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scramble_clock.js
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"use strict";
if (typeof scramblers === "undefined") {
var scramblers = {};
scramblers.lib = {
// https://github.com/lgarron/randomInt.js
randomInt: function(){function n(){var n="WARNING: randomInt is falling back to Math.random for random number generation.";console.warn?console.warn(n):console.log(n),e=!0}function o(n){if("number"!=typeof n||0>n||Math.floor(n)!==n)throw new Error("randomInt.below() not called with a positive integer value.");if(n>9007199254740992)throw new Error("Called randomInt.below() with max == "+n+", which is larger than Javascript can handle with integer precision.")}function r(n){o(n);var e=a(),i=Math.floor(t/n)*n;return i>e?e%n:r(n)}var a,t=9007199254740992,e=!1,i=window.crypto||window.msCrypto||window.cryptoUint32;if(i)a=function(){var n=2097152,o=new Uint32Array(2);return i.getRandomValues(o),o[0]*n+(o[1]>>21)};else{var l="ERROR: randomInt could not find a suitable crypto.getRandomValues() function.";console.error?console.error(l):console.log(l),a=function(){if(e)return Math.floor(Math.random()*t);throw new Error("randomInt cannot get random values.")}}return{below:r,enableInsecureMathRandomFallback:n}}()
}
}
scramblers["clock"] = (function() {
/*
function prt(p){
if(p<10) document.write(" ");
document.write(p+" ");
}
function prtrndpin(){
prtpin(Math.floor(Math.random()*2));
}
function prtpin(p){
document.write(p===0?"U":"d");
}
*/
function getRandomScramble(){
var posit = new Array (0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0);
var p = "dU";
var pegs = [0, 0, 0, 0];
var seq = new Array();
var i,j;
var moves = new Array();
moves[0]=new Array(1,1,1,1,1,1,0,0,0, -1,0,-1,0,0,0,0,0,0);
moves[1]=new Array(0,1,1,0,1,1,0,1,1, -1,0,0,0,0,0,-1,0,0);
moves[2]=new Array(0,0,0,1,1,1,1,1,1, 0,0,0,0,0,0,-1,0,-1);
moves[3]=new Array(1,1,0,1,1,0,1,1,0, 0,0,-1,0,0,0,0,0,-1);
moves[4]=new Array(0,0,0,0,0,0,1,0,1, 0,0,0,-1,-1,-1,-1,-1,-1);
moves[5]=new Array(1,0,0,0,0,0,1,0,0, 0,-1,-1,0,-1,-1,0,-1,-1);
moves[6]=new Array(1,0,1,0,0,0,0,0,0, -1,-1,-1,-1,-1,-1,0,0,0);
moves[7]=new Array(0,0,1,0,0,0,0,0,1, -1,-1,0,-1,-1,0,-1,-1,0);
moves[ 8]=new Array(0,1,1,1,1,1,1,1,1, -1,0,0,0,0,0,-1,0,-1);
moves[ 9]=new Array(1,1,0,1,1,1,1,1,1, 0,0,-1,0,0,0,-1,0,-1);
moves[10]=new Array(1,1,1,1,1,1,1,1,0, -1,0,-1,0,0,0,0,0,-1);
moves[11]=new Array(1,1,1,1,1,1,0,1,1, -1,0,-1,0,0,0,-1,0,0);
moves[12]=new Array(1,1,1,1,1,1,1,1,1, -1,0,-1,0,0,0,-1,0,-1);
moves[13]=new Array(1,0,1,0,0,0,1,0,1, -1,-1,-1,-1,-1,-1,-1,-1,-1);
for( i=0; i<14; i++){
seq[i] = scramblers.lib.randomInt.below(12)-5;
}
for( i=0; i<4; i++){
pegs[i] = scramblers.lib.randomInt.below(2);
}
for( i=0; i<14; i++){
for( j=0; j<18; j++){
posit[j]+=seq[i]*moves[i][j];
}
}
for( j=0; j<18; j++){
posit[j]%=12;
while( posit[j]<=0 ) posit[j]+=12;
}
var scramble = "";
function turns(top, bot, tUL, tUR, tDL, tDR) {
var topWithChanges = top.replace(/\<\./g, "<span class='peg_changed'>").replace(/\<\_/g, "<span class='peg_same___'>").replace(/\>/g, "</span>");
var botWithChanges = bot.replace(/\<\./g, "<span class='peg_changed'>").replace(/\<\_/g, "<span class='peg_same___'>").replace(/\>/g, "</span>");
scramble += "<div class='clock_outer'><div class='clock_inner'>";
scramble += tUL + " <span class='clock_pegs'>" + topWithChanges + "</span> " + tUR + "<br>";
scramble += tDL + " <span class='clock_pegs'>" + botWithChanges + "</span> " + tDR;
scramble += "</div></div>";
}
function turn_name(turn, amount) {
var suffix;
if (amount === 0) {
return " ";
}
else if (amount === 1) {
suffix = "</span> ";
}
else if (amount === -1) {
