forked from michaeljb/legendary-complete-card-txt
-
Notifications
You must be signed in to change notification settings - Fork 0
/
4_masterminds_and_commanders.txt
1541 lines (1048 loc) · 65.5 KB
/
4_masterminds_and_commanders.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
[size=16][b]Masterminds and Commanders[/b][/size]
== Legendary ==
[size=10][i][b]Dr. Doom[/b][/i][/size]
[b]Always Leads[/b]: Doombot Legion
[b]Master Strike[/b]: Each player with exactly 6 cards in hand reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero or puts 2 cards from their hand on top of their deck.
Attack: 9
VP: 5
[i]Dark Technology[/i]
[b]Fight[/b]: You may recruit a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] or [BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR] Hero from the HQ for free.
[i]Monarch's Decree[/i]
[b]Fight[/b]: Choose one: each other player draws a card or each other player discards a card.
[i]Secrets of Time Travel[/i]
[b]Fight[/b]: Take another turn after this one.
[i]Treasures of Latveria[/i]
[b]Fight[/b]: When you draw a new hand of cards at the end of this turn, draw three extra cards.
[size=10][i][b]Loki[/b][/i][/size]
[b]Always Leads[/b]: Enemies of Asgard
[b]Master Strike[/b]: Each player reveals a [BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR] Hero or gains a Wound
Attack: 10
VP: 5
[i]Cruel Ruler[/i]
[b]Fight[/b]: Defeat a Villain in the City for free.
[i]Maniacal Tyrant[/i]
[b]Fight[/b]: KO up to four cards from your discard pile.
[i]Vanishing Illusions[/i]
[b]Fight[/b]: Each other player KOs a Villain from their Victory Pile.
[i]Whispers and Lies[/i]
[b]Fight[/b]: Each other player KOs two Bystanders from their Victory Pile.
[size=10][i][b]Magneto[/b][/i][/size]
[b]Always Leads[/b]: Brotherhood
[b]Master Strike[/b]: Each player reveals an X-Men Hero or discards down to four cards.
Attack: 8
VP: 5
[i]Bitter Captor[/i]
[b]Fight[/b]: Recruit an X-Men Hero from the HQ for free.
[i]Crushing Shockwave[/i]
[b]Fight[/b]: Each other player reveals an X-Men Hero or gains two Wounds.
[i]Electromagnetic Bubble[/i]
[b]Fight[/b]: Choose one of your X-Men Heroes. When you draw a new hand of cards at the end of this turn, add that Hero to your hand as a seventh card.
[i]Xavier's Nemesis[/i]
[b]Fight[/b]: For each of your X-Men Heroes, rescue a Bystander.
[size=10][i][b]Red Skull[/b][/i][/size]
[b]Always Leads[/b]: HYDRA
[b]Master Strike[/b]: Each player KOs a Hero from their hand.
Attack: 7
VP: 5
[i]Endless Resources[/i]
[b]Fight[/b]: You get +4 Recruit.
[i]HYDRA Conspiracy[/i]
[b]Fight[/b]: Draw two cards. Then draw another card for each HYDRA Villain in your Victory Pile.
[i]Negablast Grenades[/i]
[b]Fight[/b]: You get +3 Attack.
[i]Ruthless Dictator[/i]
[b]Fight[/b]: Look at the top three cards of your deck. KO one, discard one and put one back on top of your deck.
== Dark City ==
[size=10][i][b]Apocalypse[/b][/i][/size]
[b]Always Leads[/b]: Four Horsemen
Four Horsemen Villains get +2 Attack
Apocalypse Wins: When Famine, Pestilence, War, and Death have escaped
[b]Master Strike[/b]: Each player reveals their hand and puts all their Heroes that cost 1 or more on top of their deck.
Attack: 12
VP: 6
[i]Apocalyptic Destruction[/i]
[b]Fight[/b]: Each other player KOs two Heroes from their discard pile that each cost 1 or more.
[i]The End of All Things[/i]
[b]Fight[/b]: Each other player reveals the top three cards of their deck, KOs each one of those cards that cost 1 or more, and puts the rest back in any order.
[i]Horsemen Are Drawing Nearer[/i]
[b]Fight[/b]: Each other player plays a Four Horsemen Villain from their Victory Pile as if playing it from the Villain Deck.
[i]Immortal and Undefeated[/i]
[b]Fight[/b]: If this is not the final Tactic, rescue six Bystanders and shuffle this Tactic back into the other Tactics.
[size=10][i][b]Kingpin[/b][/i][/size]
Bribe
[b]Always Leads[/b]: Streets of New York
[b]Master Strike[/b]: Each player reveals a Marvel Knights Hero or discards their hand and draws 5 cards.
Attack: 13*
VP: 6
[i]Call a Hit[/i]
[b]Fight[/b]: Choose a Hero from each player's discard pile and KO it.
[i]Criminal Empire[/i]
[b]Fight[/b]: If this is not the final Tactic, reveal the top three cards of the Villain Deck. Play all the Villains you revealed. Put the rest back in random order.
[i]Dirty Cops[/i]
[b]Fight[/b]: Put a 0 Cost Hero from the KO pile on top of each other player's deck.
[i]Mob War[/i]
[b]Fight[/b]: Each other player plays a Henchman Villain from their Victory Pile as if playing it from the Villain Deck.
[size=10][i][b]Mephisto[/b][/i][/size]
Whenever a player gains a Wound, put it on top of that player's deck.
[b]Always Leads[/b]: Underworld
[b]Master Strike[/b]: Each player reveals a Marvel Knights Hero or gains a Wound.
Attack: 10
VP: 6
[I]Damned If You Do...[/i]
[b]Fight[/b]: Each other player KOs a Bystander from their Victory Pile or gains a Wound.
[i]Devilish Torment[/i]
[b]Fight[/b]: Each other player puts all 0 Cost cards from their discard pile on top of their deck in any order.
[i]Pain Begets Pain[/i]
[b]Fight[/b]: Choose any number of Wounds from your hand and discard pile. The player to your right gains them.
