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Crates and Recurrent Complex mod #318

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Ganjalf-Amsterdoom opened this issue Jul 6, 2016 · 1 comment
Open

Crates and Recurrent Complex mod #318

Ganjalf-Amsterdoom opened this issue Jul 6, 2016 · 1 comment

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@Ganjalf-Amsterdoom
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Hello,

crates spawned as part of a schematic within recurrent complex mod ( by ivorius ) crash the game on click, here the crash report:

http://pastebin.com/eVT6Ltjn

Recurrent complex is a mod to spawn structures and buildings in a dynamic fashion while generating new chunks.
Basically I made a house with crates inside and when the building spawn and I click a crate the game crashes.

Thank you for your time.

@copygirl
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copygirl commented Jul 6, 2016

Unfortunately, due to the way crates work, they are required to be placed by a player (or something close enough to it). Internally, the crate tile entities themselves only store the ID of a crate pile object which is handled in a very special way, and saved in separate files. This is impossible to fix without a complete rewrite.

Note that Charset (discontinued, at least by the original mod author) was going to have almost identically functioning crates which wouldn't have this issue.

(edit: On second thought I'll keep the issue open since it's valid though unfixable.)

@copygirl copygirl closed this as completed Jul 6, 2016
@copygirl copygirl reopened this Jul 6, 2016
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