self, context):
ColisaoArcosDef()
return {'FINISHED'}
bpy.utils.register_class(ColisaoArcos)
# GARAVIDADE INVERSA
def ColisaoArcosInversoDef():
context = bpy.context
scn = context.scene
bpy.context.scene.frame_end = 110
if len(bpy.context.selected_objects) != 2:
print("Selecione dois objetos!")
# Substituir por mensagem de erro!
else:
print("Tudo certo")
# Inverte gravidade.
bpy.context.scene.gravity[2] = 9.81
ObjOriginais = bpy.context.selected_objects
for i in ObjOriginais:
bpy.ops.object.select_all(action='DESELECT')
i.select_set(True)
bpy.context.view_layer.objects.active = i
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
for i in ObjOriginais:
i.select_set(True)
if ObjOriginais[0].location[2] == ObjOriginais[1].location[2]:
print("Os objetos estão na mesma altura!")
if ObjOriginais[0].location[2] > ObjOriginais[1].location[2]: # if bpy.context.selected_objects[0].location[2] > bpy.context.selected_objects[1].location[2]:
ArcadaSup = ObjOriginais[0]
ArcadaInf = ObjOriginais[1]
print("Obj[1] mais baixo")
print("LocSUP",ArcadaSup.name,ArcadaSup.location[2])
print("LocINF",ArcadaInf.name,ArcadaInf.location[2])
if ObjOriginais[0].location[2] < ObjOriginais[1].location[2]: # if bpy.context.selected_objects[0].location[2] < bpy.context.selected_objects[1].location[2]:
ArcadaSup = ObjOriginais[1]
ArcadaInf = ObjOriginais[0]
print("Obj[0] mais baixo")
print("LocSUP",ArcadaSup.name,ArcadaSup.location[2])
print("LocINF",ArcadaInf.name,ArcadaInf.location[2])
print(ArcadaInf.name)
#Arco Superior
bpy.ops.object.select_all(action='DESELECT')
ArcadaSup.select_set(True)
bpy.context.view_layer.objects.active = ArcadaSup
try:
bpy.ops.object.modifier_remove(modifier="ArchInfTouch")
bpy.ops.object.vertex_group_remove(all=False, all_unlocked=False)
bpy.ops.rigidbody.object_remove()
ArcadaSup.animation_data_clear()
print("APAGADOS o grupo e o modificador.")
except:
print("Não foi criado grupo e modificador.")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type="VERT")
bpy.ops.mesh.select_all(action='SELECT')
vg = ArcadaSup.vertex_groups.new(name="ArchSup")
scn.tool_settings.vertex_group_weight=1
bpy.ops.object.vertex_group_assign()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.rigidbody.object_add()
bpy.context.object.rigid_body.enabled = False
bpy.context.object.rigid_body.collision_shape = 'MESH'
bpy.context.object.rigid_body.collision_margin = 0
# Arcada inferior
bpy.ops.object.select_all(action='DESELECT')
ArcadaInf.select_set(True)
bpy.context.view_layer.objects.active = ArcadaInf
try:
bpy.ops.object.modifier_remove(modifier="ArchInfTouch")
bpy.ops.object.vertex_group_remove(all=False, all_unlocked=False)
bpy.ops.rigidbody.object_remove()
ArcadaInf.animation_data_clear()
print("APAGADOS o grupo e o modificador.")
except:
print("Não foi criado grupo.")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.select_mode(type="VERT")
bpy.ops.mesh.select_all(action='SELECT')
vg = ArcadaInf.vertex_groups.new(name="ArchInf")
scn.tool_settings.vertex_group_weight=0
bpy.ops.object.vertex_group_assign()
bpy.ops.object.mode_set(mode='OBJECT')
# Vertex proximity
bpy.ops.object.modifier_add(type='VERTEX_WEIGHT_PROXIMITY')
bpy.context.object.modifiers["VertexWeightProximity"].vertex_group = "ArchInf"
bpy.context.object.modifiers["VertexWeightProximity"].target = ArcadaSup
bpy.context.object.modifiers["VertexWeightProximity"].proximity_mode = 'GEOMETRY'
bpy.context.object.modifiers["VertexWeightProximity"].min_dist =0
bpy.context.object.modifiers["VertexWeightProximity"].max_dist = .5 #3
bpy.context.object.modifiers["VertexWeightProximity"].falloff_type = 'LINEAR'
bpy.context.object.modifiers["VertexWeightProximity"].name = "ArchInfTouch"
bpy.context.object.modifiers["ArchInfTouch"].show_expanded = False
bpy.ops.rigidbody.object_add()
bpy.context.object.rigid_body.collision_shape = 'MESH'
bpy.context.object.rigid_body.collision_margin = 0
bpy.ops.screen.animation_play()
class ColisaoArcosInverso(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.colisao_arcos_inverso"
bl_label = "Inverted Archs Collision"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if len(bpy.context.selected_objects) == 2:
return True
else:
if len(bpy.context.selected_objects) != 2:
return False
def execute(self, context):
ColisaoArcosInversoDef()
return {'FINISHED'}
bpy.utils.register_class(ColisaoArcosInverso)
def AplicaAnimCorDef():
context = bpy.context
obj = context.active_object
scn = context.scene
bpy.ops.screen.animation_cancel()
override = {'scene': bpy.context.scene,
'point_cache': bpy.context.scene.rigidbody_world.point_cache}
bpy.ops.ptcache.bake(override, bake=True)
bpy.context.scene.update()
bpy.ops.rigidbody.bake_to_keyframes(frame_start=1, frame_end=110)
bpy.context.scene.frame_current = 110
bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
bpy.ops.screen.animation_play()
class AplicaAnimCor(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.aplica_anima_cor"
bl_label = "Apply Color and Animation"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if len(bpy.context.selected_objects) == 1:
return True
else:
if len(bpy.context.selected_objects) != 1:
return False
def execute(self, context):
AplicaAnimCorDef()
return {'FINISHED'}
bpy.utils.register_class(AplicaAnimCor)
def TravaArcoDef():
context = bpy.context
obj = context.active_object
scn = context.scene
# bpy.ops.screen.animation_cancel()
bpy.ops.object.mode_set(mode='OBJECT')
# bpy.context.scene.frame_current = 110
obj.animation_data_clear()
'''
try:
bpy.ops.object.vertex_group_remove(all=False, all_unlocked=False)
bpy.ops.rigidbody.object_remove()
ArcadaSup.animation_data_clear()
print("APAGADOS o grupo e o modificador.")
