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Dead project? #793

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32bitx64bit opened this issue Oct 18, 2023 · 5 comments
Open

Dead project? #793

32bitx64bit opened this issue Oct 18, 2023 · 5 comments

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@32bitx64bit
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Just a general question, but it seems this isn't being developed much. As its been almost a year sense the last commit.

Just wondering if this is even still in development or abandon-ware

@32bitx64bit
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Im assuming sense zero response for about 6 months ish. That yes. This project is well dead. Oh well.

@hopeseekr
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hopeseekr commented Mar 17, 2024

I've started to backport this mod's current code to v1.2 (which I've been stuck on for years, just like I was stuck on A16 until v1.2). Then I'm going to port it to v1.5. At which point, I'll publish a continuation.

However, it's lower on my TODO list.

I need to finish porting DeMaterializer, Stargate, StargateDHD, Luci Heals More, Tilled Soil, Better Practice, ED-EnhancedOptions, and maybe one more to v1.5 first. So maybe next month I'll start? Rimthreaded is complicated so no ETA.

@hopeseekr
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Fork of the project: https://github.com/BetterRimworlds/RimThreadedContinued

@hopeseekr
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I have successfully ported this to Rimworld v1.5 and am doing final testing now.

@32bitx64bit
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32bitx64bit commented Mar 23, 2024

I have successfully ported this to Rimworld v1.5 and am doing final testing now.

To be fair, is it really needed in 1.5

1.5 has pawn multi threading, which speeds up the game by a lot if tons of pawns are on screen.

Oh yeah plus it breaks a ton of mods, and doesn't really work well in general.

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