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SNDINFO.txt
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SNDINFO.txt
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INTRO INTRO
LOWPUM LOWPUM
world/silence sil
CREDITS CREDITS
world/FastFun fastfun
world/slideCrush sldcrsh
world/slideResh resh_st
world/slideReshStop resh_sp
world/crash2 crash2
world/stonebre stonebre
world/hell_influence HLINFL
world/GliphLoop GlphLoop
world/GliphPickup GlphPick
$random LiftAmbient { LiftAmbient1 LiftAmbient2 LiftAmbient3 }
LiftAmbient1 Lift_A1
LiftAmbient2 Lift_A2
LiftAmbient3 Lift_A3
misc/TimestopStart stopstrt
misc/TimestopLoop stoploop
world/LiftMove Liftmove
world/LiftStop Liftstop
world/openHell HGATE
Ambient/Voltage AMB10
$alias Voltage Ambient/Voltage
$ambient 28 Voltage point continuous 1.0
Ambient/Tresk AMB11
$alias Tresk Ambient/Tresk
$ambient 29 Tresk random 5.0 15.0 1.0
Ambient/Mashinery AMB12
$alias Mashinery Ambient/Mashinery
$ambient 30 Mashinery point continuous 1.0
Ambient/Energy AMB16
$alias Energy Ambient/Energy
$ambient 31 Energy point continuous 1.0
Ambient/FarSomething AMB19
$alias FarSomething Ambient/FarSomething
$ambient 32 FarSomething point continuous 1.0
Ambient/FarMashinery AMB20
$alias FarMashinery Ambient/FarMashinery
$ambient 33 FarMashinery point continuous 1.0
Ambient/FarExhoust AMB21
$alias FarExhoust Ambient/FarExhoust
$ambient 34 FarExhoust world continuous 1.0
Ambient/PlasmaSplashes BLACKHOL
$alias PlasmaSplashes Ambient/PlasmaSplashes
$ambient 35 PlasmaSplashes point continuous 1.0
Ambient/COMP_1 COMP_1
$alias COMP_1 Ambient/COMP_1
$ambient 36 COMP_1 point continuous 1.0
Ambient/COMP_2 COMP_2
$alias COMP_2 Ambient/COMP_2
$ambient 37 COMP_2 point continuous 1.0
Ambient/COMP_3 COMP_3
$alias COMP_3 Ambient/COMP_3
$ambient 38 COMP_3 point continuous 1.0
Ambient/COMP_4 COMP_1
$alias COMP_4 Ambient/COMP_4
$ambient 39 COMP_4 point continuous 1.0
Ambient/mechPulse DRONE6
$alias mechPulse Ambient/mechPulse
$ambient 41 mechPulse point continuous 1.0
Ambient/WallLightHum2 FL_HUM1
$alias WallLightHum2 Ambient/WallLightHum2
$ambient 43 WallLightHum2 point continuous 1.0
$volume WallLightHum2 1.0
Ambient/Wind1 WINDL
$alias Wind1 Ambient/Wind1
$ambient 50 Wind1 point continuous 1.0
Ambient/Wind2 WINDM
$alias Wind2 Ambient/Wind2
$ambient 51 Wind2 point continuous 1.0
Ambient/WISPER WISPER
$alias WISPER Ambient/WISPER
$ambient 52 WISPER point continuous 1.0
Ambient/FLESHMOV FLESHMOV
$alias FleshMoving Ambient/FLESHMOV
$ambient 53 FleshMoving point continuous 1.0
world/TecHoul1 AMB11
world/TecHoul2 AMB12
world/TecHoul3 AMB20
world/TecHoul4 AMB21
$alias GungarHoulingAmbience1 world/TecHoul1
$ambient 54 GungarHoulingAmbience1 random 5.0 25.0 1.0
$alias GungarHoulingAmbience2 world/TecHoul2