[i]The Price of Failure[/i]
[b]Fight[/b]: Each other player without a Mastermind Tactic in their Victory Pile gains a Wound.
[size=10][i][b]Mr. Sinister[/b][/i][/size]
Mr. Sinister gets +1 Attack for each Bystander he has.
[b]Always Leads[/b]: Marauders
[b]Master Strike[/b]: Mr. Sinister captures a Bystander. Then each player with exactly 6 cards reveals a [BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR] Hero or discards cards equal to the number of Bystanders Mr. Sinister has.
Attack: 8
VP: 6
[i]Human Experimentation[/i]
[b]Fight[/b]: Mr. Sinister captures Bystanders equal to the number of Villains in the city.
[i]Master Geneticist[/i]
[b]Fight[/b]: Reveal the top seven cards of the Villain Deck. Mr. Sinister captures all of the Bystanders you revealed. Put the rest back in random order.
[i]Plans Within Plans[/i]
[b]Fight[/b]: Mr. Sinister captures a Bystander for each Mr. Sinister Tactic in players' Victory Piles, including this Tactic.
[i]Telepathic Manipulation[/i]
[b]Fight[/b]: Mr. Sinister captures a Bystander from each other player's Victory Pile.
[size=10][i][b]Stryfe[/b][/i][/size]
[b]Always Leads[/b]: MLF
[b]Master Strike[/b]: Stack this Master Strike next to Stryfe.
Stryfe gets +1 Attack for each Master Strike stacked next to him. Each player reveals an X-Force Hero or discards a card at random.
Attack: 7
VP: 6
[i]Furious Wrath[/i]
[b]Fight[/b]: Reveal the top six cards of the Villain Deck. Play all the Master Strikes you revealed. Put the rest back in random order.
[i]Psychic Torment[/i]
[b]Fight[/b]: Look at the top five cards of your deck. Put one into your hand and discard the rest.
[i]Swift Vengeance[/i]
[b]Fight[/b]: A Wound from the Wound Stack becomes a Master Strike that takes effect immediately.
[i]Tide of Retribution[/i]
[b]Fight[/b]: Each other player reveals an X-Force Hero or gains a Wound.
== Fantastic Four ==
[size=10][i][b]Galactus[/b][/i][/size]
Cosmic Threat: [BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR] [BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR] [BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR] [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] [BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]
[b]Always Leads[/b]: Heralds of Galactus
[b]Master Strike[/b]: Destroy the city space closest to Galactus. Any Villain there escapes. Put this Master Strike there.
Galactus Wins: When the city is destroyed.
Attack: 20*
VP: 7
[i]Cosmic Entity[/i]
[b]Fight[/b]: Choose [BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR], [BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR], [BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR], [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] or [BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]. Each player reveals any number of cards of that class, then draws that many cards.
[i]Force of Eternity[/i]
[b]Fight[/b]: When you draw a new hand of cards at the end of this turn, draw six extra cards, then discard six cards.
[i]Panicked Mobs[/i]
[b]Fight[/b]: Choose [BGCOLOR=#009933][COLOR=#FFFFFF]Strength[/COLOR][/BGCOLOR], [BGCOLOR=#CC9900][COLOR=#FFFFFF]Instinct[/COLOR][/BGCOLOR], [BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR], [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] or [BGCOLOR=#0000FF][COLOR=#FFFFFF]Ranged[/COLOR][/BGCOLOR]. Each player reveals any number of cards of that class, then rescues that many Bystanders.
[i]Sunder the Earth[/i]
[b]Fight[/b]: Each other player KOs all Heroes from their discard pile with the same card name as a Hero in the HQ.
[size=10][i][b]Mole Man[/b][/i][/size]
Mole Man gets +1 Attack for each Subterranea Villain that has escaped.
[b]Always Leads[/b]: Subterranea
[b]Master Strike[/b]: All Subterranea Villains in the city escape. If any Villains escaped this way, each player gains a Wound.
Attack: 7+
VP: 6
[i]Dig to Freedom[/i]
[b]Fight[/b]: Each other player chooses a Subterranea Villain in their Victory Pile and puts it into the Escaped Villains pile.
[i]Master of Monsters[/i]
[b]Fight[/b]: If this is not the final Tactic, reveal the top six cards of the Villain Deck. Play all the Subterranea Villains you revealed. Put the rest on the bottom of the Villain Deck in random order.
[i]Secret Tunnel[/i]
[b]Fight[/b]: You get +6 Attack usable only against Villains in the Streets.
[i]Underground Riches[/i]
[b]Fight[/b]: You get +6 Recruit usable only to recruit Heroes in the HQ space under the Streets.
== Paint the Town Red ==
[size=10][i][b]Carnage[/b][/i][/size]
[b]Always Leads[/b]: Maximum Carnage
[b]Master Strike[/b]: Feast on each player. Whenever this Master Strike feasts on a player's 0-cost Hero, that player gains a Wound.
Attack: 9
VP: 6
[i]Drooling Jaws[/i]
[b]Fight[/b]: Each player reveals the top card of their deck. Then Carnage feasts on the player of your choice.
[i]Endless Hunger[/i]
Feast
If Carnage feasts on a 0-cost Hero this way, repeat this process.
[i]Feed Me[/i]
Feast
You get + Recruit equal to the Cost of the card Carnage feasts on.
[i]Om Nom Nom[/i]
Feast
If Carnage feasts on a 0-cost Hero this way, each other player KOs a Bystander from their Victory Pile.
[size=10][i][b]Mysterio[/b][/i][/size]
[b]Always Leads[/b]: Sinister Six
[b]Master Strike[/b]: Shuffle this Master Strike into Mysterio's face down Mastermind Tactics. That card becomes a Mastermind Tactic worth 6 VP.
Attack: 8
VP: 6
[i]Blurring Images[/i]
[b]Fight[/b]: You get +1 Recruit for each Mastermind Tactic Mysterio has left after this one.
[i]Captive Audience[/i]
[b]Fight[/b]: Rescue a Bystander for each Mastermind Tactic Mysterio has left after this one.