suffix = "'</span> ";
}
else if (amount >= 0) {
suffix = "" + amount + "</span> ";
}
else {
suffix = "" + (-amount) + "'</span>";
}
return "<span class='clock_turn'>" + turn + suffix;
}
/*
turns("<_U><_U>", "<_d><_d>", " " , turn_name("U", seq[0]) , " ", turn_name("d", seq[4]));
turns("<.d><_U>", "<_d><.U>", turn_name("d", seq[5]), turn_name("U", seq[1]) , " ", " " );
turns("<_d><.d>", "<.U><_U>", " " , turn_name("d", seq[6]) , " ", turn_name("U", seq[2]));
turns("<.U><_d>", "<_U><.d>", turn_name("U", seq[3]), turn_name("d", seq[7]) , " ", " " );
turns("<.d><.U>", "<_U><.U>", " " , turn_name("U", seq[8]) , " ", " " );
turns("<.U><.d>", "<_U><_U>", turn_name("U", seq[9]), " " , " ", " " );
turns("<_U><.U>", "<_U><.d>", " " , turn_name("U", seq[10]), " ", " " );
turns("<_U><_U>", "<.d><.U>", " " , turn_name("U", seq[11]), " ", " " );
turns("<_U><_U>", "<.U><_U>", " " , turn_name("U", seq[12]), " ", " " );
turns("<.d><.d>", "<.d><.d>", " " , turn_name("d", seq[13]), " ", " " )
*/
turns("<_U><_U>", "<_d><_d>", "" , turn_name("U", seq[0]) , "", turn_name("d", seq[4]) );
turns("<.d><_U>", "<_d><.U>", "" , turn_name("U", seq[1]) , "", turn_name("d", seq[5]) );
turns("<_d><.d>", "<.U><_U>", "" , turn_name("U", seq[2]) , "", turn_name("d", seq[6]) );
turns("<.U><_d>", "<_U><.d>", "" , turn_name("U", seq[3]) , "", turn_name("d", seq[7]) );
turns("<.d><.U>", "<_U><.U>", "" , turn_name("U", seq[8]) , "", " " );
turns("<.U><.d>", "<_U><_U>", "" , turn_name("U", seq[9]) , "", " " );
turns("<_U><.U>", "<_U><.d>", "" , turn_name("U", seq[10]), "", " " );
turns("<_U><_U>", "<.d><.U>", "" , turn_name("U", seq[11]), "", " " );
turns("<_U><_U>", "<.U><_U>", "" , turn_name("U", seq[12]), "", " " );
turns("<.d><.d>", "<.d><_d>", "" , turn_name("d", seq[13]), "", " " );
turns(p[pegs[0]] + p[pegs[1]], p[pegs[2]] + p[pegs[3]], "" , "" , "", "");
var scrambleString = "";
var turnToString = function(turn, amount) {
var suffix;
if (amount === 0) {
return "";
}
else if (amount === 1) {
suffix = "";
}
else if (amount === -1) {
suffix = "'";
}
else if (amount >= 0) {
suffix = "" + amount + "";
}
else {
suffix = "" + (-amount) + "'";
}
return " " + turn + suffix;
}
var addToScrambleString = function(pegs, UAmount, dAmount) {
scrambleString += "[" + pegs + "]" + turnToString("U", UAmount) + turnToString("d", dAmount) +" ";
}
addToScrambleString("UU/dd", seq[0], seq[4]);
addToScrambleString("dU/dU", seq[1], seq[5]);
addToScrambleString("dd/UU", seq[2], seq[6]);
addToScrambleString("Ud/Ud", seq[3], seq[7]);
addToScrambleString("dU/UU", seq[8], 0);
addToScrambleString("Ud/UU", seq[9], 0);
addToScrambleString("UU/Ud", seq[10], 0);
addToScrambleString("UU/dU", seq[11], 0);
addToScrambleString("UU/UU", seq[12], 0);
addToScrambleString("dd/dd", 0, seq[13]);
addToScrambleString(p[pegs[0]] + p[pegs[1]] + "/" + p[pegs[2]] + p[pegs[3]], 0, 0);
/*
for( i=0; i<9; i++){
prt(posit[i]);
if( (i%3)===2 ) scramble += "\n";
}
scramble += "Back:\n";
for( i=0; i<9; i++){
prt(posit[i+9]);
if( (i%3)===2 ) scramble += "\n";
}
*/
return {
state: {dials: posit, pegs: pegs},
scramble_string: scrambleString
};
}
var initializeFull = function(continuation, _) {
if (continuation) {
setTimeout(continuation, 0);
}
};
var scalePoint = function(w, h, ptIn) {
var defaultWidth = 220;
var defaultHeight = 110;
var scale = Math.min(w/defaultWidth, h/defaultHeight);
var x = Math.floor(ptIn[0]*scale + (w - (defaultWidth * scale))/2) + 0.5;
var y = Math.floor(ptIn[1]*scale + (h - (defaultHeight * scale))/2) + 0.5;
return [x, y, scale];
}
function drawPolygon(r, w, h, fillColor, rrx, arry) {
var pathString = "";
for (var i = 0; i < arrx.length; i++) {
