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Makefile.win
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# Project: Project1
# Compiler: Default GCC compiler
# Compiler Type: MingW 3
# Makefile created by wxDev-C++ 7.3 on 20/03/12 17:56
WXLIBNAME = wxmsw28
CPP = g++.exe
CC = gcc.exe
WINDRES = "windres.exe"
OBJ = Objects/MingW/Z.o Objects/MingW/Units.o Objects/MingW/Building.o Objects/MingW/BASE.o Objects/MingW/Fighter.o Objects/MingW/Enemy.o Objects/MingW/Portrait.o
LINKOBJ = "Objects/MingW/Z.o" "Objects/MingW/Units.o" "Objects/MingW/Building.o" "Objects/MingW/BASE.o" "Objects/MingW/Fighter.o" "Objects/MingW/Enemy.o" "Objects/MingW/Portrait.o"
LIBS = -L"C:/Program Files/Dev-Cpp/Lib" -L"C:/Program Files/Dev-Cpp/SFML-1.6-dev-windows-mingw/SFML-1.6/lib" ../../SFML-1.6-dev-windows-mingw/SFML-1.6/lib/libsfml-window.a ../../SFML-1.6-dev-windows-mingw/SFML-1.6/lib/libsfml-system.a ../../SFML-1.6-dev-windows-mingw/SFML-1.6/lib/libsfml-graphics.a -Wl,--enable-auto-import
INCS = -I"C:/Program Files/Dev-Cpp/Include" -I"C:/Program Files/Dev-Cpp/SFML-1.6-dev-windows-mingw/SFML-1.6/include"
CXXINCS = -I"C:/Program Files/Dev-Cpp/lib/gcc/mingw32/3.4.5/include" -I"C:/Program Files/Dev-Cpp/include/c++/3.4.5/backward" -I"C:/Program Files/Dev-Cpp/include/c++/3.4.5/mingw32" -I"C:/Program Files/Dev-Cpp/include/c++/3.4.5" -I"C:/Program Files/Dev-Cpp/include" -I"C:/Program Files/Dev-Cpp/" -I"C:/Program Files/Dev-Cpp/include/common/wx/msw" -I"C:/Program Files/Dev-Cpp/include/common/wx/generic" -I"C:/Program Files/Dev-Cpp/include/common/wx/html" -I"C:/Program Files/Dev-Cpp/include/common/wx/protocol" -I"C:/Program Files/Dev-Cpp/include/common/wx/xml" -I"C:/Program Files/Dev-Cpp/include/common/wx/xrc" -I"C:/Program Files/Dev-Cpp/include/common/wx" -I"C:/Program Files/Dev-Cpp/include/common" -I"C:/Program Files/Dev-Cpp/SFML-1.6-dev-windows-mingw/SFML-1.6/include"
RCINCS = --include-dir "C:/PROGRA~1/Dev-Cpp/include/common"
BIN = Output/MingW/Z.exe
DEFINES =
CXXFLAGS = $(CXXINCS) $(DEFINES)
CFLAGS = $(INCS) $(DEFINES)
GPROF = gprof.exe
RM = rm -f
LINK = g++.exe
.PHONY: all all-before all-after clean clean-custom
all: all-before $(BIN) all-after
clean: clean-custom
$(RM) $(LINKOBJ) "$(BIN)"
$(BIN): $(OBJ)
$(LINK) $(LINKOBJ) -o "$(BIN)" $(LIBS)
Objects/MingW/Z.o: $(GLOBALDEPS) Z.cpp ZEvent.hpp Units.hpp Fighter.hpp Units.hpp Enemy.hpp Units.hpp Building.hpp Units.hpp Portrait.hpp Units.hpp
$(CPP) -c Z.cpp -o Objects/MingW/Z.o $(CXXFLAGS)
Objects/MingW/Units.o: $(GLOBALDEPS) Units.cpp Units.hpp
$(CPP) -c Units.cpp -o Objects/MingW/Units.o $(CXXFLAGS)
Objects/MingW/Building.o: $(GLOBALDEPS) Building.cpp Building.hpp Units.hpp
$(CPP) -c Building.cpp -o Objects/MingW/Building.o $(CXXFLAGS)
Objects/MingW/BASE.o: $(GLOBALDEPS) BASE.cpp Building.hpp Units.hpp
$(CPP) -c BASE.cpp -o Objects/MingW/BASE.o $(CXXFLAGS)
Objects/MingW/Fighter.o: $(GLOBALDEPS) Fighter.cpp Fighter.hpp Units.hpp
$(CPP) -c Fighter.cpp -o Objects/MingW/Fighter.o $(CXXFLAGS)
Objects/MingW/Enemy.o: $(GLOBALDEPS) Enemy.cpp Enemy.hpp Units.hpp
$(CPP) -c Enemy.cpp -o Objects/MingW/Enemy.o $(CXXFLAGS)
Objects/MingW/Portrait.o: $(GLOBALDEPS) Portrait.cpp Portrait.hpp Units.hpp
$(CPP) -c Portrait.cpp -o Objects/MingW/Portrait.o $(CXXFLAGS)