[i]Master of Illusions[/i]
[b]Fight[/b]: If this is not the final Tactic, shuffle a Master Strike Tactic from each other player's Victory Pile back into Mysterio's Mastermind Tactics.
[i]Mists of Deception[/i]
[b]Fight[/b]: If this is not the final Tactic, reveal the top five cards of the Villain Deck. Play all the Master Strikes you revealed. Put the rest on the bottom of that deck in random order.
== Villains ==
[size=10][i][b]Dr. Strange[/b][/i][/size]
[b]Always Leads[/b]: Defenders.
Command Strike: Reveal the top three cards of the Adversary Deck. Put the Adversary you revealed with the highest printed Attack on top of that deck. Then play a Plot Twist from among the cards you revealed. Then put the rest of those cards on the bottom of that deck in random order.
Attack: 8
VP: 6
[i]Book of the Vishanti[/i]
[b]Fight[/b]: Each other player reveals a [BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR] Ally or discards all the cards in their hand, then draws as many cards as they discarded.
[i]Crimson Bands of Cyttorak[/i]
[b]Fight[/b]: Each other player reveals their hand, then gains a Bindings for each non-grey Ally that player has.
[i]Eye of Agamotto[/i]
[b]Fight[/b]: Reveal cards from the Ally Deck equal to the number of players. Put one of those cards into each player's discard pile.
[i]Winds of Watoomb[/i]
[b]Fight[/b]: After you draw a new hand of cards at the end of this turn, each player simultaneously passes a non-grey Ally from their hand to the hand of the player on their left.
[size=10][i][b]Nick Fury[/b][/i][/size]
[b]Always Leads[/b]: Avengers.
Command Strike: Stack this Strike next to Nick Fury. Then demolish each player once for each Strike stacked here.
Attack: 9
VP: 6
[i]Bounty on Fury's Head[/i]
[b]Fight[/b]: KO any number of your Hydra Allies. For each Ally you KO'd this way, you may gain a Madame HYDRA.
[i]Purge Hydra[/i]
[b]Fight[/b]: Each other player reveals their hand and discards two Hydra Allies.
[i]The Avengers Initiative[/i]
[b]Fight[/b]: Each other player reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Ally or chooses an Avengers Adversary from their Victory Pile and it enters the Bridge.
[i]Total Fury[/i]
[b]Fight[/b]: Defeat an Adversary whose Attack is less than the number of Hydra Allies in the KO pile.
[size=10][i][b]Odin[/b][/i][/size]
[b]Always Leads[/b]: Asgardian Warriors.
Odin gets +1 Attack for each Asgardian Warrior in the city and in the Overrun Pile.
Command Strike: Each player puts an Asgardian Warrior from their Victory Pile into an empty city space. Any player who cannot do so gains a Bindings.
Attack: 10+
VP: 6
[i]Divine Justice[/i]
[b]Fight[/b]: Each other player with a Bindings in their discard pile gains another Bindings.
[i]Might of Valhalla[/i]
[b]Fight[/b]: Draw a card for each Asgardian Warrior in your Victory Pile.
[i]Riches of Asgard[/i]
[b]Fight[/b]: You get +1 Recruit for each Asgardian Warrior in your Victory Pile.
[i]Ride of the Valkyries[/i]
[b]Fight[/b]: Each other player reveals a Foes of Asgard Ally or discards a card for each Asgardian Warrior in the Overrun Pile.
[size=10][i][b]Professor X[/b][/i][/size]
[b]Always Leads[/b]: X-men First Class.
Command Strike: Choose the two highest-cost Allies in the Lair. Stack them next to Professor X as "Telepathic Pawns." Professor X gets +1 Attack for each Ally stacked next to him. Players can recrut the top Ally in the stack next to Professor X.
Attack: 8
VP: 6
[i]Cerebro Device[/i]
[b]Fight[/b]: Reveal the top three cards of the Adversary Deck. Play any Adversaries you revealed that have "X-Treme Attack". Put the rest back in random order.
[i]Mental Dominance[/i]
[b]Fight[/b]: Stack the top three cards of the Ally Deck next to Professor X in random order as "Telepathic Pawns."
[i]Mightiest Mutant Mind[/i]
[b]Fight[/b]: Each other player reveals a Brotherhood Ally or stacks a non-grey Ally from their hand next to Professor X as a "Telepathic Pawn."
[i]Telepathic Imprisonment[/i]
[b]Fight[/b]: Each other player reveals a Brotherhood Ally or gains a Bindings.
== Guardians of the Galaxy ==
[size=10][i][b]Supreme Intelligence of the Kree[/b][/i][/size]
[b]Always Leads[/b]: Kree Starforce
[b]Master Strike[/b]: The Supreme Intelligence gains a Shard. Then each player reveals their hand and discards each with cost equal to, and cost one higher than, the number of Shards on the Supreme Intelligence.
Attack: 9
VP: 6
[i]Combined Knowledge of All Kree[/i]
[b]Fight[/b]: The Supreme Intelligence gains a Shard for each Kree Villain in the city and/or the Escape Pile.
[i]Cosmic Omniscience[/i]
[b]Fight[/b]: The Supreme Intelligence gains a Shard for each Master Strike in the KO pile.
[i]Countermeasure Protocols[/i]
[b]Fight[/b]: The Supreme Intelligence gains a Shard for each Mastermind Tactic (including this one) in any player's Victory Pile.
[i]Guide Kree Evolution[/i]
[b]Fight[/b]: The Supreme Intelligence and Kree Villains in the city each gain a Shard.
[size=10][i][b]Thanos[/b][/i][/size]
[b]Always Leads[/b]: Infinity Gems
Thanos gets -2 Attack for each Infinity Gem Artifact card controlled by any player.
[b]Master Strike[/b]: Each player reveals their hand and puts one of their non-grey Heroes next to Thanos in a "Bound Souls" pile.
Attack: 24
VP: 7
[i]Centuries of Envy[/i]
[b]Fight[/b]: Each other player discards an Infinity Gem Artifact card they control.
[i]God of Death[/i]
[b]Fight[/b]: Each other player reveals their hand and gains a Wound for each card that player has with the same card name as any card in Thanos' Bound Souls pile.
