diff --git a/Activities/GameActivity.cpp b/Activities/GameActivity.cpp index fae41ebeb..7cad71f3b 100644 --- a/Activities/GameActivity.cpp +++ b/Activities/GameActivity.cpp @@ -1347,7 +1347,7 @@ void GameActivity::Update() // Assure that Controlled Actor is a safe pointer // Only allow this if player's brain is intact - if (g_MovableMan.IsActor(m_Brain[player])) + if (m_Brain[player] && !m_Brain[player]->IsDead() ) { // Note that we have now had a brain m_HadBrain[player] = true;