var scaledPoint = scalePoint(w, h, [arrx[i], arry[i]]);
pathString += ((i===0) ? "M" : "L") + scaledPoint[0] + "," + scaledPoint[1];
}
pathString += "z";
return r.path(pathString).attr({fill: fillColor, stroke: "none"});
}
var drawCircle = function(r, w, h, cx, cy, rad, fillColor, stroke, stroke_width) {
var scaledPoint = scalePoint(w, h, [cx, cy]);
return r.circle(scaledPoint[0], scaledPoint[1], scaledPoint[2]*rad).attr({fill: fillColor, stroke: stroke, "stroke-width": stroke_width});
}
Math.TAU = Math.PI * 2;
var arrx, arry;
function drawClockFace(r, w, h, cx, cy, face_fill, hour) {
var cxScaled = scalePoint(w, h, [cx, cy])[0];
var cyScaled = scalePoint(w, h, [cx, cy])[1];
drawCircle(r, w, h, cx, cy, 13, face_fill, "none", 0);
drawCircle(r, w, h, cx, cy, 4, "#F00", "none", 0);
var c = Math.cos(hour/12*Math.TAU);
var s = Math.sin(hour/12*Math.TAU);
arrx = [cx , cx + 4 , cx - 4];
arry = [cy - 12, cy - 1, cy - 1];
var hand = drawPolygon(r, w, h, "#F00", arrx, arry);
hand.rotate(30*hour, cxScaled, cyScaled);
drawCircle(r, w, h, cx, cy, 2, "#FF0", "none", 0);
arrx = [cx, cx + 2, cx - 2];
arry = [cy - 8 , cy - 0.5, cy - 0.5];
var handInner = drawPolygon(r, w, h, "#FF0", arrx, arry);
handInner.rotate(30*hour, cxScaled, cyScaled);
}
function drawPeg(r, w, h, cx, cy, pegValue) {
var pegRadius = 6;
var color;
if (pegValue === 1) {
color = "#FF0";
}
else {
color = "#440";
}
drawCircle(r, w, h, cx, cy, pegRadius, color, "#000", "1px");
}
var drawScramble = function(parentElement, state, w, h) {
var clock_radius = 52;
var face_dist = 30;
var face_background_dist = 29;
var face_radius = 15;
var face_background_radius = 18;
var r = Raphael(parentElement, w, h);
var drawSideBackground = function(cx, cy, fill, stroke, stroke_width) {
drawCircle(r, w, h, cx, cy, clock_radius, fill, stroke, stroke_width);
for (var x = cx - face_background_dist; x <= cx + face_background_dist; x += face_background_dist) {
for (var y = cy - face_background_dist; y <= cy + face_background_dist; y += face_background_dist) {
drawCircle(r, w, h, x, y, face_background_radius, fill, stroke, stroke_width);
}
}
}
var cx = 55;
var cy = 55;
drawSideBackground(cx, cy, "none", "#000", "3px");
drawSideBackground(cx, cy, "#36F", "none");
var i = 0;
for (var y = cy - face_dist; y <= cy + face_dist; y += face_dist) {
for (var x = cx - face_dist; x <= cx + face_dist; x += face_dist) {
drawClockFace(r, w, h, x, y, "#8AF", state.dials[i]);
//console.log(state.dials[i]);
i++;
}
}
drawPeg(r, w, h, cx - face_dist/2, cy - face_dist/2, state.pegs[0]);
drawPeg(r, w, h, cx + face_dist/2, cy - face_dist/2, state.pegs[1]);
drawPeg(r, w, h, cx - face_dist/2, cy + face_dist/2, state.pegs[2]);
drawPeg(r, w, h, cx + face_dist/2, cy + face_dist/2, state.pegs[3]);
var cx = 165;
var cy = 55;
drawSideBackground(cx, cy, "#none", "#000", 3);
drawSideBackground(cx, cy, "#8AF", "none");
var i = 9;
for (y = cy - face_dist; y <= cy + face_dist; y += face_dist) {
for (x = cx - face_dist; x <= cx + face_dist; x += face_dist) {
drawClockFace(r, w, h, x, y, "#36F", state.dials[i]);
//console.log(state.dials[i]);
i++;
}
}
drawPeg(r, w, h, cx + face_dist/2, cy - face_dist/2, 1-state.pegs[0]);
drawPeg(r, w, h, cx - face_dist/2, cy - face_dist/2, 1-state.pegs[1]);
drawPeg(r, w, h, cx + face_dist/2, cy + face_dist/2, 1-state.pegs[2]);
drawPeg(r, w, h, cx - face_dist/2, cy + face_dist/2, 1-state.pegs[3]);
};
return {
/* mark2 interface */
version: "July 05, 2015",
initialize: initializeFull,
setRandomSource: function() {console.log("setRandomSource is deprecated. It has no effect anymore.")},
getRandomScramble: getRandomScramble,
drawScramble: drawScramble,
/* Other methods */
};
})();