[i]Keeper of Souls[/i]
[b]Fight[/b]: Gain a Hero from Thanos' Bound Souls pile. Then each other player puts a non-grey Hero from their discard pile into Thanos' Bound Souls pile.
[i]The Mad Titan[/i]
[b]Fight[/b]: Each other player reveals their hand and discards all cards with the same card name as any card in Thanos' Bound Souls pile.
== Fear Itself ==
[size=10][i][b]Uru-Enchanted Iron Man[/b][/i][/size]
[b]Always Leads[/b]: The Mighty.
Command Strike: Demolish each player. Then stack this Strike next to Iron Man. Uru-Enchanted Iron Man has an Uru-Enchanted Weapon for each Strike stacked here.
Attack: 7*
VP: 6
[i]Armor of the Destroyer[/i]
[b]Fight[/b]: For each [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Ally you have, demolish each other player.
[i]Pepper Potts in Rescue Armor[/i]
[b]Fight[/b]: A Bystander from the Bystander Stack becomes a Command Strike that takes effect immediately.
[i]Quantum Inventions[/i]
[b]Fight[/b]: Draw two cards. Then, if you reveal a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] card, draw two more cards.
[i]Repulsor Coils[/i]
[b]Fight[/b]: Each other player reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] ally or gains a Bindings.
== Secret Wars Volume 1 ==
[size=10][i][b]Madelyne Pryor, Goblin Queen[/b][/i][/size]
Bystanders captured by Madelyne are "Demon Goblin" Villains with 2 Attack. You can fight them to rescue them as Bystanders. You can't fight her while she has any Demon Goblins.
[b]Always Leads[/b]: Limbo
[b]Master Strike[/b]: Madelyne captures 4 Bystanders. If she already had any Bystanders before that, then each player gains a Wound.
Attack: 10*
VP: 6
[i]City of Demon Goblins[/i]
[b]Fight[/b]: Madelyne captures five Bystanders.
[i]Corrupted Clone of Jean Grey[/i]
[b]Fight[/b]: Each other player reveals an X-Men Hero or gains a Wound.
[i]Everyone's a Demon on the Inside[/i]
[b]Fight[/b]: Madelyne captures a Bystander from each other player's Victory Pile.
[i]Gather the Harvest[/i]
[b]Fight[/b]: For each Limbo Villain in the city and/or Escape Pile, Madelyne captures a Bystander.
[size=10][i][b]Nimrod, Super Sentinel[/b][/i][/size]
You can't fight Nimrod unless you made at least 6 Recruit this turn.
[b]Always Leads[/b]: Sentinel Territories
[b]Master Strike[/b]: Each player who does not reveal a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero must choose Recruit or Attack, then discard all their cards with that icon.
Attack: 6*
VP: 6
[i]Adapt and Destroy[/i]
[b]Fight[/b]: Choose Recruit or Attack. Each other player reveals their hand and discards a card with that icon.
[i]Detect Mutation[/i]
[b]Fight[/b]: Choose Recruit or Attack. Then, reveal the top card of your deck. If that card has that icon, draw it and repeat this process.
[i]Scatter the Mutants[/i]
[b]Fight[/b]: Choose Recruit or Attack. Put all Heroes from the HQ with that icon on the bottom of the Hero Deck.
[i]Teleport and Incarcerate[/i]
[b]Fight[/b]: Choose Recruit or Attack. Then, reveal the top card of that Hero Deck. If that card has that icon, gain that card, and Teleport it.
[size=10][i][b]Wasteland Hulk[/b][/i][/size]
Wasteland Hulk gets +3 Attack for each of his Mastermind Tactics among all players' Victory Piles.
[b]Always Leads[/b]: Wasteland
[b]Master Strike[/b]: Cross-Dimensional Hulk Rampage
Attack: 7+
VP: 6
[i]Brutal Beating[/i]
[b]Fight[/b]: Each other player counts the number of Wounds in their discard pile, then discards that many cards.
[i]Memories of Pain[/i]
[b]Fight[/b]: Each other player puts two Wounds from their discard pile on top of their deck.
[i]Radioactive Regeneration[/i]
[b]Fight[/b]: KO up to two Wounds from your hand and/or discard pile.
[i]Revert to Bruce Banner[/i]
[b]Fight[/b]: You gain a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero from the HQ for free.
[size=10][i][b]Zombie Green Goblin[/b][/i][/size]
Zombie Green Goblin gets +1 Attack for each Hero in the KO pile that costs 7 or more.
[b]Always Leads[/b]: The Deadlands
[b]Master Strike[/b]: Rise of the Living Dead. KO each Hero in the HQ that costs 7 or more. Then, each player discards a card for each Hero in the KO pile that costs 7 or more.
Attack: 11+
VP: 6
[i]Army of Cadavers[/i]
[b]Fight[/b]: Rise of the Living Dead (this effect never makes Mastermind Tactics return.) Then, each other player discards a card for each Villain in the city that has "Rise of the Living Dead."
[i]The Hungry Dead[/i]
[b]Fight[/b]: Rise of the Living Dead (this effect never makes Mastermind Tactics return.) Then, each other player gains a Wound if there are any Villains in the city with "Rise of the Living Dead".
[i]Love To Have You For Dinner[/i]
[b]Fight[/b]: Rise of the Living Dead (this effect never makes Mastermind Tactics return.) Then, reveal the top 5 cards of the Hero Deck. KO all those Heroes that cost 7 or more. Put the rest on the bottom of the Hero Deck in random order.
[i]Reign of Terror[/i]
[b]Fight[/b]: Rise of the Living Dead (this effect never makes Mastermind Tactics return.) Then, put all Heroes from the HQ that cost 6 or less on the bottom of the Hero Deck.
== Secret Wars Volume 2 ==
[size=10][i][b]Immortal Emperor Zheng-Zhu[/b][/i][/size]
7th Circle of Kung-Fu
[b]Always Leads[/b]: K'un-Lun
[b]Master Strike[/b]: Each player reveals a Hero that costs 7 or more, or they discard down to 3 cards.
