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Smart Grid Game Designer #540
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From 3/4/13 Meeting.
Use SGG Library. |
Remove the trash can it is confusing and potentially dangerous. Deleting live actions could remove points from players. Need a deploy button to 'publish' the changes to the live game. No deletion of items, just clear level and category. Want a 'diff' summary of the changes in the current designer and the live game. Change the shape of the library actions and put a label around them so it is more obvious that they are different than the grid. Fill the palette with the smartgrid actions that don't have a level and category. Moving a grid item to the palette removes the level and category. Support dragging an action from the palette back to the grid. Standardize the priority of actions in the fixtures and the designer (x100). Add load example grid button that loads examples that can be deployed. The examples could clear the development actions. |
Designer is ready for review on Monday 4/1. |
Need logic in both the Designer and the Grid for the case where there isn't any levels. This should be ok, we could create a default level and not show the tabs when there is only one level. |
Work on developing the Smart Grid Game Designer.
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