except:
print("Não foi criado grupo e modificador.")
'''
class TravaArco(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.trava_arco"
bl_label = "Arch Stop"
bl_options = {'REGISTER', 'UNDO'}
# Programação diferente para funcionar!!!
@classmethod
def poll(cls, context):
scene = context.scene
tool_settings = context.tool_settings
screen = context.screen
if not screen.is_animation_playing:
return True
if screen.is_animation_playing:
return False
def execute(self, context):
bpy.ops.screen.animation_cancel()
TravaArcoDef()
return {'FINISHED'}
bpy.utils.register_class(TravaArco)
def PreparaMaxilaMandibulaDef():
context = bpy.context
#obj = context.active_object
scn = context.scene
Maxila = bpy.data.objects['ma']
Mandibula = bpy.data.objects['cm']
bpy.ops.object.select_all(action='DESELECT')
Maxila.select_set(True)
Mandibula.select_set(True)
bpy.context.view_layer.objects.active = Maxila
bpy.ops.object.duplicate()
Maxila.hide_viewport=True
Mandibula.hide_viewport=True
# Apagar_Ziga = [obj for obj in bpy.context.scene.objects if fnmatch.fnmatchcase(obj.name, "*Ziga")]
#for Ziga in Apagar_Ziga:
for objeto in context.selected_objects:
if fnmatch.fnmatchcase(objeto.name, "ma*"):
objeto.name = "MaxillaCopyZiga"
MaxilaCopia = objeto
objeto.animation_data_clear()
print("Maxila OK", objeto)
if fnmatch.fnmatchcase(objeto.name, "cm*"):
objeto.name = "MandibleCopyZiga"
MandibulaCopia = objeto
objeto.animation_data_clear()
print("Mandibula OK", objeto)
#Apagar_Bracket_ref = [obj for obj in bpy.context.scene.objects if fnmatch.fnmatchcase(obj.name, "Bracket_re*")]
class PreparaMaxilaMandibula(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.prepara_maxila_mandibula"
bl_label = "Prepares Maxilla & Mandible"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
if bpy.data.objects['MaxillaCopyZiga'] and bpy.data.objects['MandibleCopyZiga']:
return False
else:
return True
def execute(self, context):
PreparaMaxilaMandibulaDef()
return {'FINISHED'}
bpy.utils.register_class(PreparaMaxilaMandibula)
def FinalizaColisaoMaxMandDef():
context = bpy.context
scn = context.scene
bpy.context.scene.frame_end = 100
bpy.context.scene.frame_current = 100
# bpy.ops.screen.animation_cancel(restore_frame=True)
# bpy.ops.screen.animation_cancel()
bpy.ops.object.trava_arco()
bpy.data.objects['ma'].hide_viewport=False
bpy.data.objects['cm'].hide_viewport=False
bpy.data.objects['cm'].location = bpy.data.objects['MandibleCopyZiga'].location
bpy.data.objects['cm'].rotation_euler = bpy.data.objects['MandibleCopyZiga'].rotation_euler
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects['cm'].select_set(True)
bpy.context.view_layer.objects.active = bpy.data.objects['cm']
bpy.ops.anim.ortog_loc_rot()
# bpy.context.scene.frame_end = 100
# FrameEnd = bpy.data.scenes["Scene"].frame_end
# bpy.context.scene.frame_set(FrameEnd)
# bpy.context.scene.frame_current = 100
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects['MaxillaCopyZiga'].select_set(True)
bpy.data.objects['MandibleCopyZiga'].select_set(True)
bpy.context.view_layer.objects.active = bpy.data.objects['MandibleCopyZiga']
bpy.ops.object.delete(use_global=False)
bpy.ops.object.select_all(action='DESELECT')
bpy.data.objects['cm'].select_set(True)
bpy.context.view_layer.objects.active = bpy.data.objects['cm']
class FinalizaColisaoMaxMand(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.finaliza_colisao_max_mand"
bl_label = "Apply Maxilla & Mandible Collision"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
FinalizaColisaoMaxMandDef()
return {'FINISHED'}
bpy.utils.register_class(FinalizaColisaoMaxMand)