Attack: 7+
VP: 5
[i]Ultimate Kung-Fu Mastery[/i]
[b]Fight[/b]: Each other player reveals a card with "Circle of Kung-Fu" from their Victory Pile or gains a Wound.
[i]Emperor's Justice[/i]
[b]Fight[/b]: Each other player reveals a Marvel Knight Hero or gains a Wound.
[i]Humble the Pretenders[/i]
[b]Fight[/b]: Each other player reveals a Marvel Knight Hero or discards a card that costs less than 7.
[i]Imperial Edict[/i]
[b]Fight[/b]: Choose any number of Heroes from the HQ. Put them on the bottom of the Hero Deck in random order.
[size=10][i][b]King Hyperion[/b][/i][/size]
[b]Always Leads[/b]: Utopolis
[b]Master Strike[/b]: King Hyperion enters the city if he was not already there. Then, he [b]charges[/b] three spaces.
Escape: Each player gains a wound. Put King Hyperion on the Mastermind space.
Attack: 12
VP: 6
[i]Worshipped by Millions[/i]
[b]Fight[/b]: If King Hyperion is in the city, put him back on the Mastermind space and shuffle this Tactic back into his Tactics. If you do, rescue six Bystanders.
[i]Royal Treasury[/i]
[b]Fight[/b]: If King Hyperion is in the city, put him back on the Mastermind space and shuffle this Tactic back into his Tactics. If you do, you get +5 Recruit.
[i]Monarch of Utopolis[/i]
[b]Fight[/b]: If King Hyperion is in the city, put him back on the Mastermind space and shuffle this Tactic back into his Tactics. If you do, when you drew a new hand of cards at the end of this turn, draw three extra cards.
[i]Rule with an Iron Fist[/i]
[b]Fight[/b]: If King Hyperion is in the city, put him back on the Mastermind space and shuffle this Tactic back into his Tactics. If you do, you may defeat a Villain in the city for free.
[size=10][i][b]Shiklah, the Demon Bride[/b][/i][/size]
[b]Always Leads[/b]: Monster Metropolis
[b]Master Strike[/b]: Reveal the top three cards of the Villain Deck. Put all the Scheme Twists you revealed on top of the Villain Deck. Put the rest on the bottom of that deck in random order.
Attack: 9
VP: 6
[i]Enslavement Beam[/i]
[b]Fight[/b]: [b]Fateful Resurrection[/b]. If she resurrects, rescue four bystanders.
[i]Shiklah's Husband, Deadpool[/i]
[b]Fight[/b]: Gain this as a Hero.
--------
(Unaffiliated)
[BGCOLOR=#FF0000][COLOR=#FFFFFF]Covert[/COLOR][/BGCOLOR]
You get +1 Attack for each Hero with an odd-numbered cost you played this turn. [i](0 is even.)[/i]
5+ Attack
[i]Drain Life[/i]
[b]Fight[/b]: [b]Fateful Resurrection[/b]. If she resurrects, defeat a Villain in the city for free.
[i]Infernal Power[/i]
[b]Fight[/b]: [b]Fateful Resurrection[/b]. If she resurrects, draw two cards.
[size=10][i][b]Spider-Queen[/b][/i][/size]
Spider-Queen gets +1 Attack for each Bystander in the Escape pile.
[b]Always Leads[/b]: Spider-Infected
[b]Master Strike[/b]: Each player puts a Spider-Infected from their Victory Pile into an empty city space. Any player who cannot do so gains a Wound.
Attack: 8+
VP: 6
[i]Sonic Scream[/i]
[b]Fight[/b]: Reveal the top eight cards of the Villain Deck. Put all the Bystanders you revealed into the Escape pile. Put the rest on the bottom of the Villain Deck in random orders.
[i]Infect the Entire City[/i]
[b]Fight[/b]: Put a Bystander from the Bystander Deck into the Escape Pile. Then, each Spider-Infected in the city captures a Bystander.
[i]Control Arachnid Genes[/i]
[b]Fight[/b]: You may gain a Spider-Friend Hero from the HQ.
[i]Web the Skyscrapers[/i]
[b]Fight[/b]: Each other player reveals a Spider-Friend Hero or puts a Bystander from their Victory Pile into the Escape pile.
== Captain America 75th Anniversary ==
[size=10][i][b]Arnim Zola[/b][/i][/size]
Ultimate Abomination
[i]Always Leads[/i]: Zola's Creations
[i]Master Strike[/i]: For each Hero in the HQ that has less than 2 printed Attack, put that Hero on the bottom of the Hero Deck, and each player discards a card of that Hero's cost.
[i]Attack[/i]: 6+
[i]VP[/i]: 6
[i]Dominate the Weak[/i]
[b]Fight[/b]: The player of your choice gains a Hero from the HQ that has less than 2 printed Attack.
[i]Computer-Uploaded Genius[/i]
[b]Fight[/b]: Each other player reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero or discards a card.
[i]Pet Projects[/i]
[b]Fight[/b]: Each other player reveals a Zola's Creations Villain from their Victory Pile or gains a Wound.
[i]Crush Pacifist Resistance[/i]
[b]Fight[/b]: KO up to two of your Heroes that have less than 2 printed Attack.
[size=10][i][b]Baron Heinrich Zemo[/b][/i][/size]
Whenever you fight a Villain, you may use 2 Recruit to rescue a Bystander. Baron Zemo gets +9 Attack unless you are a Savior.
[i]Always Leads[/i]: Masters of Evil (WWII)
[i]Master Strike[/i]: Each player KOs a Bystander from their Victory Pile. Any player who cannot do so gains a Wound.
[i]Attack[/i]: 9+
[i]VP[/i]: 6
[i]Fallen Idols[/i]
[b]Fight[/b]: Each other player that is not a Savior discards a card.
[i]Finding Zemo[/i]
[b]Fight[/b]: Reveal the top five cards of the Villain Deck. If you revealed any Bystanders, KO them and each other player gains a Wound. Put the rest back in random order.
[i]Hatred for the Avengers[/i]
[b]Fight[/b]: For each of your Avengers Heroes, rescue a Bystander.
