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Releases: copygirl/CarryCapacity
Releases · copygirl/CarryCapacity
CarryCapacity 0.3.2-pre.4
Game Version: 1.6.8
Changelog
- Check if
entity.Renderer
is null before rendering
Known issues
- Unknown rendering glitch, might be an issue with the game? Perhaps fixed already / in future.
- Currently doesn't support blocks whose models depend on attributes.
The default model is rendered instead. Affects vine baskets and golden chests.
CarryCapacity 0.3.2-pre.3
Game Version: 1.6.7
Changelog
- Add some custom exceptions to aid in hunting down the cause of another exception
Known issues
- Will probably crash in Multiplayer when other players are around
- Currently doesn't support blocks whose models depend on attributes.
The default model is rendered instead. Affects vine baskets and golden chests.
CarryCapacity 0.3.2-pre.2
Game Version: 1.6.0-rc.1
Changelog
- Fix an error in building the release
.zip
that caused an old version of the.dll
to be used
Known issues
- Currently doesn't support blocks whose models depend on attributes.
The default model is rendered instead. Affects vine baskets and golden chests.
CarryCapacity 0.3.2-pre.1
Game Version: 1.6.0-rc.1
Changelog
- Update to upcoming Vintage Story version 1.6.0
Known issues
- Currently doesn't support blocks whose models depend on attributes.
The default model is rendered instead. Affects vine baskets and golden chests.
CarryCapacity 0.3.1
Game Version: 1.5.4
Changelog
- Reverted
requiredOnClient
change as it seems to be causing problems
CarryCapacity 0.3.0
Game Version: 1.5.4
Changelog
CarryCapacity becomes a client-optional mod!
edit: Though it looks like the game will need a change to not crash.
CarryCapacity 0.3.0-rc.1
Game Version: 1.5.3-rc.1
Changelog
- Updated to Vintage Story release version
CarryCapacity 0.2.5
Game Version: 1.5.2.6
Changelog
- Carried blocks are rendering the right orientation again
- Hopefully fix issue with carried blocks losing their inventory
CarryCapacity 0.2.4
Game Version: 1.5.2
Changelog
- Carried blocks can be placed down on any solid face now, not just the top!
- Slightly adjusted basket rendering on back
Known Issues
Carried blocks are rendering with the wrong orientation
(Related to anegostudios/VintageStory-Issues#3)
Looks like it was my fault after all ^^
CarryCapacity 0.2.3
Game Version: 1.5.1.6
Changelog
- Fix crash when a player has no entities associated with them
Known Issues
- Interaction circle is rendered at the center of the screen, not the mouse cursor