cubing.js
is a collection of JavaScript libraries, still under development.
Twizzle is the spiritual successor to alg.cubing.net, based on cubing.js
. It is currently being developed at src/sites/alpha.twizzle.net. See the Twizzle Diaries video series for more information on Twizzle's vision and use cases.
If you're just getting started, the easiest way to use cubing.js
is through cdn.cubing.net
:
<script src="https://cdn.cubing.net/v0/js/cubing/twisty" type="module"></script>
<twisty-player alg="R U R' U R U2' R'"></twisty-player>
You can find more documentation at js.cubing.net/cubing/.
If you would like to use cubing.js
as a library in your package-based projects, make sure you have node and npm installed (installing node
will install npm
as well). Once you have installed those, you can run:
npm install cubing
Then you can use modules like this:
import { Alg } from "cubing/alg";
import { TwistyPlayer } from "cubing/twisty";
Please note that cubing.js
requires ES2022 module compatibility. See here.
If you would like to contribute to the development of cubing.js
, please refer to our contribution guidelines.
Working on cubing.js
requires the following tools:
GNU make
(probably included with your OS)git
(possibly included with your OS)git-lfs
node
andnpm
bun
On macOS, you can install these using Homebrew:
brew install git git-lfs node oven-sh/bun/bun
(On other platforms, you'll have to follow individual installation instructions. We recommend using WSL on Windows.)
Once you have these dependencies, you can run the cubing.js
source like this (see the contribution guidelines for more details):
git clone https://github.com/cubing/cubing.js && cd cubing.js
make dev
# Now visit http://cubing.localhost:3333
To quickly check any changes for issues, try make test-fast
. Run make test
for more thorough testing options.
We recommend using Microsoft's Windows Subsystem for Linux (WSL) to develop cubing.js
on Windows.
For release versions and release notes, view the release history on GitHub: https://github.com/cubing/cubing.js/releases
This project is licensed under the Mozilla Public License. This means that cubing.js
is free to use in any public or private project. We've selected this license so that cubing.js
can be used in a large variety of use cases.
However, if you modify the source code of cubing.js
to fit your needs then you must publish your modifications to the cubing.js
source code (e.g. publish a fork put it on GitHub). See the full license for exact details.
Although you are no longer required to publish code that uses cubing.js
, we encourage you to develop your projects as open-source. This way, others can learn from your work and build on it far into the future. It also allows us to tell how features are being used by projects in the community, and what new features are needed.
All original code in this project is dual-licensed as both GPL and MPL, but the codebase contains additional vendored code under the Apache, MIT, and Ubuntu Font licenses. This may affect you if you are forking the source code, as certain parts are not MPL-licensed on their own. But if you are just using cubing.js
as a library, you can effectively treat all of cubing.js
as if it was MPL-licensed.
As of this time, cubing.js
primarily contains code by Lucas Garron (@lgarron) and Tom Rokicki (@rokicki). Significant parts of the cubing code also are from:
- Chen Shuang (@cs0x7f): Scramblers for 3x3x3, 4x4x4, and Square-1
xyxxy
(@torchlight): Scramblers for unofficial events
It also uses the three.js
, comlink
, and p-lazy
libraries. Twizzle also uses the Ubuntu font.