[i]Prisoners of War[/i]
[b]Fight[/b]: Each other player reveals an Avengers Hero or chooses a Bystander from their Victory Pile, and you rescue that Bystander.
== Civil War ==
[size=10][i][b]Authoritarian Iron Man[/b][/i][/size]
[b]Always Leads[/b]: Superhuman Registration Act
[b]Master Strike[/b]: Authoritarian Iron Man fortifies the next city space to his right, starting with the Bridge. You can't fight him while there's a Villain in that space.
Villains in that space get +3 Attack.
Attack: 12
VP: 6
[i]Armada of Armors[/i]
[b]Fight[/b]: You get +6 Recruit usable only to recruit Ranged and/or Tech Heroes.
[i]Freeze Domestic Assets[/i]
[b]Fight[/b]: Each other player reveals their hand and discards all their cards with Recruit icons.
[i]Man the Fortifications[/i]
[b]Fight[/b]: Reveal the top card of the Villain Deck. If it's a Villain, it enters the city space that Authoritarian Iron Man is fortifying.
[i]Recall to Service[/i]
[b]Fight[/b]: The Villain with the highest printed Attack in the Escape Pile enters the city space that Authoritarian Iron Man is fortifying.
[size=10][i][b]Baron Helmut Zemo[/b][/i][/size]
Baron Zemo gets -1 Attack for each Villain in your Victory Pile.
[b]Always Leads[/b]: Thunderbolts
[b]Master Strike[/b]: Each player KOs a Villain from their Victory Pile. Any player who cannot do so gains a Wound.
Attack: 16*
VP: 6
[i]Blasted Henchmen![/i]
[b]Fight[/b]: Each other player reveals a Tech Hero or KOs a Villain from their Victory Pile.
[i]Cursed Dynasty[/i]
[b]Fight[/b]: When you draw a new hand of cards at the end of this turn, draw two extra cards.
[i]Endless Minions[/i]
[b]Fight[/b]: Each other player reveals a Tech Hero or chooses a Villain from their Victory Pile and it enters the city.
[i]Revenge for My Father[/i]
[b]Fight[/b]: Each other player reveals their hand. Each player who revealed an Avengers Hero gains a Wound.
[size=10][i][b]Maria Hill, Director of S.H.I.E.L.D.[/b][/i][/size]
Double S.H.I.E.L.D. Clearance. You can't fight Maria Hill while there are any S.H.I.E.L.D. Elite or Officers in the city.
[b]Always Leads[/b]: S.H.I.E.L.D. Elite.
[b]Master Strike[/b]: Two S.H.I.E.L.D. Officers enter the city as 3 Attack Villains. When you fight them, gain them as Heroes.
Attack: 7*
VP: 6
[i]Crash the Helicarrier[/i]
[b]Fight[/b]: KO any number of your S.H.I.E.L.D. Heroes.
[i]Declare Martial Law[/i]
[b]Fight[/b]: Put a S.H.I.E.L.D. Officer into each empty city space as 3 Attack Villains. When you fight them, gain them as Heroes.
[i]Evacuation Code Epsilon[/i]
[b]Fight[/b]: Each other player reveals their hand and discards a S.H.I.E.L.D. card.
[i]Rapid Response Team[/i]
[b]Fight[/b]: Two S.H.I.E.L.D. Officers enter the city as 3 Attack Villains. When you fight them, gain them as Heroes.
[size=10][i][b]Misty Knight[/b][/i][/size]
Bribe
[b]Always Leads[/b]: Heroes for Hire
[b]Master Strike[/b]: Each player reveals 4 cards with Recruit icons or gains a Wound.
Attack: 14*
VP: 6
[i]Bionic Repulsor Field[/i]
[b]Fight[/b]: Each other player reveals a Marvel Knight Hero or puts two cards from their hand on top of the deck.
[i]Cyborg Detective[/i]
[b]Fight[/b]: Reveal the top three cards of the Villain Deck. Put them back in any order.
[i]Trusted Bodyguard[/i]
[b]Fight[/b]: Going clockwise, the fist other player with Colleen Wing in their Victory Pile rescues 5 Bystanders and returns Colleen Wing to play fortifying Misty Knight.
[i]Vibranium Cyber Arm[/i]
[b]Fight[/b]: Each other player reveals a Marvel Knight Hero or gains a Wound.
[size=10][i][b]Ragnarok[/b][/i][/size]
Ragnarok gets +2 Attack for each Hero Class among Heroes in the HQ.
[b]Always Leads[/b]: Registration Enforcers
[b]Master Strike[/b]: Each player says "zero" or "not zero." Then, each player discards all their cards with that cost.
Attack: 6+
VP: 6
[i]Electrical Charge[/i]
[b]Fight[/b]: Count how many Ranged Heroes you have. Draw that many cards.
[i]God of Cyborg Thunder[/i]
[b]Fight[/b]: You can spend Recruit as Attack this turn.
[i]Hammer Goliath[/i]
[b]Fight[/b]: KO each Hero from the HQ that costs 7 or more.
[i]Unnatural Storm Clouds[/i]
[b]Fight[/b]: Put all Heroes from the HQ on the bottom of the Hero Deck in random order.
== Deadpool ==
[size=10][i][b]Evil Deadpool[/b][/i][/size]
[b]Revenge for Mastermind Tactics[/b]
[b]Always Leads[/b]: Evil Deadpool Corpse
[b]Master Strike[/b]: Without talking, each player simultaneously discards a card. Whoever discards the lowest-costing card [i](or tied for lowest)[/i] gains a Wound.
Attack: 11+
VP: 6
[i]Evil Even Oddball[/i]
[b]Fight:[/b] Each other player reveals their hand. Whoever has the fewest cards with odd-numbered costs (or tied for fewest) gains a Wound.
[i]Hyper-Insane Healing Factor[/i]
[b]Fight:[/b] If this is not the final Tactic, you get +6 Recruit and shuffle this Tactic back into the other Tactics.
[i]Of Course it's Corpse[/i]
[b]Fight:[/b] The other player with the fewest Evil Deadpool Corpse Villains in their Victory Pile (or tied for fewest) gains a Wound.