$ambient 55 GungarHoulingAmbience2 random 5.0 15.0 1.0
$alias GungarHoulingAmbience3 world/TecHoul3
$ambient 56 GungarHoulingAmbience3 random 5.0 15.0 1.0
$alias GungarHoulingAmbience4 world/TecHoul4
$ambient 57 GungarHoulingAmbience4 random 5.0 15.0 1.0
$random TecRandomAmbient { world/TecHoul1 world/TecHoul2 world/TecHoul3 world/TecHoul4 }
Ambient/DSCLAVA1 DSCLAVA1
$alias LavaMoving1 Ambient/DSCLAVA1
$ambient 58 LavaMoving1 point continuous 1.0
Ambient/DSCLAVA2 DSCLAVA2
$alias LavaMoving2 Ambient/DSCLAVA2
$ambient 59 LavaMoving2 point continuous 1.0
Ambient/WTRDRP1 WTRDRP1
$alias WaterDrips Ambient/WTRDRP1
$ambient 60 WaterDrips point continuous 1.0
Ambient/clulh1 clulh1
$alias clulhuWhisper1 Ambient/clulh1
$ambient 61 clulhuWhisper1 point continuous 1.0
Ambient/clulh2 clulh2
$alias clulhuWhisper2 Ambient/clulh2
$ambient 62 clulhuWhisper2 point continuous 1.0
Ambient/clulh3 clulh3
$alias clulhuWhisper3 Ambient/clulh3
$ambient 63 clulhuWhisper3 point continuous 1.0
Ambient/BLDPOOL BLDPOOL
$alias BloodPool Ambient/BLDPOOL
$ambient 64 BloodPool point continuous 1.0
Ambient/revcry2 revcry2
$alias revcry2 Ambient/revcry2
$ambient 65 revcry2 point continuous 1.0
Ambient/siren1 siren1
$alias AlarmSiren1 Ambient/siren1
$ambient 66 AlarmSiren1 point continuous 1.0
Ambient/BigFan bigfan
$alias BigFan Ambient/BigFan
$ambient 67 BigFan point continuous 1.0
Ambient/steam1 steam1
$alias Steam1 Ambient/steam1
$ambient 68 Steam1 point continuous 1.0
Ambient/steam2 steam2
$alias Steam2 Ambient/steam2
$ambient 69 Steam2 point continuous 1.0
Ambient/hardelec hardelec
$alias HARD_ELECTRO Ambient/hardelec
$ambient 69 HARD_ELECTRO point continuous 1.0
Ambient/ForceField force
$alias ForceField Ambient/ForceField
$ambient 70 ForceField point continuous 1.0
Ambient/evilbrea evilbrea
$alias evilbreath Ambient/evilbrea
$ambient 71 evilbreath point continuous 1.0
Ambient/Hellgate HGATEAM
$alias Hellgate Ambient/Hellgate
$ambient 72 Hellgate point continuous 1.0
Ambient/WINDSNO WINDSNO
$alias WindSnowStrong Ambient/WINDSNO
$ambient 73 WindSnowStrong point continuous 1.0
world/HAPPEN2 HAPPEN2
world/BFRAIN BFRAIN
world/Thunder1 THUNDER1
Ambient/StrongFire STRONGFI
world/LAMPHUM LAMPHUM
world/StoneMove STONEMOV
world/BigStonemov BIGSTONE
world/BigClose BIGCLOSE
world/IRONMOVE IRONMOVE
world/TNSTOP TNSTOP
world/tentacle TENTA
world/DemonsOFF Elimi
world/HAPPEN1 HAPPEN1
world/pumm pumm
world/BigFire STRONGFI
world/WaterOut WATEROUT
world/SaintSaved TRAILER_
$random PickupHealth { Health1 Health2 }
Health1 HEALTHB
Health2 HEALTHS
$random Howling { PickupScull1 PickupScull2 PickupScull3 }
PickupScull1 HOWL1
PickupScull2 HOWL2
PickupScull3 HOWL3
$random BloodSpawn { BloodSpawn1 BloodSpawn2 BloodSpawn3 }
BloodSpawn1 BLDCVK1
BloodSpawn2 BLDCVK2
BloodSpawn3 BLDCVK3
