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Hadn't heard of Waterbear before, but it looks promising.
I find the concept of graphical programming interesting, even though I'm not sure if Waterbear's approach (replicating traditional programming constructs graphically) is the definitive way to do it. Regardless of the approach used, such tools are great, since they allow learning how to code without having to worry much about syntax. I owe a lot to Clickteam's graphical programming tools (Multimedia Fusion and the like), since I learned a lot about coding while using them.
The thing is, implementing support for Waterbear right now would involve a lot of work (like a separate file editing screen, since the existing text-only editor wouldn't be suitable) and I'm not sure if the Waterbear user base is already large enough to justify that. Furthermore, on the Waterbear website, they state:
Waterbear is pre-alpha software, very raw, and in constant flux right now.
It might be good to wait a bit more and see how it stabilizes before integrating it into nide. I plan to eventually have a plugin system for custom editors, so eventually we can have one for Waterbear.
u can integrate it with waterbearlang
search "waterbearlang" in github ;-)
try
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