[i]Stitched from Dead (Pool) Parts[/i]
[b]Fight:[/b] Each other player discards the top card of their deck. Whoever discards the lowest-costing card (or tied for lowest) gains a Wound.
[size=10][i][b]Macho Gomez[/b][/i][/size]
[b]Revenge for Deadpool's "Friends"[/b]
[b]Always Leads:[/b] Deadpool's "Friends"
[b]Master Strike:[/b] Put this Strike in front of you as a "Bounty on Your Head." Then, each player gains a Wound for each Bounty on them. Any number of times during your turn, you may pay 1 Recruit to move a Bounty from you to the player on your left.
Attack: 9+
VP: 6
[i]Bounty Payout[/i]
[b]Fight:[/b] You get +1 Recruit for each "Bounty on Your Head" on other players.
[i]Interstellar Assassin[/i]
[b]Fight:[/b] Each other player with at least one "Bounty on Your Head" discards down to 4 cards.
[i]Renegotiate the Contract[/i]
[b]Fight:[/b] Redistribute the "Bounty on Your Head" cards among any number of players.
[i]Super Macho Man[/i]
[b]Fight:[/b] Rescue a Bystander for each "Bounty on Your Head" on other players.
== Noir ==
[size=10][i][b]Charles Xavier[/b][/i][/size]
Charles Xavier gets +1 Attack for each Bystander in the HQ and city.
[b]Always Leads[/b]: X-Men Noir
[b]Master Strike[/b]: Four Heroes in the HQ capture [b]Hidden Witnesses[/b].
Attack: 8*
VP: 6
[i]X-Con Men[/i]
[b]Fight[/b]: Each other player reveals an X-Men Hero or gains a Wound.
[i]Commit to the Asylum[/i]
[b]Fight[/b]: Each other player [b]Investigates[/b] their deck for a card with an Attack icon and KOs it. Players reveal all the cards they investigated.
[i]Master Manipulator[/i]
[b]Fight[/b]: [b]Investigate[/b] the Hero Deck for an X-Men card and put it into your discard pile.
[i]Corrupt Weak Minds[/i]
[b]Fight[/b]: Each other player puts a random Bystander from their Victory Pile onto a Hero in the HQ as a [b]Hidden Witness[/b].
[size=10][i][b]The Goblin, Underworld Boss[/b][/i][/size]
[b]Start of Game[/b]: The Goblin captures 2 [b]Hidden Witnesses[/b].
[b]Always Leads[/b]: Goblin's Freak Show
[b]Master Strike[/b]: Two random Bystanders from each player's Victory Pile become [b]Hidden Witnesses[/b] held by The Goblin. Any player who didn't have two Bystanders gains a Wound instead.
Attack: 10*
VP: 6
[i]Sinister Dreams[/i]
[b]Fight[/b]: Each other player reveals a Sinister Six or Spider-Friends Hero or gains a Wound.
[i]Blackmail the Judges[/i]
[b]Fight[/b]: For each Goblin's Freak Show Villain in the city, The Goblin captures 2 [b]Hidden Witnesses[/b].
[i]Carnival of Carnage[/i]
[b]Fight[/b]: For each Goblin's Freak Show Villain in the city, each other player discards a card.
[i]Blind Loyalty[/i]
[b]Fight[/b]: [b]Investigate[/b] the Villain Deck for a Goblin's Freak Show Villain and put it into your Victory Pile.
== X-Men ==
[size=10][i][b]Arcade[/b][/i][/size]
[b]Start of Game[/b]: Arcade captures 5 [b]Human Shields[/b].
[b]Always Leads[/b]: Murderworld
[b]Master Strike[/b]: Arcade captures a random Bystander from each player's Victory Pile as a [b]Human Shield[/b]. Each player who didn't have a Bystander gains a Wound instead.
Attack: 3*
VP: 5
[size=10][i][b]Epic Arcade[/b][/i][/size]
[b]Start of Game[/b]: Arcade captures 8 [b]Human Shields[/b]. Play a random Horror.
[b]Always Leads[/b]: Murderworld
[b]Master Strike[/b]: Arcade captures two random Bystanders from each player's Victory Pile as a [b]Human Shield[/b]. Each player who didn't have two Bystanders gains a Wound instead.
Attack: 4*
VP: 5
[i]I Love a Parade![/i]
[b]Fight[/b]: Arcade captures two [b]Human Shields[/b]. Play an extra card from the Villain Deck next turn.
[i]I Need an Audience[/i]
[b]Fight[/b]: Arcade captures [b]Human Shields[/b] equal to the number of Villains in the city.
[i]Roulette Wheel of Death[/i]
[b]Fight[/b]: Arcade captures a random Bystander as a [b]Human Shield[/b] from each of these places: The Bystander Stack, the Escape Pile, each city space, and each other player's Victory Pile.
[i]Welcome to my Theme Park![/i]
[b]Fight[/b]: Arcade and each Murderworld Villain in the city capture two [b]Human Shields[/b].
[size=10][i][b]Dark Phoenix[/b][/i][/size]
[b]Always Leads[/b]: Hellfire Club
[b]Master Strike[/b]: KO the top card of the Hero Deck and each card in the Hero Deck that shares a color with it. Shuffle the Hero Deck.
Dark Phoenix Wins: When the Hero Deck is empty.
13 Attack
VP: 7
[size=10][i][b]Epic Dark Phoenix[/b][/i][/size]
[b]Always Leads[/b]: Hellfire Club
[b]Master Strike[/b]: KO the top card of the Hero Deck and each card in the Hero Deck that shares a color with it. Shuffle the Hero Deck. Then, each player plays a Hellfire Club card from their victory Pile. Next, play a random Horror.
Dark Phoenix Wins: When the Hero Deck is empty.
15 Attack
VP: 7
[i]Burn the World to Ashes[/i]
[b]Fight[/b]: Each other player discards each card from their hand that has the same name as any card in the KO pile.
[i]Consume an Entire Galaxy[/i]
[b]Fight[/b]: Each other player chooses a card from their discard pile that costs 1 or more and KOs it.