$random BigPortalGliph { EXPLOSM1 EXPLOSM2 EXPLOSM3 }
$random ExploVaza { EXPLOSM1 EXPLOSM2 EXPLOSM3 }
EXPLOSM1 EXPLOSM1
EXPLOSM2 EXPLOSM2
EXPLOSM3 EXPLOSM3
$random Mstress { mstress1 mstress2 mstress3 mstress4 }
mstress1 mstress1
mstress2 mstress2
mstress3 mstress3
mstress4 mstress4
world/suspense suspense
misc/VazaBreak VAZABREA
misc/DSCexplosion DSCEXPLO
$random HelpSpawn { BOOOM3 BOOOM6 BOOOM7 }
BOOOM3 BOOOM3
BOOOM6 BOOOM6
BOOOM7 BOOOM7
$random HelpAct { TREJLER1 TREJLER2 TREJLER3}
TREJLER1 TREJLER1
TREJLER2 TREJLER2
TREJLER3 TREJLER3
$random Creep { creep01 creep02 creep03 creep04 creep05 creep06 creep07 creep08 creep09}
creep01 creep01
creep02 creep02
creep03 creep03
creep04 creep04
creep05 creep05
creep06 creep06
creep07 creep07
creep08 creep08
creep09 creep09
/////terrain
world/DSCsludgegloop DSCBLDSP
world/DSCsludgegloopsmall DSCBLDSS
$limit world/DSCsludgegloop 4
$limit world/DSCsludgegloopsmall 4
misc/ammospawn PCKUP1
misc/ammospawn2 PICKUP4
misc/itemspawn ITEMSPAW
misc/scullpickup SCULLPIC
misc/scullspawn SCLSPWN
misc/dscranks DSCRANKS
misc/WELLDONE WELLDO
Ambient/DSCtorch DSCTRCH
Ambient/DSCtorch2 DSCTRCH2
$random DSCACHV2R { world/DSCACHV2 world/DSCCH2_1 world/DSCCH2_2 }
world/DSCACHV2 DSCACHV2
world/DSCCH2_1 DSCCH2_1
world/DSCCH2_2 DSCCH2_2
world/RACHIVE RNKUP3
$random WAVEDONE { world/WAVEDONE }
world/WAVEDONE WAVEDONE
$random BADVOISE { world/badvoise1 world/badvoise2}
world/badvoise1 UHV1
world/badvoise2 UHV2
$random LOOKAT { world/lookat1 world/lookat2 world/lookat3 world/lookat4}
world/lookat1 lookat1
world/lookat2 lookat2
world/lookat3 lookat3
world/lookat4 lookat4
world/DSCACHV1 DSCACHV1
world/DSCACHV3 DSCACHV3
world/DSCACHV4 DSCACHV4
world/DSCACHV5 DSCACHV5
world/DSCACHV6 DSCACHV6
world/DSCACHV7 DSCACHV7
world/DSCACHV8 DSCACHV8
puresoul/sight SOULSEE
$random PureSoulPain { puresoul/pain1 puresoul/pain2 puresoul/pain3 }
puresoul/pain1 PS_PAIN1
puresoul/pain2 PS_PAIN2
puresoul/pain3 PS_PAIN3
puresoul/active ZVUK_ANG
puresoul/prepare SOULSTR
puresoul/attack SOULGLPH
puresoul/raising RISING
eyebound/death EYEDEATH
$random EYEPAIN { eyebound/pain1 eyebound/pain2 }
eyebound/pain1 EYEPAIN1
eyebound/pain2 EYEPAIN2
eyebound/active BLDRN1
$random AirCanPickup { player/AirCanPickup1 player/AirCanPickup2 player/AirCanPickup3 }
player/AirCanPickup1 AIRCAN1
player/AirCanPickup2 AIRCAN2
player/AirCanPickup3 AIRCAN3
player/Rebreather PLAYBRE
player/Maskoff MASKOFF
player/wakeupuderblood wakebld
world/AirFlow AIRFLOW
world/AirIntake AIRIN
world/cp_deny cp_deny
world/cp_ok cp_ok
world/item_off off
$random DSCmoaner { world/moaner1 world/moaner2 world/moaner3 world/moaner4}
world/moaner1 moaner1
world/moaner2 moaner2
world/moaner3 moaner3
world/moaner4 moaner4
world/HELLTP1 HELLTP1
world/HELLTP2 HELLTP2