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ANIMDEFS.txt
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ANIMDEFS.txt
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WARP texture FLESH 0.1 allowdecals
/*WARP texture DSCFLSH 0.1 allowdecals*/
WARP texture DSS2A0 2.0
WARP texture SPTBA0 2.0
//WARP texture MOR4A0 4.0
Texture ZWT1_0
PIC ZWT1_0 tics 5
PIC ZWT1_1 tics 5
PIC ZWT1_2 tics 5
PIC ZWT1_3 tics 5
PIC ZWT1_4 tics 5
PIC ZWT1_3 tics 5
PIC ZWT1_2 tics 5
PIC ZWT1_1 tics 5
/*
SWITCH swt1_1
ON
PIC ZWT1_0 tics 5
PIC ZWT1_1 tics 5
PIC ZWT1_2 tics 5
PIC ZWT1_3 tics 5
PIC ZWT1_4 tics 5
PIC ZWT1_3 tics 5
PIC ZWT1_2 tics 5
PIC ZWT1_1 tics 5
PIC ZWT1_0 tics 5
PIC ZWT1_1 tics 5
PIC ZWT1_2 tics 5
PIC ZWT1_3 tics 5
PIC ZWT1_4 tics 5
PIC ZWT1_3 tics 5
PIC ZWT1_2 tics 5
PIC ZWT1_1 tics 5
PIC ZWT1_0 tics 5
OFF
PIC swt1_1 tics 70
*/
/*
SWITCH <name>:
Starts a new switch definition. A switch has 2 commands:
ON
Defines the animation that is played when the switch is activated
OFF
Defines the animation that is played when the switch resets
Inside each of these definitions the following commands can be used:
SOUND <soundname>
Defines the sound that is played when the switch is pressed/reset. As usual, this uses a logical sound name from SNDINFO and not the name of the sound lump.
PIC <name> tics <duration> | rand <min max>
Defines one animation frame for the current sequence. The syntax is the same as in the TEXTURE/FLAT animations, except that the texture must always be specified by name. There can be multiple PIC definitions in each sequence for the switch.
*/