[i]Fiery Reincarnation[/i]
[b]Fight[/b]: Gain a Hero from the KO pile that costs 7 or more.
[i]Worship Me as a God[/i]
[b]Fight[/b]: Each other player gains two 0-cost cards from the KO pile.
[size=10][i][b]Deathbird[/b][/i][/size]
Deathbird gets +1 Attack for each Shi'ar Villain in the city and Escape Pile.
[b]Always Leads[/b]: Shi'ar Imperial Guard and a Shi'ar Henchmen Group.
[b]Master Strike[/b]: If there are already any Shi'ar Villains in the city, each player gains a Wound. Then this strike enters the city as a Shi'ar Battle Cruiser Token Villain with 7 Attack worth 5 VP.
Attack: 8+
VP: 6
[size=10][i][b]Epic Deathbird[/b][/i][/size]
Deathbird gets +2 Attack for each Shi'ar Villain in the city and Escape Pile.
[b]Always Leads[/b]: Shi'ar Imperial Guard and a Shi'ar Henchmen Group.
[b]Master Strike[/b]: If there are already any Shi'ar Villains in the city, play a random Horror. Then this strike enters the city as a Shi'ar Battle Cruiser Token Villain with 9 Attack worth 6 VP.
Attack: 8+
VP: 6
[i]Shi'ar Elite Bodyguards[/i]
[b]Fight[/b]: Rescue 4 Bystanders. This Tactic enters the city as a Villain whose only ability is "[b]Escape[/b]: Shuffle this card back into Deathbird's Mastermind Tactics as another Tactic."
[i]Shi'ar Extermination Legion[/i]
[b]Fight[/b]: Rescue 4 Bystanders. This Tactic enters the city as a Villain whose only ability is: "[b]Escape[/b]: Each player discards two cards."
[i]Shi'ar Hovertake Battalion[/i]
[b]Fight[/b]: Rescue 4 Bystanders. This Tactic enters the city as a Villain whose only ability is: "[b]Escape[/b]: Each player gains a Wound."
[i]Shi'ar Master Spies[/i]
[b]Fight[/b]: Rescue 4 Bystanders. This Tactic enters the city as a Villain whose only ability is "[b]Escape[/b]: This card becomes a Scheme Twist that takes effect immediately."
[size=10][i][b]Mojo[/b][/i][/size]
[b]Start of Game[/b]: Mojo captures 3 [b]Human Shields[/b]. All Bystanders in Victory Piles are worth 3 VP.
[b]Always Leads[/b]: Mojoverse
[b]Master Strike[/b]: Mojo captures a [b]Human Shield[/b]. Each player reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero or discards a card at random.
Attack: 6*
VP: 5
[size=10][i][b]Epic Mojo[/b][/i][/size]
[b]Start of Game[/b]: Mojo captures 6 [b]Human Shields[/b]. Play a random Horror. All Bystanders in Victory Piles are worth 4 VP.
[b]Always Leads[/b]: Mojoverse
[b]Master Strike[/b]: Mojo and each Mojoverse Villain capture a [b]Human Shield[/b]. Each player reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero or discards down to 4 cards each.
Attack: 7*
VP: 5
[i]Billions of TV Viewers[/i]
[b]Fight[/b]: Each player reveals a [BGCOLOR=#000000][COLOR=#FFFFFF]Tech[/COLOR][/BGCOLOR] Hero or chooses a random Bystander from their Victory Pile. Mojo captures those Bystanders as [b]Human Shields[/b].
[i]Brain-Melting TV Marathon[/i]
[b]Fight[/b]: Each other player without a Mojo Tactic in their Victory Pile gains a Wound.
[i]Cross-Dimensional Marketing[/i]
[b]Fight[/b]: You get +1 Recruit for each Bystander in your Victory Pile. Mojo captures a [b]Human Shield[/b].
[i]Mojo Branding Opportunity[/i]
[b]Fight[/b]: Draw a card for each Mojoverse Villain in your Victory Pile. Mojo captures a [b]Human Shield[/b].
[size=10][i][b]Onslaught[/b][/i][/size]
Each player's hand size is 1 less.
[b]Always Leads[/b]: Dark Descendants
[b]Master Strike[/b]: KO all Heroes Dominated by Onslaught. Then each player reveals their hand and chooses one of their non-grey Heroes. Onslaught Dominates those Heroes.
Attack: 10+
VP: 7
[size=10][i][b]Epic Onslaught[/b][/i][/size]
Each player's hand size is 1 less.
[b]Always Leads[/b]: Dark Descendants
[b]Master Strike[/b]: KO all Heroes Dominated by Onslaught. Then each player reveals their hand and chooses two of their non-grey Heroes. Onslaught Dominates those Heroes. Then play a random Horror.
Attack: 12+
VP: 7
[i]Godlike Psionic Entity[/i]
[b]Fight[/b]: Onslaught Dominates all five Heroes from the HQ.
[i]Sins of X-Men Past[/i]
[b]Fight[/b]: Each other player reveals the top six cards of their deck and chooses an X-Men Hero revealed this way. Onslaught Dominates those Heroes. Put the rest back in random order.
[i]Xavier and Magneto Combined[/i]
[b]Fight[/b]: Reveal the top three cards of the Hero Deck. Onslaught Dominates all the X-Men and Brotherhood Heroes you revealed. Put the rest back in random order.
[i]Worldwide Mental Control[/i]
[b]Fight[/b]: Onslaught Dominates four 0-cost Heroes from the KO pile. The next time a player fights Onslaught, KO those 0-cost Heroes.
[size=10][i][b]Shadow King[/b][/i][/size]
[b]Always Leads[/b]: Shadow-X
[b]Master Strike[/b]: KO all Heroes Dominated by Shadow King. Then each player chooses a non-grey Hero from their discard pile. Shadow King Dominates those Heroes.
Attack: 7+
VP: 6
[size=10][i][b]Epic Shadow King[/b][/i][/size]
[b]Start of Game[/b]: Play two random Horrors.
[b]Always Leads[/b]: Shadow-X