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GLDEFS.DSCactors
144 lines (126 loc) · 1.98 KB
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GLDEFS.DSCactors
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PointLight YellowKeyCardIndicatorlight
{
offset 0 16 0
color 1.0 0.8 0.0
size 48
attenuate 1
}
Object KeyCardIndicatorYellowDEC { FRAME KCRDA0 { light YellowKeyCardIndicatorlight } }
PointLight RedCardIndicatorlight
{
offset 0 16 0
color 0.5 0.0 0.0
size 48
attenuate 1
}
Object KeyCardIndicatorRedDEC { FRAME KCRDB0 { light RedCardIndicatorlight } }
PointLight BlueCardIndicatorlight
{
offset 0 16 0
color 0.2 0.2 1.0
size 48
attenuate 1
}
Object KeyCardIndicatorBlueDEC { FRAME KCRDC0 { light BlueCardIndicatorlight } }
PointLight AIDlight
{
offset 0 32 0
color 0.5 0.0 0.0
size 64
attenuate 1
}
Object AIDSpawnerDEC
{
FRAME AID1 { light AIDlight }
//FRAME AID1 { light White64 }
}
PointLight HELPERlight
{
offset 0 64 0
color 1.0 0.0 0.0
size 64
attenuate 1
}
Object HSChelperDEC
{
FRAME DSCH { light HELPERlight }
}
PointLight White64
{
offset 0 32 0
color 1.0 1.0 1.0
size 64
dontlightself 1
attenuate 1
}
Object AMMOspawnerDEC
{
FRAME AMM1 { light White64 }
}
PointLight Yel64
{
color 1.0 0.8 0.0
size 64
dontlightself 1
}
PointLight Blue64
{
color 0.0 0.8 0.8
size 64
dontlightself 1
}
flickerlight FlickerYel64
{
color 1.0 0.8 0.0
size 64
secondarySize 48
chance 0.5
attenuate 1
}
flickerlight PureSoulChase
{
color 0.75 0.49 0.34
size 384
secondarySize 330
offset 0 0 0
chance 0.5
}
flickerlight PureSoulPain
{
color 1.0 0.0 0.0
size 384
secondarySize 330
offset 0 0 0
chance 0.8
}
flickerlight PureSoulGliph
{
color 0.0 0.5 0.8
size 256
secondarySize 192
chance 0.2
attenuate 1
}
flickerlight PureSoulBall
{
color 0.0 0.5 0.8
size 128
secondarySize 32
chance 0.2
attenuate 1
}
Object DSCSeraphimRaiserLight
{
FRAME HAL1A { light PureSoulChase }
}
Object SeraphimSparkBall
{
FRAME BAL1 { light PureSoulBall }
}
Object DSCprisonedSaintDEC
{
FRAME MFLY { light PureSoulChase }
FRAME MFLYB { light PureSoulPain }
FRAME MFLYC { light PureSoulGliph }
}
//